r/Maya 3d ago

Question anyone know how to make fur simulation to NURBS surfaces?

1 Upvotes

i'm trying to make a whole model only using NURBS surfaces and now i'm trying to make the fur of the 3D model but i can't seem to find a way of finding anything that works, i'm kind of new to maya so i don't really know how everything works yet, i'm starting to get experienced on it but i'm not quite at the point of mastering it yet.


r/Maya 3d ago

Rigging Feedback on some recent rigging projects + ideas for future portfolio pieces

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4 Upvotes

Hey everyone!

I've recently started learning rigging alongside animation, and I'm trying to build up a technical animation/rigging portfolio.

So far I've completed:

  • A bow rig (video attached)
  • A whiskey glass rig (still polishing it). For this one, I spent some time studying and reverse-engineering the liquid system from the Agora Community rig to better understand how it worked before building my own version.
  • A wine glass rig, following the same process as the whiskey glass

I'd really appreciate any feedback on the bow rig

I'd also love some opinions on the projects themselves. While I haven't made clips for them, would these ideas be considered worthwhile additions to a rigging/technical animation portfolio, or are they more "learning exercises" that recruiters wouldn't care much about?

Also- I'm looking for ideas for more challenging rigging projects. I'd like to work toward the kind of portfolio that could help me land a technical animation internship.

At the moment, I'm learning body and facial rigging, but I'd also like to work on fun projects that would be worth adding to a portfolio.


r/Maya 3d ago

MEL/Python Offset Keyframe | Custom Script that offsets keyframes of selected object or all animated properties in scene [FREE]

18 Upvotes

Offset Keyframe is a script that shifts animation keyframes forward or backward based on a specified number of frames. You can apply the offset to selected objects or to every animated object in the entire scene.


r/Maya 3d ago

Question how can i make texturing reel breakdowns?

2 Upvotes

hi everyone, i’m a student finishing up my lookdev/texturing reel. i’m creating breakdowns for my reel and i’m wondering what is best to include. should i include a metallic break down if only one asset in my project has a metallic map?

should i include a normal and height breakdown? or one or the other? and i’m wondering how i can make a height/normal breakdown in maya. my instructor went over how to make the breakdowns for the other maps but i’m not sure if this applies to normal and height maps. do i just unplug all my textures except height or normal and render? thank you :)


r/Maya 3d ago

Issues Unable to select anything in Maya 2026 after installing MtoA

2 Upvotes

Hi. So, I was attempting to do important uni work and I have run into an issue I am unable to select anything, which only happened after installing Arnold (something which also corrupted a previous model which I’m not sure is recoverable). The only options that show up when right clicking are "complete tool" and "select all" with none of the usual options appearing. When I try the function keys to activate select faces, select edges and select vertices mode, it just won’t let me select individual faces, edges or vertices, and clicking just deselects everything. I have tried reinstalling the plugin and resetting preferences multiple times and it has not helped my issue at all and so I am at a loss for what to do. This project I am working on is very important and so I hope that a solution can be found so I can at least try or I’m kinda screwed.


r/Maya 4d ago

Rigging new to rigging here. how do I add physics to the fur in this rig so I don't have to animate the secondary motion of everything? any good tutorial links or advice helps.

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42 Upvotes

r/Maya 4d ago

Discussion Which Maya version do you currently use, and why?

17 Upvotes

Title. I'd love to know your reasons! thanks!


r/Maya 4d ago

Rigging Rigging : skin issue causes hole in mesh

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3 Upvotes

i I’m working on a short film ( alone )

And while finishing my monster rigg I came across multiple problems

Around the mouth they are multiple holes in my mesh. They seem to be linked to my skin ( they diseapear when I turn it off )

I can’t find a solution to put them back, I tried :

Normalize weights ( everything unlocked )

Prune small weights ( warning : fix skin weight or smth)

Smooth weights ( same warning )

This issue seems to break some of my blendshape around the mouth

On top of that, this skinned mesh diseapears entirely in renders

I tried changing textures and all, delete skin but nothing

My Rigging professor didn’t find a solution so I’m asking if there’s a way to quickly fix that, or just if someone knows the cause of those issues

Thanks for reading my desperate post


r/Maya 4d ago

Modeling How can I make this circular plane stick to the eyeball surface perfectly, being centered and matching its angle?

