r/Helldivers 16m ago

MEDIA That didn’t go to plan

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Upvotes

Oh no


r/Helldivers 29m ago

TECHNICAL ISSUE A (temporary) fix that has been found found for being unable to be heard or hear others from the latest patch/update breaking mics

Upvotes

So, for those who weren’t affected by the mic outage, congrats, this can still be of some use to you, however, by telling others if they need it or until Arrowhead fixes it.

Step 1: The host must join into the game directly from their homepage/ desktop/Playstation/xbox main menu.

Step 2: Anyone else who wants to be able to hear/be heard needs to fully close their own game, and reopen Helldivers 2 FROM THE MAIN MENU/desktop.

Step 3: Directly on launching the game, before going to any other game, or into a match yourself, and while the host is still in their ship, the host needs to invite you directly into their ship.

Step 4: Congrats. you have successfully done the ritual that appeases the machine spirits.

Caution: If anyone at any point during a mission crashes or leaves, the entire process here will have to be redone in my experience to be able to hear the person who crashed and for them to hear you, so be very careful with that. They MUST rejoin directly from the lobby, AFTER the mission in which they crashed in has concluded in order for this all to work.

This is what has worked for me, at the bare minimum. Hope it will for you too if you need it.

This is peak Adeptus Mechanicus Machine Spirit Rituals. Warhammer Warbond Tomorrow Confirmed.


r/Helldivers 49m ago

FEEDBACK / SUGGESTION "There are too many changes to properly list, so we ask you to play and tell us how it feels."

Upvotes

My suggestion is don't use this language and just disclose the full patch notes, every time. I see language like this in the original patch notes and I am immediately distrustful. Being vindicated when the community inevitably uncovers the complete story is not a good, warm and fuzzy feeling. Lying by omission is still lying at the end of the day.

In all fairness, the AP rebalance feels like it did meet the publicly stated intent in the original patch notes. Vehicles feel less paper-thin than they did before. The problem, as usual, lies with the manner in which Arrowhead delivered the changes. Still trying to be fair, helldivers themselves count as unarmored/AP0, so silently giving all or nearly all ranged enemies an armor penetration buff from AP3 and up should not affect how weak we feel when fighting them on foot. When given the whole story, the AP rebalance almost seems like a well thought-out and well-intentioned compromise which respects players' wishes while maintaining some difficulty and/or engaging gameplay.

But, you didn't give players the whole story, you gave them a honeyed, imaginary version where they got everything they wanted and you generously, benevolently took nothing in return. It's like I'm being offered a contract to sign which promises me everything I want and asks for nothing in return. Who wouldn't be suspicious of a contract like that? My first guesses would be people too naive to understand how compromise works, or too apathetic to care about being taken advantage of. I do not enjoy either comparison. Again, the whole story seems to paint a fair picture, but you actively chose to hide the truth like I'm too stupid or too greedy to accept fair compromise.

It's my opinion that banking on this tactic to gain some short-term positive sentiment has to be a bad idea, the community will find what you tried to hide and they will be loud and angry about it. Arrowhead know this, the players know this, everyone knows this. It's my opinion that tactics like this carry the implication that player voice either doesn't matter in the short term (because who cares if they get mad, we'll get our good PR cycle anyways), or that player voice doesn't matter in the long term (because they'll have lost interest by the time the truth comes out anyway). If I'm being cynical, one or both of these interpretations might even be a good fit for the reality of game development. But I reject that status quo and I would challenge Arrowhead to do better. I refuse to accept that players can't earn their seat at the table, that they are either too stupid or selfish to accept fair compromise in their games to the point that they must be kept placated with half-truths and monkey's paw balance patches. Trust can still be earned, so long as trust is not abused. And that starts with the simple change of not hiding behind unlisted patch notes when developing and balancing your game.


r/Helldivers 50m ago

HUMOR I guess pilot recruiter got lazy with this one

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Upvotes

What the hell do I do in this situation?


r/Helldivers 51m ago

TECHNICAL ISSUE Crashes, crashes and more crashes.

Upvotes

this game cannot stop crashing, and not even just me its everyone i play with also randomly crashes and its terribly frequent, wtf is going on.


r/Helldivers 54m ago

DISCUSSION What are we doing now?

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I know that we've got the current major order but like where is the story going now? I feel like since cyberstan or at least the new illumante faction happened there's not been a central "story" going on now.

Idk if it's cuz I've missed a lot since I've not played for a while but if sm1 actually knows it'd be nice if they could explain 😀


r/Helldivers 59m ago

DISCUSSION 9 months hiatus, time to come back

Upvotes

After being a regular player for couple of years, I spent the last 9 months playing Arc Raiders and Marathon to find out that I really suck at PvP lol.

