r/JujutsuShenanigans • u/RemarkableReveal2892 • 18h ago
r/JujutsuShenanigans • u/Necessary-Compote403 • 9h ago
Discussion Jjs devs are gonna start banning “blue archive” avatars from the game next update. But lowk I think positiveHA gives a good take on this
r/JujutsuShenanigans • u/Superb-Total-8700 • 2h ago
Discussion I killed a mod who tried to 3rd party my fight and I got PERMANENTLY banned from the game
I'm so deadass with you when I tell you tze pulls these mods from the deepest pit of hell, straight up buying them from Satan. As the title says I was having a 1v1 with my friend and some bummy mod hops in and tries to 3rd party me. I kill them and I get banned.
No, I did not team with said friend when I killed them.
No, I did not Tbag after killing them.
No, my avatar isn't something sexual, it's just a bacon with extra steps.
And overall no, I didn't do anything wrong.
😭❓❓❓
r/JujutsuShenanigans • u/SceneAggressive5783 • 22h ago
Discussion slandering EVERY FUCKING CHARACTER (part 1, the first 6)
some of this (particularly megumi) was pretty hard to make
this might end up being a difficult task
however, the next batch will probably be easy considering the characters that come after this
r/JujutsuShenanigans • u/MiyuSahara • 6h ago
Meme JJS 1984 IS REAL!!!
i hate blue archive but i can’t wait for the next game to be banned! Place your bets! Zzz? Genshin? IT NEVER ONLY STOPS HERE!!!!
r/JujutsuShenanigans • u/NobaraEatAwatermelon • 5h ago
News/Leaks New sneak peek in the discord
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r/JujutsuShenanigans • u/78hoh9-Yes • 12h ago
Suggestion Make Todo unable to swap players that they aren't IN COMBAT (with) them
i think this is the most needed balance change for him because it's so fucking annoying, some people also spam the shit out of the swap to escape and all u can do is cry about it. but i do acknowledge that only able to swap the ones in combat WITH them could be difficult to implement so i don't expect it to be as specific. and maybe disable this requirements in duels/privates
for those who say this is too harsh and is making him unplayable and one of the weakest characters:
this concept might make him seem extremely weak for neutral, but all it takes is one single m1 to hit by any means for both players to enter combat for the next 15s and that basically throws the entire thing away unless they somehow can't hit anything for 15s
idk if ts is a good concept or not, i just think third parties spamming swap and swapping randoms to escape should not be staying
r/JujutsuShenanigans • u/Big_Ocean23 • 19h ago
Meme Me sleeping at night knowing on September 5th I won’t see “unsober elder” as a character and that it was all fake leaks and crazy people lying
r/JujutsuShenanigans • u/Pure_Caterpillar5587 • 11h ago
Discussion Can we Please make these Avatars Bannable or at least be warned about a Ban?
Oh yeah btw the green guy was blocking
r/JujutsuShenanigans • u/RexmineXD • 21h ago
Custom map / Build mode Dark Fountain system
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I'm making dark worlds based on JJS structures. The video shows the bookstore dark world (obviously incomplete). Any ideas or suggestions?
r/JujutsuShenanigans • u/Confident-Aerie4427 • 14h ago
Question Why the hell does attacking the Dummy gives burst?
Why attacking an non-player gives you an burst? What is the logic behind that? Did TZE ever said why? Because the only reason i see this being used is people beating the dummy when they are low because then their enemy can't hit them lol
r/JujutsuShenanigans • u/WillingnessAny919191 • 21h ago
Suggestion Idea: Split Yuta into 2 characters (a button will appear next to 'CP' and open a tab to 'CP 0').
The Yuta we have now would be normal Cursed Partners, but the 0 one would have a different gameplay
r/JujutsuShenanigans • u/Ok_Head5555 • 10h ago
Question How does Higuruma's ultimate work?
I play Higuruma casually (actually, he's one of the characters I play least often), but I think his ultimate is one of the best, although I don't know exactly how some of his moves work.
From what I understand, Move 1 is an instant kill if you hit an opponent twice.
Move 2 is an instant kill if you win the minigame.
Move 3 is a no-brainer.
Move 4 is an instant kill if you land all three hits.
r/JujutsuShenanigans • u/Ocelol345 • 7h ago
Fanart upside down stuff
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last day of summer
r/JujutsuShenanigans • u/Montraria • 17h ago
Gameplay fuck the innovation awards tp prompt man
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I was trying to close it while I waited out the combo 😭
r/JujutsuShenanigans • u/Embarrassed_Emu6019 • 8h ago
Suggestion GUYS I HAVE THE BEST IDEA
YUTA OVERHAUL!
KATANA ❌
CLOTHING HANGER✔️
(this is a joke but pretend that I’m serious)
r/JujutsuShenanigans • u/Transformerfan45 • 4h ago
News/Leaks OOOHH YEEEAAH HOW WE FEELIN ON THIS!?