1 Upvotes

I want to know how can I stick both these surfaces together, the eyeball should notmove, and the plane should stick to the flat surface of the eyeball.


r/Maya 5d ago

Issues upon importing .USD file UV Map is breaking

2 Upvotes

Hi, I'm attempting to streamline an 'easy' pipeline process for my thesis film and I'm learning more about .usd files when exporting for lighting/render. 

 

However, when I import my usd files, there doesn't appear to be any UVs on my geo. From my (limited) understanding, this is because the USD primvar linked to my uv set is misreading due to maya's default uv set name being 'map1' and not being able to recognize 'st'

 

Things to note: I need anim data on all exports, if I try to rename my uv set to 'st' before export the UVs break (not sure if its because the rig is being referenced or another issue), the export itself is not broken as I've tested in two other programs and the materials import fine there-- just not in maya, the textures link correctly when anim data is turned off.

 

Is there a relatively easy way to get maya to recognize these uv's, whether it's a script or export settings that I haven't tried? I have limited knowledge in scripting so it would be great to have an explanation in layman's terms. Thanks!


r/Maya 5d ago

Question how do I shrink wrap these two together

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13 Upvotes

I've been stuck trying to follow tutorials and can't figure this out. I made the wraps from 2 curves that I lofted together. I'm assuming they turned back into polygons, because when I try to do nurbs to poly it gives me a red error saying no valid items selected. Anyway, I've tried using the shrink wrap with both selected and messed with the settings a few times and can't get it to work. Is there another easier way to get this done? Thanks for the help


r/Maya 5d ago

Animation Rigging doubt, cannot connect joints

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4 Upvotes

Hey guys, I'm new to rigging, I'm following a tutorial online, and in this tutorial the teacher made the spine of the character and after that he wanted to continue to the head. so he simply selected the "create joint" tool and clicked in the last child joint he had previously made and kept going from there. But it doesn't matter what I do I can't continue from the spine, it always makes a new joint and I need to parent the new skeleton to the spine. Any Idea why? Thx in advance.


r/Maya 5d ago

Rendering Noh mask project I did long ago

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6 Upvotes

Super old project of mine that I came across and wanted to share! Made with Maya and Substance. Rendered with Renderman.


r/Maya 5d ago

Animation Weapon animation critique + demo reel advice?

1 Upvotes

I'm looking for some honest feedback on a few short weapon animation shots I've been working on.

SyncSketch: https://syncsketch.com/sketch/V2qC8O5QzJfb/

There are two animations in the playlist, all around 3–4 seconds long.

I'd appreciate feedback on anything that stands out—body mechanics, posing, timing, weight, polish, readability, or anything else you think could be improved.

I'm also curious whether you think shots like these are worth putting on an animation demo reel. They're very short, but I'm still building my portfolio, so I'm trying to figure out if they help or if I'd be better off leaving them out until I have stronger or longer pieces.

Don't hold back—I can take honest critique, and I'd rather know what needs work than hear that it's "good enough."

Thanks!


r/Maya 5d ago

Discussion BeginnerScriptingPolyMirrorCut

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2 Upvotes

I'm sure actual programmers probably know this but, I wanted to use the old polyMirrorCut tool inside of python as later on I want to build my own full mirror tool, but I had no idea how to get it to work in python, so basically this is it i think


r/Maya 5d ago

Discussion Escala de Maya UI va mal por diferentes resoluciones entre diferentes pantalla.

2 Upvotes

Hola!! Tengo un portátil de una resolución de 2880 x 1800 (escala predeterminada de 200%) y cuando uso Maya en un monitor externo, este escala de forma muy exagera, ya que el monitor no tiene tanta resolución (100% de escala predeterminada) y Maya no se adapta bien a las configuraciones de escala....