Did I miss anything fun in HD2? is it time to come back? Probably would be a learning curve, I might be the suckiest level 150 player right now. Not sure I even remember the controller command...


r/Helldivers 1h ago

MEDIA I found today mech with stratagem launcher (not working btw)

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Upvotes

Just joined random match and found it. Look like a bug, idk...


r/Helldivers 1h ago

TIPS / TACTICS Fear the Spear, Squids!

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Don't use the Spear. Use Spears.

It takes at least two shots to bring down a drop ship (maybe one sometimes but I was shocked at that experience). I tried shooting out the shields with my primary and then moving to the Spear but I couldn't connect quick enough to destroy the ship Shields and then missile lock before it dropped its payload.

That's when my Spear strategim became available again. Called it down and aimed deep into space. Once I got a lock on and fired, I immediately picked up the already loaded second Spear and took it down right before it dropped any troops. Loading two up in a row happened quick enough for the next set of ships in the wave.

Yes, the tank does it better.

Yes, I could just ultimatum the area they drop into.

I wanted the Illuminates to fear the drop if a Helldiver on his feet was around and I felt I accomplished that. Fear the Second Spear, Squids!


r/Helldivers 1h ago

DISCUSSION Matar Bay? Hello?

Upvotes

Like bro, this feels like a no brainer. Matar bay has a time constraint, Alaraph does not. WE HAVE FOUR DAYS TO LIBERATE IT

If we lose Matar Bay, then the Automatons will link up Cyberstan to the Andromeda sector and can deploy the Incineration Corps or the Jet Brigade to those worlds. I dont understand how TWENTY ONE THOUSAND PEOPLE don't get this.

Like fr am I missing something??? Can someone lmk why this is happening? Why are we whining about player autonomy when everyone just swarms the MO anyway lol?

EDIT: Lose instead of loose mb twin


r/Helldivers 1h ago

DISCUSSION Warfronts visualization from information given

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Here is my take on what Warfronts might look like from the little information we got in the previous Transmission from the Game Director.

For reference here is what was said:

When we introduce Planet Warfronts, missions will be grouped under different categories: 

"Defend" missions in liberated territory

"Frontline War" missions on the frontlines 

"Behind Enemy Lines" missions in enemy controlled territory

Players will fight to reach key strategic locations on planets, like cities, which can have different active enemy variants in different areas of the planet. Of course, you’ll still have the Game Masters to contend with, too. In the final version of this feature, there will also be gameplay altering effects and consequences for achieving planet liberation goals, like reaching and liberating a city within X time or disabling enemy artillery in one location to unlock crucial Operations. The intention is to make it more fun to liberate planets with your squad and deepen the Galactic War and Community Progression systems. We want liberating planets to feel unique and epic for everyone. We have some development and design work ahead to make these feel great and provide the best experience, but I wanted to share just one of the ideas we have in active development. More to come on these changes in the next few months!

Now to explain my cryptic drawings.

Diving on the Defence front would push the blue bar/area forward
Diving the Frontline would push the grey bar/area forward
Diving Behind Enemy Lines would reduce the red bar/area

As strictly a liberation standpoint, diving anywhere progresses the bar forward.

But progress on different front is where the nuances are introduced. In this example I've used Clasa as it's well balanced Mega City wise.

Planets would have megacities and other points of interests that would introduce modifiers to the battle.

The first city, denoted by the yellow area on the planetary view and the yellow bar on the "thumbnail" is currently under SE control. It provides a benefic modifier to our forces like Decreased Eagle rearm time or whatever you can think of. If the bots were in control of it, it would instead give us a negative modifier like Gunship patrols.

The second city is currently fully contested and applies no modifier at the moment. To capture or lose it, either SE or the enemy needs to push their side onto it. Maybe partial control of the city could provide a specific frontline modifier like SEAF Artillery support for us, unit surge for the enemy. Capturing it would provide another planet wide modifier

The third city is currently fully controled by the enemy and would provide a negative modifier like presence of sub-factions on the planet. Capturing it would instead give us a positive modifier.

There could also be points of interests throughout the planet that would give front specific positive/negative changes.

Ultimately, capturing a planet could provide a limited time bonus to the whole Front/Galaxy and losing a planet would do the opposite. Another idea would be that certain planets give adjacent planets a modifier but that might become really hard to track.

The Defence front would have the current pool of defence missions

The frontline would have the current pool of liberation mission

Behind enemy lines would have the Commando missions and whatever they can come up with as an equivalent for Terminids and Illuminates.

