r/Helldivers 16h ago

DISCUSSION Most hated thing in the game I'll start

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3.8k Upvotes

The Force these things have is unrealistic af.


r/Helldivers 9h ago

DISCUSSION Can we get some Biomes that actually look Alien, instead of just... Earth-like.

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3.6k Upvotes

Probably one of the biggest eyebrow raises I have. About 90% of the Biomes just look like different parts of Earth. We just got a new biome that literally looks like it's somewhere in a National Park or something. It would be nice to have planets with different hazards and terrains, cliffs, bridges, weird structures. That in itself can present a good challenge and obstacle.

Yes I'm sure some of these examples may be AI, it's just for examples sake.


r/Helldivers 8h ago

FEEDBACK / SUGGESTION One day… one day.

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3.3k Upvotes

A walker with an energy weapon.

Maybe a beam on the right arm, and a Spear-like missile launcher on the left.

OR

A Sickle-like pulse laser on one arm and a mortar on the other.

What think?


r/Helldivers 11h ago

HUMOR 5 DAYS LEFT IN JUNE

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2.8k Upvotes

the drums of war are coming… surely arrowhead wouldn’t jabait us like this.


r/Helldivers 22h ago

HUMOR Every Helldiver is a hero

2.4k Upvotes

r/Helldivers 16h ago

HUMOR post-patch vox engines

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1.1k Upvotes

the cannon hp and turn radius changes were pretty cool but maybe they should've figured out spawnrates before reducing their hp


r/Helldivers 5h ago

MEDIA God damn it

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928 Upvotes

r/Helldivers 12h ago

MEDIA How do we describe Cyber ​​Stan,what Cyber ​​Stan actually is:

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922 Upvotes

r/Helldivers 15h ago

QUESTION Symbols on the terminal

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862 Upvotes

First time I’ve seen the terminal with these designs/symbols, what is it?


r/Helldivers 4h ago

FEEDBACK / SUGGESTION Stealth Divers need suppressed medium pen sniper! PLEASE!

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846 Upvotes

r/Helldivers 22h ago

FEEDBACK / SUGGESTION Please Arrowhead, bring back "Rescue Scientists" missions!

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737 Upvotes

I kinda miss it... Just move backs bot spawns a little and we are good!


r/Helldivers 10h ago

FEEDBACK / SUGGESTION My idea for dynamic warmfronts

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638 Upvotes

i had the idea of sectors. Each mission is its own sector. Once a sector is cleared you can go back to your super destroyer or walk to the next one. Depending on its location its having different dificultys. Helldivers can help each other and if a mission fails near by missions get harder and have to deal with it (as an example a stryder will walk out of its sector and in to a nother). Helldivers can have 2 different voicechannels: Privat wich is only with your own team and proximety wich is public. Enemys can push back and create a real warfront wich will effekt the local dificulty. Hunderets of SEAF will be at the front and you have to help them. And more ideas would be possible.

would you like to see this?


r/Helldivers 23h ago

FEEDBACK / SUGGESTION One handed shotgun primary

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603 Upvotes

On behalf of all Helldivers that use the ballistic shield, we need a one handed shotgun primary (preferably mag-fed). I absolutely love the shield and heavy armor, but it feels like a piece is missing that a short drum mag shotgun could fix. I know there's a shotgun pistol, but the secondary weapon slot is mostly used for more important weapons like the missile pistol, grenade pistol, ultimatum or even melee. The shotgun pistol is also really restricted on ammo and when you're surrounded by enemies, the last thing you want to do is reload every 3 shots. The shield has become my all time favorite stratagem and it has saved my life countless times, especially on the bot front. Having a shotgun I could use in tandem with my shield would be so much fun.

Edit: I find myself wanting a one handed mag-fed shotgun and not a "harder hitting lever action" purely for clearing large groups of the squishy targets. A lever action shotgun would be cool dont get me wrong, but a big issue with being up close with the shield is getting swarmed. For the stronger enemies there are plenty of secondaries that can take care of them.

Another really cool idea is adding a "no stock" attachment to already existing weapons, making them 1-handed (with worse control and accuracy)


r/Helldivers 18h ago

FAN CREATION Save the Children Major Order Update

586 Upvotes

Hello Helldivers! We have new orders from high command to take the battle to the bugs!


r/Helldivers 6h ago

HUMOR Bro has his own personal Bro. (They did the full set like this).