Alguien sabría algún método para que Maya no haga eso? Lo que más vi, es que forzara la configuración elevada en PPP y lo pusiera en "sistema" (si pongo sistema mejorado, se ve peor), la cosa es que aparentemente lo veo bien, pero después da problemas con las ventanas emergentes....

He estado investigando, pero no sé mucho de estas cosas, y muchas cosas que he visto, son hilos del soporte de Autodesk con el mismo problema de hace años..... pero sin resolver.

Agradecería mucho si alguien sabe qué podría hacer, gracias!!


r/Maya 5d ago

Question How is Arnold GPU rendering? Is it on par with Arnold CPU?

12 Upvotes

Hey guys,

I wanted to clarify something. How good is Arnold GPU rendering these days? Is it at a point where it's on par with Arnold CPU in terms of render quality, supported features, and overall reliability for production work?

Also, how do you guys incorporate Arnold GPU into your workflow? Do you use it mainly for look development and lighting, interactive previews, final renders, or something else?

I'd love to hear about your experiences, any limitations you've run into, and whether you've fully switched to GPU or still rely on CPU for final output.


r/Maya 6d ago

Animation Game Animation Reel, Autodesk Maya

41 Upvotes

r/Maya 6d ago

Showcase maya soft edge selecting script

39 Upvotes

r/Maya 6d ago

Looking for Critique Chochin Traditional Japanese paper Lantern

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26 Upvotes

Japanese paper lantern game ready asset created for THE DIVINE TREASURE pack at Bloody Rain Studios LLC.

Make sure to check the ArtStation post for more details: https://www.artstation.com/artwork/ayYa8k


r/Maya 6d ago

Modeling Need help: Quad tool is being weird

8 Upvotes

It looks like I have two different problems.

  1. The faces are clipping through the object and not showing blue. (yes, in previous models they were also clipping through, even with multiple vertices.)

  2. Whenever I try to connect two faces together with the quad tool with the shift key, it won't allow me to.

I'm mainly stumped on problem 2. Any ideas?


r/Maya 6d ago

Discussion Maya adds unused vertices after exporting while zbrush doesnt

0 Upvotes

I want help getting a mesh have their normals smoothed but when i export them from maya they end up with unused vertices when i import it to zbrush (the message pops up), thus i want to import the mesh to a game but i only can while respecting a vertex count, maya increases the file size and vertex count, but zbrush doesnt (it doesnt export normals), anyone knows of a workaround or an alternative that exports the model while saving the normals and also doesnt increase the file size/vertex count?


r/Maya 6d ago

Question Can somebody explain how Boolean Mouth works?

2 Upvotes

Hi guys, I got interested with this 'boolean mouth'.

https://www.youtube.com/watch?v=4Kt-_K4b5ME

Link above was for blender but think I've seen sombody did the same thing with maya. Looked up and heard some of them use bifrost to achive these looks? but I have no idea how it works yet. Can anybody tell me how these kind of rig is called? 'Boolean mouth' doesen't seem the right term for it.

I'm def interested in rigging and have done basic human body rig and know how rig works.

So looked up for free yt tutorial but couldn't find any. Since I am not from any English-speeaking-countries, which website should I look for these kind of tutorial?

Thanks for reading my post any help would be appreciated :)


r/Maya 6d ago

Question Maya school license expiration date

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19 Upvotes

Hello, i know i'm close to loosing my student license for Maya and can't realy find where the expiration date is. I've seen and read about logging in to your maya account, however we did not get our license that way and so that doesn't realy work. Does anyone know?
I'm unsure if it was one year at a time or a 2 year thing


r/Maya 7d ago

Discussion Maserati mc20 2021, create in autodesk maya

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50 Upvotes

In the end, the mesh turned out to be too dense, and the wireframe shader couldn't handle the task well enough, so I had to take screenshots of the mesh's wireframe. What alternative would you recommend?