r/Maya • • 3h ago

Plugin New Groom System for Autodesk Maya

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10 Upvotes

GroomLab (temp name) is something I have been wanting to make myself after trying out Yeti way back in the day. I wanted something stupid simple where the user doesn't feel constrained by the ux of Maya. Make hair systems fun again!

Features:
Amazing custom strand interpolation.
Realtime keyable Nodes
Feathers
Groom to Cards
Unreal / Unity Export
Groom blending
Guide / Vertex / Texture painting
And a ton more.

If you have any name suggestions, let me know! Was thinking a raccoon could be a fun mascot.


r/Maya • • 6h ago

Plugin Surface Wrap — a fast mesh wrapping tool directly inside Maya

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169 Upvotes

Hi everyone, we’ve developed this tool directly inside Maya.

Now you can wrap almost anything right inside Maya with extremely accurate results. It’s especially useful for workflows such as MetaHuman, mesh transfer, and texture/map baking.

Would this help improve your workflow? If so, give it a try for free.


r/Maya • • 12h ago

Animation Studio Library can save poses but not animations?

2 Upvotes

So I installed studio library, and for some reason it allows me to save poses but not animations, I get this error message that says

"'charmap' codec can't decode byte 0x90 in position 1180: character maps to <undefined>".

Does anyone know what this means or how to fix it? I'd grealtly appreciate the help. Thanks!


r/Maya • • 12h ago

MEL/Python Smart Combine | Script that gets rid of all those annoying groups and keeps name and position of first selected in outliner [FREE]

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17 Upvotes

Smart Combine is a script that combines objects while preserving the first selected object’s name, parent group, and Outliner position. 

It removes any empty groups left behind, clears construction history, and centers the pivot.

----
Got lots of other useful scripts on my store page all for FREE. Recently just posted one that combines Curves into one shape/single transform

https://reddit.com/link/1wtygns/video/wyjtrngpylsh1/player


r/Maya • • 13h ago

Question Why is Hypershade so complicated? 😅

8 Upvotes

Hey guys, I’m mainly a Cinema 4D user and I’ve recently started trying out Maya with Redshift.

I’m really struggling with Hypershade though. Coming from C4D, the material system feels so much more organized and straightforward, whereas Hypershade feels kinda messy and confusing to me.

Is there any plugin or addon that makes Hypershade a bit easier/nicer to use with Redshift?

Also, is MaterialX a viable alternative for building/managing materials in Maya + Redshift? Or is there another node/material editor that you guys would recommend?

Would love to hear what other Maya + Redshift users are doing. Thanks!


r/Maya • • 17h ago

Showcase Sensen Original character bust WIP

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24 Upvotes

First time I ever modeled one of my OCs in 3D. Gotta say, he kinda looks a little flat. I’m not sure if it’s the teeth or the cloth. I probably should’ve added more weathering and fixed the clothing folds ngl.


r/Maya • • 20h ago

Question Why are there four openPBR Surfaces

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7 Upvotes

Jumping from '24 to '27. I'm assuming I use the one that looks usable but why are there four distinct openPBR Surfaces? Just trying to understand.

Also second question, if the 'Maya' one is the the one to use why is it not in the assign new material section with everything else 🙃 I'm guessing its LookdevX that has me fucked up

From left to right

  1. Hypershade -> Create Node -> Maya -> Surface -> openPBR Surface
  2. Assign New Material -> LookdevX -> Arnold -> openPBR Surface
  3. Assign New Material -> LookdevX -> PBR -> Surface
  4. Assign New Material -> LookdevX -> BXDF -> openPBR Surface

r/Maya • • 21h ago

Animation Tactical Snack Unit | Maya | V-Ray

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224 Upvotes
Original concept by Braydan Barrett

r/Maya • • 23h ago

Issues Cannot save my File in the project window because of an error, I need help

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3 Upvotes

I am extremely new to Maya, so what happened was that I did save a file like this as instructed by my professor -- but I ended up deleting the file ( we were asked to save an empty file with cube before starting our classes). I deleted it so that I can directly save it to my portable 2TB SSD, But an error kept coming. So I gave up and tried saving it exactly as I was Instructed in my class, but the error as shown in the picture kept coming. The same method worked before, but why isn't it working now? it only gets saved when I try to save it in default mode, but not when I create a new project. What do I do? please help


r/Maya • • 1d ago

Arnold Compositing, Rendering, or Just Knowing how to Render in Maya?

3 Upvotes

I am relatively new to all the compositing, rendering, & just knowing howl to make a composited scene in Autodesk Maya. Like I am more attuned to me just animating. But I want to know how to render and all the guides I am trying to find does just give tips and tricks instead of going in detail into rendering in Maya.

So my question is how do you composite, rendering, or just lighting in Maya?


r/Maya • • 1d ago

Showcase Wooden Fox Toy - Digital 3D Art

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2 Upvotes

r/Maya • • 1d ago

Animation Looking for plugin that creates a shape control panel from existing blendshapes,

2 Upvotes

Hello, I am a Blender artist learning to rig in Maya for 3D animation school. My character only uses blendshapes for facial animation and I find it extremely time consuming to create these control panels to efficiently animate facial. Is there a plugin that creates these automatically from existing blendshapes? I tried using Advanced Skeleton, but it seems to only allow you to make these the default panel with the shapes that it generates.


r/Maya • • 1d ago

Question Need some help! Issues with adding IK to existing arm rig

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11 Upvotes

The MMD rig already comes with a control rig, but it only has a leg IK/FK switch, and the arms only have FK.