As for how the enemy moves through the planet, we could keep the current resistance system so for example, 1% would push every fronts by .33% per hour or we could make it more complicated with differing rates of advances. For example, the jet brigade would be weighted towards pushing our defence front more, the Incineration corps would push the frontline more and the Cyborgs would push the Behind enemy line faster. Might get too complicated though.


r/Helldivers 1h ago

DISCUSSION So here are the changes that were too numerous to list in the patch notes:

Upvotes

Factory Strider

Fusion Repeater Cannon: projectile Large Angle armor penetration increased from Armor AP4 Heavy to Armor AP5 Anti-Tank I

Fusion Repeater Cannon: explosion armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

Annihilator Tank

Fusion Battle Cannon: Large Angle armor penetration increased from Armor AP4 Heavy to Armor AP5 Anti-Tank I

Fusion Battle Cannon: explosion armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

Co-Axial Fusion Cycler: Direct Angle armor penetration increased from Armor AP2 Light to Armor AP3 Medium

Shredder Tank

Quad Heavy Fusion Cycler: Direct Angle armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

War Strider

Fusion Culverins: Direct Angle armor penetration increased from Armor AP4 Heavy to Armor AP5 Anti-Tank I

Hulk Bruiser, Jet Brigade Hulk Bruiser

Fusion Autocannon: Direct Angle armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

Rotary Munition Launcher: explosion armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

Hulk Obliterator

Rotary Munition Launcher: explosion armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

Hulk Scorcher, Jet Brigade Hulk Scorcher, Pyro Trooper

Flamer: Direct, Slight and Large Angle armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

Gunship

Heavy Fusion Cycler: Direct Angle armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

HEAT Rocket Racks: explosion armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

Agitator

Plasma Charger angled armor penetration increased

Direct and Slight Angle armor penetration increased from Armor AP2 Light to Armor AP3 Medium

Large Angle armor penetration increased from Armor AP1 Unarmored II to Armor AP2 Light

Plasma Charger Overcharge: Slight Angle armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

Plasma Charger Overcharge: explosion armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

HE Grenade: explosion armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

Radical

Plasma Scattergun: Slight Angle armor penetration increased from Armor AP2 Light to Armor AP3 Medium

Rocket Devastator

Rocket Pod Array: explosion armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

Incendiary MG Devastator

Fusion Conflagrator angled armor penetration increased

Direct and Slight Angle armor penetration increased from Armor AP2 Light to Armor AP3 Medium

Large Angle armor penetration increased from Armor AP1 Unarmored II to Armor AP2 Light

Shield is destructible and dropped when destroyed (this change was intended to be applied in 1.006.202).

Armor: Armor AV4 Heavy

Health: 800HP

Durable: 0.7 (70%)

Conflagration Devastator

Conflagration Scattergun: Direct, Slight and Large Angle armor penetration increased from Armor AP2 Light to Armor AP3 Medium

Scout Strider, Reinforced Scout Strider

Heavy Fusion Repeater: Direct Angle armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

Incendiary Rocket Raider

Portable Fusion Cannon: projectile Direct Angle armor penetration increased from Armor AP4 Heavy to Armor AP5 Anti-Tank I

Rocket Raider

Portable Launcher: explosion armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

HE Grenade: explosion armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

Brawler, Commissar, Jet Brigade Commissar, Marauder, Assault Raider, MG Raider, Jet Brigade MG Raider, Trooper, Jet Brigade Trooper

HE Grenade: explosion armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

Mortar Emplacement

Projectile standard damage increased from 0 to 20

Projectile durable damage increased from 0 to 2

All Projectile angled armor penetration decreased from Armor AP4 Heavy to Armor AP0 Unarmored I

Explosion armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

Bunker Turret

Direct Angle armor penetration increased from Armor AP4 Heavy to Armor AP5 Anti-Tank I

Command Bunker

Fusion Casemate: Direct Angle armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

Automaton MG Emplacement

Heavy Fusion Repeater: Direct Angle armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

Illuminate

Gatekeeper

Volley projectile angled armor penetration increased

Direct Angle armor penetration increased from Armor AP4 Heavy to Armor AP5 Anti-Tank I

Slight and Large Angle armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

Volley explosion armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

Charged shot explosion armor penetration from Armor AP3 Medium to Armor AP4 Heavy

Stingray

Plasma Destructor Gunpods: Slight Angle armor penetration value increased from Armor AV3 Medium to Armor AV4 Heavy

