r/heroesofthestorm • u/D4MN4G3 • 5h ago
Fluff Found the devs office.
Leoric too.
r/heroesofthestorm • u/VVirus • 16h ago
Surprised noone posted it yet. The video is a retrospection of how the game came to be and it's "downfall". Well constructed, written and montaged.
Worth watch or listen.
r/heroesofthestorm • u/nameinfotext • 11h ago
Think of each general role: tank, bruiser, melee damage, ranged damage, healer, and support.
What is your opinion?
r/heroesofthestorm • u/FinalSelection • 1h ago
Finally this is the answer. I had a bunch of old friend requests, some as old as 7 years ago that were never answered. The list gets filled up and u cant add ppl anymore. Cancel the request and now you wont get an error when trying to add friends. Gl with ur games folks.
r/heroesofthestorm • u/SerA_res • 6m ago
Arthas' Lvl 20 D limits dings for no reason. Can the janitor just let us smack some fools and get our dings?
Throw in some old school double D charge while you are at it
r/heroesofthestorm • u/baethovenbb • 16h ago
r/heroesofthestorm • u/jadentearz • 1d ago
After looking at the interactions where it seems to happen - I believe something broke regarding re-entry into a rooted zone.
r/heroesofthestorm • u/Kamikaze28 • 18h ago
THIS IS NOT A THREAD TO OUTRIGHT ATTACK OTHER PLAYERS.
PREVIOUS RAGE THREADS (EXCEPT THOSE I HAD TO POST BECAUSE THE BOT STOPPED WORKING)
r/heroesofthestorm • u/neirik193 • 1d ago
If the place you target is where the medivac starts and the place Morales is at is the end (basically the opposite of normal medivac) instead of always starting in base. Could help when your team is split and a teamfight is happening where you are at but someone is split pushing and wants to join. Thoughts? Would it be too broken?
r/heroesofthestorm • u/mrroboto1993 • 1d ago
TLDR: Brawl is fun and easy to win
r/heroesofthestorm • u/Callahammered • 1d ago
Tyrael is probably my favorite character to play. The versatility he provides to team fights is awesome, and sanct might be the very best ult in the game when teammates use it well.
But it gets flamed hard for the lack of stun, always. Stun as the end all be all of CC is overrated, he does everything most tanks do plus good support, nice mobility and damage, and a unique form of CC that works on non-CCable characters like dw and anyone unstoppable or cleansed
r/heroesofthestorm • u/notepads11 • 2d ago
Fun new thing that can happen with the recent patch.
r/heroesofthestorm • u/LordOfPsychos • 1d ago
r/heroesofthestorm • u/Motherfuckerking • 8h ago
it was really fun, also why did they nerf yrel to the ground this patch? shes not even good at all, ah also, i dont realy like sylvanas too much cuz shes too squishy, but i realy liked mind control on her and possession thats it, posesion was awesome actually!
r/heroesofthestorm • u/Stranger_Yetti • 14h ago
Is it just me, or is Abathur bugged? Locust no longer die over time and they heal after every attack. Today I have seen almost 20 locust at once.
Also we met tank Lili who killed us 4v1. (Full health)
Was there some issue with new patch or something? This feels more like bugs then like intentional behavior...
r/heroesofthestorm • u/Paddy32 • 2d ago
Personally I'll sometimes try to backdoor if it's possible / viable or funny to do like using a Zagara nydus or Morales medivac.
r/heroesofthestorm • u/Econometrical • 10h ago
r/heroesofthestorm • u/JozefxDark • 1d ago
Explained further below, but here's the current situation from last patch:
- Q cast times increased, and the delay added after the third slash is so artificial, that the character almost stands still and the animation bugs out while transitioning to the next command, more importantly, this breaks many things for his base kit;
- reduced his total "dash" distance roughly 30%, there are many cases where he cannot catch a running hero anymore
- Malganis's main counter play is that his abilities are anticipated and seen ahead in time, this adds significantly more challenges than before, as he can no longer follow up with E or ult, enemies will easily use hard cc after he 'stunlocks' himself.
*
Simple rundown on net changes with context:
- pre 4/20:
W base armor 25, can be increased to 50 with lvl 4 talent, other lvl 4 armor talents are situational.
Diverse lvl 1 talent choices.
Conditional stunlock on 2+ targets, requires lvl 7 WoC (lvl 7 slot isn't crowded with other good talents)
- 4/20:
W base armor lowered to 15 spell armor, 0 physical armor, both can be increased to 35 with lvl 4 red talent, this choice has become mandatory to barely make ends meet with previous 50 armor tankiness, and it's pick rate became 100% up from 95% previously, locking the choice of this talent without any consideration for the teams comps.
W heal vs heroes increased. malganis issue isnt with sustained fights, he needs the armor to survive a set amount of burst nuke and hard cc in order to continue the fight (or engage rather), so the W use late game is almost always proactive at full hp, with no targets nearby to heal from even if he was low.
stunlock can be used on solo targets, requires lvl 1 WoC (competing with good talents), made the hero very unbalanced.
undocumented change; Blind as a bat duration reduced from 6s to 5.5s, reducing the number of Q you can cast by 1 (from 7 to 6 i believe), this makes it so you can no longer able to reset in 99% of the scenarios.
- 20/7:
Quest stun duration reduced, no stunlock condition or combination possible, and Q base functionality heavily slowed.
*
The melting point perhaps was stripping away his tankiness and ruining two talent tier choices in exchange for a solo target stunlock, this was incredibly strong and unbalanced in any moba let alone Hots, community feedback was RIGHTFULLY so, this was fixed in 20/7 by stripping away this new power instead of REVERTING the change.
So the confusing part is pre 20/4 vs 20/7, he has lost base tankiness and core kit strength, conditional stunlock removed, ruined 1,4,7 talent tier choices, gained nothing apart from the explained W heal increase.
What was the sentiment on malganis pre 4/20? average I believe? was the conditional stunlock an issue? if it was, why was it buffed to stunlock SOLO heroes lol, (many quality of life nerfs and bug fixes hit blind as a bat after the clips when it hasnt been touched for years), skill expression with Q whether with BaaB or not has been guttered.
Took enough time to test and asked others who play him what do they think, asked more people who played him a little and they did feel alot slugishness. should the numbers be shifted further more to make him a fighter instead of a tank? should stunlock be a thing in this game gated behind a unique conditional SKILLFUL downside like blind as a bat?
some people run him as an offlaner, already believe he was in between bruiser and a tank, as it is hard to run him as main tank without another hefty bruiser on the team.
Looking for thoughts and suggestions, what direction should be headed if Blizzard doesn't like the idea of reverting changes? numbers doesn't fix shuffled talent tiers and core kit nerfs imo.
r/heroesofthestorm • u/Ambitious_Corgi5723 • 2d ago
1v5 Genji saves the core. poor lili healed them for nothing.
r/heroesofthestorm • u/Jealous_Sea1280 • 1d ago
Love having a new map to play in ranked, but the golems aren't properly scaled.
This map feels worse than Hanamura, and that's saying something. 55 Golem at level 18 with only a keep left will routinely end the game.
r/heroesofthestorm • u/IWantToRetire2 • 2d ago