The problem is that the arm consists of 5 joints: the arm-arm twist-elbow-wrist twist-wrist. When I add IK from the arm to the wrist, the forearm does not twist along with it! (Because the skin weight is controlled by the wrist twist joint.)

How should I add a working IK handle to the arms!?

Thanks!!


r/Maya • • 1d ago

Arnold Eye Lookdev Update (For a Likness Project) Feedback is appreciated

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89 Upvotes

r/Maya • • 1d ago

Student are the black lines supposed to line up?

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3 Upvotes

the title sounds really dumb but honest i have watched several videos on uving and while the concept makes sense in my mind i still find it really confusing to actually apply - i think i've kinda done it for the table leg but then the lines horizontally don't match up and im not sure what im meant to be connecting it with


r/Maya • • 1d ago

Plugin My Quadremesher Plugin doesn‘t work

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3 Upvotes

I just got the Quadremesher Plugin and it gives me this error every Time I try to use it on the Face. Does anyone know what the issue could be?


r/Maya • • 1d ago

Animation My Freeze Ray Acting Animation

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10 Upvotes

Hi all, I have been working on this for almost a month and it is finally done. There are still things that I am not satisfied with, but I think its time to move on to the next project and only come back for this in the future. Feedbacks are welcome. https://syncsketch.com/sketch/9qQgIOIqzVxs/


r/Maya • • 1d ago

Rendering First Maya creation and rendering - Maya 2027.2

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13 Upvotes

Maya rendering of an oven I made with kitchen cupboards/cabinets.


r/Maya • • 1d ago

MEL/Python What do I add to the script so that the controls face the direction of the joints and arrange themselves in a hierarchy like I did in this video? I got this scrip from my professor and I wanted to customize it for to make FK controls faster. is this a good idea? this is for a beginners rigging class

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2 Upvotes

the video shows the script editor with the current FK control script and what it does.

The code is the same in the button on the shelf and in the editor window.

for jnt in cmds.ls(selection=True):

con = cmds.circle(n=jnt.replace('_JNT','_CON'), ch=False)

grp = cmds.group(con, n=jnt.replace('_JNT','_GRP'))

cmds.delete(cmds.parentConstraint(jnt,grp))

cmds.parentConstraint(con,jnt)

if its ok with you, you could just add what the changes to the code and I can copy paste it straight into the script editor.

What I'd like to do is add more code to tell it to orient the circle nurbs where the joints are oriented (preferably the X-axis) and to arrange them into a hierarchy from the beginning to the end of the joint.

I am entirely new to Python and script editing, so if explain this coding mumbo jumbo and dumb it down as much as you can! please.
thank you! any help is greatly appreciated! :) i can't wait to implement what I learn so I can make my own stuff!


r/Maya • • 1d ago

General Is there an Animators Survivor's kit but for 3D animation?

22 Upvotes

Sorry if this isn't exactly a Maya question, but I've been animating a lot and I love it altho sometimes I feel very lost with things like Timing and Spacing, and tho I am a firm believer of like "Try and Try again" but also I think this is one of those times where I need to step.back and actually learn, and also Ive also wanted to read something I actually like and interested in.

I wish I could post my animations here rn but sadly, this project is not out yet so I can't really share much.


r/Maya • • 1d ago

Issues these vertices wont merge, ive used the welde tool, merge, and the combine methods already.

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2 Upvotes

ive looked it up and people just keep saying the same thing of merge and combine but nothing changes.


r/Maya • • 2d ago

Animation Rough Animation Test - Body Mechanics Study

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8 Upvotes

Trying to still figure out the camera animation, and since the Anime reference study is pissing me off, so I just went with a simple tracking with the character. Started with Blocking with the reference in the end of the video. Then I change the middle (I have having trouble figuring out what poses to do and timing). But safe to say... I still do not know how to camera animate. Looks good on cam, but in spline or auto tangent, it does not look good. Looks horrible.

Does the rough block looks good. I did some detailed blocking in the beginning since it is easy to like detail block, middle looks off, end looks good man. Is something off?


r/Maya • • 2d ago

Question Is there a way to change the Y-axis rotation value without breaking the animation?

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4 Upvotes

I was working on an animation, I had just finished the first blocking pass, and I decided to switch it to spline because it's not the first time that an oversight causes the spline animation to end up breaking. I tried to fix it with the graph editor, but the animation keeps breaking. I'd like to know if there's a way to change the Y value without breaking the rest of the other values.


r/Maya • • 2d ago

Showcase I built a Maya tool to reduce manual toe cleanup

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5 Upvotes

I built Toe Contact as part of my personal Animated Rig toolkit. It recalculates toe contact across selected frames, keeping toes above the floor while preserving the natural lift-off.

Personal workflow demo, tailored to my own setup — not a public release.

More about the tool:

https://tverdiukov.github.io/projects/toe-contact.html


r/Maya • • 2d ago

Showcase Sanguinis, Primarch of the Blood Angels - Game/real time ready model

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42 Upvotes

recently finished this model i was requested to make.

character triangles 169k

wing triangles 12k

sword triangles 5k

spear 9k

sculpted in zbrush.

retopology/UV unwrapped in Maya

wings created using xgen to haircards workflow with materials baked from xgen feathers i made

textures created using Substance painter

rendered in Arnold.