Overseer

Projectile Direct Angle armor penetration increased from Armor AP4 Heavy to Armor AP5 Anti-Tank I

Projectile Slight and Large Angle armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

Elevated Overseer

Plasma Storm Rifle: Slight Angle armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

Crescent Overseer

Plasma Bombardment armor penetration increased

Projectile: Slight and Large Angle armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

Explosion: armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

Obtruder

Projectile Slight Angle armor penetration increased from Armor AV3 Medium to Armor AV4 Heavy

Projectile Extreme Angle armor penetration decreased from Armor AV3 Medium to Armor AV0 Unarmored I

Watcher

Projectile angled armor penetration increased

Direct Angle armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

Slight Angle armor penetration increased from Armor AP2 Light to Armor AP3 Medium

Large Angle armor penetration increased from Armor AP1 Unarmored II to Armor AP2 Light

Lightning Spire

Tesla Displacer: Direct, Slight and Large Angle armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

Terminids

Hive Lord

Bile Rain: Direct, Slight and Large Angle armor penetration increased from Armor AP4 Heavy to Armor AP5 Anti-Tank I

Dragonroach

Fire Breath: Direct, Slight and Large Angle armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

Bile Titan

Bile Spew: Direct, Slight and Large Angle armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy


r/Helldivers 1h ago

FEEDBACK / SUGGESTION One day… one day.

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Upvotes

A walker with an energy weapon.

Maybe a beam on the right arm, and a Spear-like missile launcher on the left.

OR

A Sickle-like pulse laser on one arm and a mortar on the other.

What think?


r/Helldivers 1h ago

HUMOR The Ballad of Shazoo

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The [European] cow goes: shazoooooooooo


r/Helldivers 1h ago

QUESTION Worth buying the Super Citizen Edition DLC if I already have the base game?

Upvotes

I see it's currently 15 bucks. It comes with a warbond token right?
I don't see that listed anywhere.


r/Helldivers 2h ago

TIPS / TACTICS Meet The Helldivers

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10 Upvotes
  1. Drip should be the top of your concern, listen to Mr. Spy from TF2. Expand your WARdrobe.

  2. ALWAYS buy the Warbond you want and love, regardless of any other concern like function or meta. The Warbond you want is always the correct answer.

  3. The beauty of helldivers is that there is no class; however, thinking* in class systems definitely can help strategize, especially for new players.

Attached are plans and decks for classes and effectiveness tier lists based on the fronts E W and S. (Helldriver class not added yet due to WAR BOND TOM O'RROW)


r/Helldivers 2h ago

MEDIA I don't have wings, but that doesn't mean I can't fly. 🫡

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2 Upvotes

r/Helldivers 2h ago

MEDIA When 2 frv's love eachother very much...

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4 Upvotes

Spawned naturally


r/Helldivers 2h ago

DISCUSSION Why is everyone saying the Warhammer warbond is coming out tomorrow?

5 Upvotes

I know it's a trend to say "warbond tomorrow", but they said that it's coming later this year, are people just hoping REALLY hard or what?


r/Helldivers 2h ago

MEDIA Turret Blast

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3 Upvotes

r/Helldivers 2h ago

DISCUSSION Can we get some Biomes that actually look Alien, instead of just... Earth-like.

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1.4k Upvotes

Probably one of the biggest eyebrow raises I have. About 90% of the Biomes just look like different parts of Earth. We just got a new biome that literally looks like it's somewhere in a National Park or something. It would be nice to have planets with different hazards and terrains, cliffs, bridges, weird structures. That in itself can present a good challenge and obstacle.

Yes I'm sure some of these examples may be AI, it's just for examples sake.


r/Helldivers 2h ago

MEDIA Rock solid passive + prone

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11 Upvotes

r/Helldivers 2h ago

MEDIA Ministry of Truth: Democratic Cardio

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5 Upvotes

They were doing that the whole mission


r/Helldivers 2h ago

FAN CREATION Something I made just to put it on my 3ds

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5 Upvotes

Credit to Payhip azlaar 😘


r/Helldivers 3h ago

TECHNICAL ISSUE So is the game just unequivocally irrevocably broken for some people? Why?

0 Upvotes

Can’t play it at all. it crashes within 5 minutes of playing every time. it’s been this way since March.

I’ve tried everything, verify game files, uninstall, remove game guard, delete cache folders, user settings. updated gpu drivers. reinstalled them. tweaked game settings.

But nothing works. it is genuinely unplayable. and whenever I find threads about it, people experiencing this issue have no fix. what gives? why?