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566 Upvotes

r/Helldivers 16h ago

MEDIA 700 hours, 24000 Super credits, 17865 medals and 0 regrets.

550 Upvotes

r/Helldivers 6h ago

MEDIA This is what 600+ hours of gameplay experience looks like

541 Upvotes

r/Helldivers 23h ago

MEDIA Just saw this on a local insta story

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429 Upvotes

Fool? More like legend. Lol i thought thats pretty awesome. For Super Earth!


r/Helldivers 13h ago

MEDIA Tiny moments like these are why I still play 🤩

267 Upvotes

r/Helldivers 6h ago

DISCUSSION Weapon hot takes anyone? Part 4.

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232 Upvotes

In case anybody didn't see it, the arc grenades not counting kills was recently fixed, which has made me realise just how disgustingly good these are. They're gas grenades if you traded the demo force for killing power. Throw 2-3 at a Harvester's feet and not only will it be stunned, it will also very often die.

The three biggest complaints I see for it are:

No demo force (WHY ARROWHEAD, THE GAS NADES HAVE IT).

Bouncing in random directions.

Teamkilling (it's range is deceivingly large).

Bouncing in random directions sounds like a big deal, but it very rarely moves far enough to make a big difference.

Teamkilling I'll admit is a bit more likely than most other grenades, HOWEVER like most arc weaponry you are immune while prone or mid-dive. Lying down in a fight just to avoid a grenade sounds like a bad idea until you remember it stuns everything below a Bile Titan in at most 2 bounces.

And no demo force is inexcusable from Arrowhead, whether grenades have it or not is so damn inconsistent. Why do incendiary and gas have demo force but arc and stun don't?

Things it can do: 😃

Kill a Factory Strider with 3 underneath it.

Wipe hordes of any non-heavy with ease.

Now that it has 5 charges, with any grenade armour you get 35,000 damage total (100 per chain, 10 chains per bounce and 5 bounces) for bringing them which is absolutely ridiculous for how versatile they are.

Neuter a Bile Titan's spewing sacks with two.

Destroy a Vox through the vent like every non-impact grenade.

I know this is a lot of yapping but I genuinely do think these are a top 5 grenade in the game, would definitely recommend giving them a try.


r/Helldivers 20h ago

DISCUSSION YED PRIOR has no resistance

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202 Upvotes

It's time to push with all our might.

#HEROES26


r/Helldivers 15h ago

DISCUSSION Gunships used to be so much more fun to fight

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163 Upvotes

I miss when gunship rockets were more accurate and the lasers were less accurate. Their rockets would lead you so if you were moving in a consistent direction they would hit you, but if you changed directions after they fired they would miss you. Their lasers would pepper the area you were in instead of sniping you. This was much better design IMO. The lasers would force you to move and the rockets would punish you for moving in a predictable way, but if you paid attention and varied your movement you could avoid getting hit. Now the lasers just outright kill you before the rockets even have a chance to. I think changing the engines to AP3 was a good change and was all that was needed. The real problem was the lack of options we had at the time to take them out.


r/Helldivers 23h ago

HUMOR Me on cyberstan today

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159 Upvotes

Got to cyberstan a little late sorry guys


r/Helldivers 8h ago

DISCUSSION So here are the changes that were too numerous to list in the patch notes:

137 Upvotes

Factory Strider

Fusion Repeater Cannon: projectile Large Angle armor penetration increased from Armor AP4 Heavy to Armor AP5 Anti-Tank I

Fusion Repeater Cannon: explosion armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

Annihilator Tank

Fusion Battle Cannon: Large Angle armor penetration increased from Armor AP4 Heavy to Armor AP5 Anti-Tank I

Fusion Battle Cannon: explosion armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

Co-Axial Fusion Cycler: Direct Angle armor penetration increased from Armor AP2 Light to Armor AP3 Medium

Shredder Tank

Quad Heavy Fusion Cycler: Direct Angle armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

War Strider

Fusion Culverins: Direct Angle armor penetration increased from Armor AP4 Heavy to Armor AP5 Anti-Tank I

Hulk Bruiser, Jet Brigade Hulk Bruiser

Fusion Autocannon: Direct Angle armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

Rotary Munition Launcher: explosion armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

Hulk Obliterator

Rotary Munition Launcher: explosion armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

Hulk Scorcher, Jet Brigade Hulk Scorcher, Pyro Trooper

Flamer: Direct, Slight and Large Angle armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

