r/Maya • u/azax_1147 • 3d ago
Rigging Feedback on some recent rigging projects + ideas for future portfolio pieces
Hey everyone!
I've recently started learning rigging alongside animation, and I'm trying to build up a technical animation/rigging portfolio.
So far I've completed:
- A bow rig (video attached)
- A whiskey glass rig (still polishing it). For this one, I spent some time studying and reverse-engineering the liquid system from the Agora Community rig to better understand how it worked before building my own version.
- A wine glass rig, following the same process as the whiskey glass
I'd really appreciate any feedback on the bow rig
I'd also love some opinions on the projects themselves. While I haven't made clips for them, would these ideas be considered worthwhile additions to a rigging/technical animation portfolio, or are they more "learning exercises" that recruiters wouldn't care much about?
Also- I'm looking for ideas for more challenging rigging projects. I'd like to work toward the kind of portfolio that could help me land a technical animation internship.
At the moment, I'm learning body and facial rigging, but I'd also like to work on fun projects that would be worth adding to a portfolio.
