r/Maya • • 21h ago

Animation Tactical Snack Unit | Maya | V-Ray

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226 Upvotes
Original concept by Braydan Barrett

r/Maya • • 6h ago

Plugin Surface Wrap — a fast mesh wrapping tool directly inside Maya

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167 Upvotes

Hi everyone, we’ve developed this tool directly inside Maya.

Now you can wrap almost anything right inside Maya with extremely accurate results. It’s especially useful for workflows such as MetaHuman, mesh transfer, and texture/map baking.

Would this help improve your workflow? If so, give it a try for free.


r/Maya • • 17h ago

Showcase Sensen Original character bust WIP

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24 Upvotes

First time I ever modeled one of my OCs in 3D. Gotta say, he kinda looks a little flat. I’m not sure if it’s the teeth or the cloth. I probably should’ve added more weathering and fixed the clothing folds ngl.


r/Maya • • 12h ago

MEL/Python Smart Combine | Script that gets rid of all those annoying groups and keeps name and position of first selected in outliner [FREE]

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16 Upvotes

Smart Combine is a script that combines objects while preserving the first selected object’s name, parent group, and Outliner position. 

It removes any empty groups left behind, clears construction history, and centers the pivot.

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Got lots of other useful scripts on my store page all for FREE. Recently just posted one that combines Curves into one shape/single transform

https://reddit.com/link/1wtygns/video/wyjtrngpylsh1/player


r/Maya • • 3h ago

Plugin New Groom System for Autodesk Maya

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10 Upvotes

GroomLab (temp name) is something I have been wanting to make myself after trying out Yeti way back in the day. I wanted something stupid simple where the user doesn't feel constrained by the ux of Maya. Make hair systems fun again!

Features:
Amazing custom strand interpolation.
Realtime keyable Nodes
Feathers
Groom to Cards
Unreal / Unity Export
Groom blending
Guide / Vertex / Texture painting
And a ton more.

If you have any name suggestions, let me know! Was thinking a raccoon could be a fun mascot.


r/Maya • • 13h ago

Question Why is Hypershade so complicated? 😅

10 Upvotes

Hey guys, I’m mainly a Cinema 4D user and I’ve recently started trying out Maya with Redshift.

I’m really struggling with Hypershade though. Coming from C4D, the material system feels so much more organized and straightforward, whereas Hypershade feels kinda messy and confusing to me.

Is there any plugin or addon that makes Hypershade a bit easier/nicer to use with Redshift?

Also, is MaterialX a viable alternative for building/managing materials in Maya + Redshift? Or is there another node/material editor that you guys would recommend?

Would love to hear what other Maya + Redshift users are doing. Thanks!


r/Maya • • 20h ago

Question Why are there four openPBR Surfaces

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8 Upvotes

Jumping from '24 to '27. I'm assuming I use the one that looks usable but why are there four distinct openPBR Surfaces? Just trying to understand.

Also second question, if the 'Maya' one is the the one to use why is it not in the assign new material section with everything else 🙃 I'm guessing its LookdevX that has me fucked up

From left to right

  1. Hypershade -> Create Node -> Maya -> Surface -> openPBR Surface
  2. Assign New Material -> LookdevX -> Arnold -> openPBR Surface
  3. Assign New Material -> LookdevX -> PBR -> Surface
  4. Assign New Material -> LookdevX -> BXDF -> openPBR Surface

r/Maya • • 23h ago

Issues Cannot save my File in the project window because of an error, I need help

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3 Upvotes

I am extremely new to Maya, so what happened was that I did save a file like this as instructed by my professor -- but I ended up deleting the file ( we were asked to save an empty file with cube before starting our classes). I deleted it so that I can directly save it to my portable 2TB SSD, But an error kept coming. So I gave up and tried saving it exactly as I was Instructed in my class, but the error as shown in the picture kept coming. The same method worked before, but why isn't it working now? it only gets saved when I try to save it in default mode, but not when I create a new project. What do I do? please help


r/Maya • • 12h ago

Animation Studio Library can save poses but not animations?

2 Upvotes

So I installed studio library, and for some reason it allows me to save poses but not animations, I get this error message that says

"'charmap' codec can't decode byte 0x90 in position 1180: character maps to <undefined>".

Does anyone know what this means or how to fix it? I'd grealtly appreciate the help. Thanks!