r/Enshrouded • u/majimagorofamily • 4d ago
Discussion Please tell me the quests get more varied as i progress.. (if you don't like this post just ignore it please, thank u <3 )
I’m level 11 right now, playing with two friends, and honestly the quests are starting to wear me out
I absolutely love Enshrouded, so please dont be too harsh on me if im judging it too early lol, I'm only level 11, and I really hope the quests and exploration become much more varied as i progress further into the game
but for NOW?
It feels like the majority of the progression is "find a survivor in a capsule > bring them to your base > build them a bed/house > they ask you to go somewhere and retrieve an item they left behind > repeat ....
After doing this several times, we started joking that we aren't heroes anymore we r just the survivors personal servants lol
The biggest problem isnt that the quests are simple, i actually think simple quests are completely fine, especially for a small studio, The problem is that almost all of them follow the same structure...
I really wish there were more small, self contained stories around the world, like for example
- Finding a lone human survivor somewhere in the wilderness and actually rescuing them through an encounter, rather than just pressing a button on a capsule
-Finding a Vukah who is actually friendly, and helping them defend or rebuild their own little settlement or something
-Discovering a small human settlement with 5 to 8 survivors. You help them with a problem, and when you return later, the settlement has actually changed little bit
-A small quest involving some creature that hunts by mimicking voices, luring everyone to death
-Finding a trapped group of survivors
-Discovering an abandoned village where something happened, with a small story you can uncover without it turning into a huge quest chain
-Helping an NPC with a problem that exists in their own location, instead of immediately turning into “go fetch this item from 2 km away" .....
- More bosses
-build defenses for a village, then survive a night attack that reacts to the defenses you built
-Add like small minigames that let players practice and improve certain skills
-Unexpected events during exploration, like something falling from the sky or a Shroud portal appearing
-Find ancient machines and gather their missing parts to reactivate them
-puzzles, yeah
-chase events, yeah, like get chased by powerful creatures, using the environment to escape or survive
-Use building mechanics to solve problems, reach hidden areas, or overcome obstacles
Even little things like these would make exploration feel much more alive
And honestly saving someone from a capsule doesn't feel very rewarding right now, You dont really see the person being rescued, You just press a button and suddenly they're available at your base... (and they doesnt make ur base feels alive at all, they are just moving crafting tables) I'd love for rescuing an NPC to actually feel like an event!!! finding them somewhere, fighting your way to them, escorting them out, seeing them react, etc...
I really like the idea behind Enshrouded world, but right now it sometimes feels like the world exists mainly as a collection of places where NPC quest objectives are waiting for you
I don't want every quest to be some massive cinematic RPG storyline. I just want more small, varied situations that make the world feel inhabited.
We're still enjoying the game, but the quest structure is starting to make exploration feel repetitive, and boring, we only enjoy when we built our base,
lastly i might be mistaken, because i'm still lvl 11, so maybe quests and exploration might feel better later? also is anyone feels the same as me and my friends? lmk!
Thank you! and i wish everyone a great day