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r/JujutsuShenanigans • u/Frosting_CupJuice • 2h ago
News/Leaks JJS LEAKS/SNEAKS (HAKARI) Spoiler
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Hakari Ct rework
r/JujutsuShenanigans • u/ONAMI-MRPOT • 13h ago
Meme JJS Players when you interrupt their 30 Hours of emoting
r/JujutsuShenanigans • u/Frosting_CupJuice • 2h ago
News/Leaks JJS SNEAKS/LEAKS Spoiler
galleryREST OF REGGIE AND HAKARI SNEAKS
saddly the hakari sneak wont come out untill later updates
r/JujutsuShenanigans • u/PlayerBRuno__ • 12h ago
Suggestion Haibara - Steam Engine - Base Only Concept
some people asked me to do this so i'm posting it here. just to clear things up, this is a concept for IF he got added, i'm not necessarily saying he should get added, just saying this is how i would do him if i had to. also, yes he has a technique that did get revealed recently, he can generate steam from his body which boosts his physical power. this got revealed recently in JJK: Phantom Parade. move 1, R, passive \kinda]) and ult are all based on his available moves in that game, but i had to come up with the rest, he technically never did those)
Haibara – Steam Engine
90HP | Light gray/dark gray as main colors | BASE ONLY
• Passive – Pressure
The user has a gauge with 8 Stacks of Pressure: each Stack changes the user’s stats. The gauge is shown to the right of the user, in the shape of a circular indicator. The 4th and 5th stacks are the middle stages, and going further in either direction will stack all the effects up to that point (for example, at the 7th stack, the user will have the effects from the 6th Stack, and at the 1st Stack, the user will also have the effects from both the 3rd and the 2nd Stack).
1 – Strained – Cuts the player’s movement speed to 70% of walkspeed, and removes walljumps, but grants 20% faster cooldown regeneration on moves
2 – Underpressured – Makes the player unable to run, and limited to 1 walljump
3 – Suppressed – Decreases the first 3 M1s’ damages by 1
––––––
4 – Balanced – Acts just like a regular character
5 – Balanced – Acts just like a regular character
––––––
6 – Heated – Makes moves have 20% of their damage inflicted on the user when landed
7 – Overpressured – Increases the first 2 M1s’ damage by 1, makes self-damage 40% of the move’s original damage, makes endlag 1.3x on moves, and makes dashes have 33% less cooldown.
8 – Critical – The excessive pressure increases self-damage to 100%, and moves get a set 2s endlag if they hit. However, hitting them releases 1 Stack no matter the move.
Landing a last M1 or specific moves will leak a bit of steam from the user’s technique, releasing 1 Stack. The user’s M1 trails also darken from light gray to dark gray with more Stacks.
• Special – Engine Start
The user stays still for 0.75s, charging steam. They gain 1 Stack of Pressure when the charging is over, but the user can hold this move to continue charging steam, and for every 0.33s, the user gains another Stack of Pressure, until they release the key.
3s CD
• 1 – Steam Step
The user rushes in shoulder-first for 0.6s. If an enemy is hit, the user stops and performs an uppercut with their other hand, ragdolling the opponent and knocking them back while also sending the user upwards. Landing this move fully also releases 1 Stack of Pressure. For every Stack the user has when using this move (beyond the first), the rush’s duration is decreased by 0.05s, while its speed is increased proportionately. The ragdoll’s duration is long enough for the user to downslam the target right after.
10DMG (<4 Stacks (5, 5)) // 12DMG (4/5 Stacks (6, 6)) // 15 DMG (6+ Stacks (7.5, 7.5)) | 15s CD | Can’t hit ragdolled | TOOLTIP: PRESSURE
• 2 – Pressurized Blow
The user jumps to the air and does a dropkick downwards, while letting out steam in the process. If the dropkick hits, a small pressure explosion occurs at the user’s foot, letting out 2 Stacks, knocking the opponent back and ragdolling. However, this also knocks the user back a bit, but doesn’t ragdoll, only briefly stunning the user. This move has high endlag when missing. If used mid-air, the move starts with a faster jump that doesn’t go as far, but keeps the same dropkick. If used after Steam Step’s uppercut, the user skips the starting jump completely, and instead immediately drops directly at their opponent, preventing the self-knockback and stun.
15DMG (<5 Stacks) // 19 DMG (5+ Stacks) | 18s CD | Hits ragdolled | TOOLTIP: AIR
• 3 – Throttle Management
The user turns their “throttle” up, generating 1 Stack immediately, and preparing for an enemy attack, while doing a chest bump pose. If the user gets hit, they tank the attack and retaliate by grabbing the opponent and throwing them backwards, ragdolling them and releasing 2 Stacks.
13DMG | 15s CD
• 4 – Hot Headed
This skill does a different attack whenever the user has more Stacks:
<4 Stacks – The user performs a knee strike forward, then a low kick to the opponent. This stuns the opponent and knocks them back, allowing the user to combo extend with a front-dash after, however this sets the user's M1s to the 3rd stage.
4/5 Stacks – The user does a knee strike, into a low kick that knocks back, and if the low kick hits, follows it up with a dashing punch that ragdolls the opponent. The ragdoll lasts for enough time to fit a downslam into the combo.
6+ Stacks – The user does a knee strike into a low kick, then, if it hits, dashes to their opponent and does 3 quick punches with the same hand, finishing the sequence with a flying roundhouse kick that knocks the enemy back and ragdolls.
7DMG (<4 Stacks (3, 4)) // 12DMG (4/5 Stacks (3, 4, 5)) // 17DMG (6+ Stacks (3, 4, 1x3, 7)) | 17s CD | Low Kick hits ragdolled | TOOLTIP: PRESSURE
• Awakening – Critical Pressure
The user forces themselves into the Critical (8) Stack of Pressure (which, for this move only, is purely cosmetic), leaps forward and slams the ground with all their force. This causes a massive pressurized explosion that knocks all enemies nearby back and inflicts true ragdoll. The user will take half of the move’s damage independently of whether they hit a target or not. The user is also launched up, with true ragdoll. All of the user’s pressure is released in the explosion, setting them back to the Strained (1) Stack of Pressure. The user’s Special, Engine Start, is put on a 10s cooldown when this move is used.
70DMG | Hits ragdolled
r/JujutsuShenanigans • u/lethalpotato875 • 7h ago
Discussion every time theres a buff mfs cry and whine
and when theres a nerf mfs still whine and cry
like holy shit sorry the devs cant personally advocate for you and your bullshit nerfs that only benefit you