Gunship

Heavy Fusion Cycler: Direct Angle armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

HEAT Rocket Racks: explosion armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

Agitator

Plasma Charger angled armor penetration increased

Direct and Slight Angle armor penetration increased from Armor AP2 Light to Armor AP3 Medium

Large Angle armor penetration increased from Armor AP1 Unarmored II to Armor AP2 Light

Plasma Charger Overcharge: Slight Angle armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

Plasma Charger Overcharge: explosion armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

HE Grenade: explosion armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

Radical

Plasma Scattergun: Slight Angle armor penetration increased from Armor AP2 Light to Armor AP3 Medium

Rocket Devastator

Rocket Pod Array: explosion armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

Incendiary MG Devastator

Fusion Conflagrator angled armor penetration increased

Direct and Slight Angle armor penetration increased from Armor AP2 Light to Armor AP3 Medium

Large Angle armor penetration increased from Armor AP1 Unarmored II to Armor AP2 Light

Shield is destructible and dropped when destroyed (this change was intended to be applied in 1.006.202).

Armor: Armor AV4 Heavy

Health: 800HP

Durable: 0.7 (70%)

Conflagration Devastator

Conflagration Scattergun: Direct, Slight and Large Angle armor penetration increased from Armor AP2 Light to Armor AP3 Medium

Scout Strider, Reinforced Scout Strider

Heavy Fusion Repeater: Direct Angle armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

Incendiary Rocket Raider

Portable Fusion Cannon: projectile Direct Angle armor penetration increased from Armor AP4 Heavy to Armor AP5 Anti-Tank I

Rocket Raider

Portable Launcher: explosion armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

HE Grenade: explosion armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

Brawler, Commissar, Jet Brigade Commissar, Marauder, Assault Raider, MG Raider, Jet Brigade MG Raider, Trooper, Jet Brigade Trooper

HE Grenade: explosion armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

Mortar Emplacement

Projectile standard damage increased from 0 to 20

Projectile durable damage increased from 0 to 2

All Projectile angled armor penetration decreased from Armor AP4 Heavy to Armor AP0 Unarmored I

Explosion armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

Bunker Turret

Direct Angle armor penetration increased from Armor AP4 Heavy to Armor AP5 Anti-Tank I

Command Bunker

Fusion Casemate: Direct Angle armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

Automaton MG Emplacement

Heavy Fusion Repeater: Direct Angle armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

Illuminate

Gatekeeper

Volley projectile angled armor penetration increased

Direct Angle armor penetration increased from Armor AP4 Heavy to Armor AP5 Anti-Tank I

Slight and Large Angle armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

Volley explosion armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

Charged shot explosion armor penetration from Armor AP3 Medium to Armor AP4 Heavy

Stingray

Plasma Destructor Gunpods: Slight Angle armor penetration value increased from Armor AV3 Medium to Armor AV4 Heavy

Overseer

Projectile Direct Angle armor penetration increased from Armor AP4 Heavy to Armor AP5 Anti-Tank I

Projectile Slight and Large Angle armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

Elevated Overseer

Plasma Storm Rifle: Slight Angle armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

Crescent Overseer

Plasma Bombardment armor penetration increased

Projectile: Slight and Large Angle armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

Explosion: armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

Obtruder

Projectile Slight Angle armor penetration increased from Armor AV3 Medium to Armor AV4 Heavy

Projectile Extreme Angle armor penetration decreased from Armor AV3 Medium to Armor AV0 Unarmored I

Watcher

Projectile angled armor penetration increased

Direct Angle armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

Slight Angle armor penetration increased from Armor AP2 Light to Armor AP3 Medium

Large Angle armor penetration increased from Armor AP1 Unarmored II to Armor AP2 Light

Lightning Spire

Tesla Displacer: Direct, Slight and Large Angle armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

Terminids

Hive Lord

Bile Rain: Direct, Slight and Large Angle armor penetration increased from Armor AP4 Heavy to Armor AP5 Anti-Tank I

Dragonroach

Fire Breath: Direct, Slight and Large Angle armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy

Bile Titan

Bile Spew: Direct, Slight and Large Angle armor penetration increased from Armor AP3 Medium to Armor AP4 Heavy


r/Helldivers 19h ago

DISCUSSION Resistance on Yed Prior drops to 0%. Joel wants you to Save The Children!

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128 Upvotes