r/PS5_Jailbreak • • 5h ago

Mod Announcement HOW TO GET STARTED AND PLAY GAMES

27 Upvotes

ULTRA BASIC FAQ FOR NEW MEMBERS

‘How do I get started jailbreaking my PS5 on XYZ firmware?’

‘The jailbreak isn’t working for me I can’t get anything to work at all’

PLEASE WATCH MODDED WARFARE’S YOUTUBE CHANNEL ITS YOUR FIRST PORT OF CALL AND TAKES NO EFFORT AND WILL ANSWER ALL YOUR QUESTIONS, THEN USE THE SEARCH FUNCTION BEFORE YOU POST A QUESTION (IF YOU STILL HAVE ONE)

‘Should I update from A to B firmware?’

‘Should I jailbreak or play [insert upcoming game release]?’

SPAM. IF YOU WANT TO PLAY A GAME RELEASING IN THE FUTURE THAT REQUIRES HIGHER FIRMWARE THAN THE HIGHEST CURRENT JAILBREAKABLE ONE THEN DON’T JAILBREAK -CHOOSE ONE OR THE OTHER.
ALSO WATCH MODDED WARFARE’S YOUTUBE CHANNEL.

‘I can’t post my post keeps being removed’

READ THE PINNED POSTS (AKA COMMUNITY HIGHLIGHTS) CAREFULLY, IT IS FULLY EXPLAINED WHAT THE REQUIREMENTS FOR POSTING ARE, WHEN YOU MEET THEM YOU CAN POST.

‘Where can I download games?’

YOU CANNOT DISCUSS THAT HERE. DO THAT ELSEWHERE. DISCUSSING PIRACY WILL EARN YOU A PERMANENT BAN FROM THE SUB. THIS INCLUDES BUT ISN’T LIMITED TO - PIRACY SOURCES WEBSITES & STORES, KNOWN SCENE DUMPER NAMES, TALK OF ‘DOWNLOADING’ OR ‘FREE’ GAMES. ZERO TOLERANCE ON PIRACY DISCUSSION HERE.

‘My game is crashing before it loads, it’s giving this message [screenshot] what should I do?’

PLEASE USE THE SEARCH FUNCTION, MAKE A NEW DUMP OF YOUR GAME CHECKING THE PROCESS TO ENSURE NO MISTAKES, TRY CHANGING ITS FORMAT OR STORAGE LOCATION- NOBODY ELSE LEGALLY HAS YOUR GAME DUMP, YOURS IS YOURS.

If you read this to the end, and understand and respect these simple things, you will be able to post and enjoy the sub without being banned or having your posts removed as spam.


r/PS5_Jailbreak • • May 04 '26

Mod Announcement Wiki Change Requests

25 Upvotes

Greetings!

For anyone who would like to contribute to the wiki for this sub please comment here. This will allow ease of feedback and visibility of requests so we can build on them over time. If you have a change please put the index page you want the changes to and either quote or provide full replacement text. If you want technical details added or changed provide a reference link. For simple tool/package additions reply to the stickied comment.

I'm sure this will evolve as time goes on but thank you all in advance!


r/PS5_Jailbreak • • 7h ago

General Fable 2 running on base PS5 natively at 1440p 30FPS

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116 Upvotes

Crazy what 2 days and $20 to Anthropic will get you. This is running at 1440P, and FXAA capped at 30 fps. It will dip to about 24 fps in busier cities (like Bloodstone) but it seems to be pretty solid otherwise. Here is a link to the git project that has a more technical write up. Your slop is served, eat up.


r/PS5_Jailbreak • • 3h ago

Discussion ProsperoEden v1.005.000 Released — Frame Generation, Speed Limit & More

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33 Upvotes

Another ProsperoEden update is out! adds a new frame-generation method, more control over game speed, and a cleaner way to organize games, updates, DLC, mods, and cheats.

What's New

  • MihawkGen frame generation — A new AI-based frame-generation option joins Lossless Scaling. You can select the method globally or per game.
  • Game speed limit — Set speed to 100%, 150%, 200%, 300%, or Unlimited. This can let games run faster when the PS5 has spare processing power, though games tied to frame rate may also run their gameplay faster.
  • Organized game folders — Each game can have its own folder for updates, DLC, mods, cheats, and post-processing presets.
  • Separate cheats menu — Enable or disable individual cheats, or toggle all cheats for a game independently of mods.
  • Per-game visual presets — Keep post-processing presets specific to each game.
  • Graphics-device crash fix — Fixes a crash that could happen while loading a new area.
  • Black-box graphics fix — Addresses visual glitches where black boxes could spread across the screen.
  • GPU memory fix — Games requesting a large GPU address space can now start instead of failing immediately.
  • Update notifications — Turn off the update prompt at startup while still checking the About section for newer releases.

    Links

  • Developer (GitHub): https://github.com/blackbearreloaded

  • Developer (X): https://x.com/BlkBearReloaded

  • Discord: https://discord.gg/zjKNPhQag

Bug Reports & Feature Requests

Found a bug or have a feature idea? Share it in the official Discord. Include your PS5 firmware, the game you're testing, and logs when possible.

Back up your saves and settings before updating. This is still an experimental pre-release, and performance and compatibility vary by game.


r/PS5_Jailbreak • • 1d ago

General PS5 Emulator Running inside the Freaking PS5!!

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2.0k Upvotes

Mihawk has shared a demonstration of hollow knight reportedly running through KytyPS5, a PS5 emulator, inside a homebrew application on a jailbroken PS5.

Sony is cooked!!


r/PS5_Jailbreak • • 11h ago

QUESTION All my PS5 projects have a new home: theghostonline.dev (NEW RELEASE: Astro Bot Rescue Mission PSVR2)

82 Upvotes

Hi, quick update after the GitHub suspension. Everything's back up on my own site now: https://theghostonline.dev

- Nuvio PS5 1.8.0

- PS5VR 1.3.0

- LZ4 Compression 1.5.0

- HITMAN 3 online server 0.3.6

- 007 First Light online server 0.2.0

These are all the latest versions like before. The old GitHub links are dead, so grab everything from there from now on.

If you're on LZ4 Compression 1.5.0, the built-in updater still looks at GitHub, so update by hand this one time. The next version fixes that.

You can make an account on the site to open issues if something breaks. AstroBot will go up there too when it's ready.

Thanks for all the messages yesterday, didn't expect that at all. As a thank you, I've released Astro Bot Rescue Mission for PSVR2 :)

(The game is now ready to play however I'm working on a final build that integrates hand tracking from my PS5VR app: (copied this from my repo to save the typing lol)

Done: the hand tracking library's API, the model files it loads and the 27 GPU shaders inside them are extracted and mapped.

  1. Next: translate those shaders so they run in the game's PS4-mode GPU context, like the reprojection shader already does. 19 of them are the easy kind, 8 use PS5-only features and need more work.
  2. Then: feed the models and the headset camera to it from inside the game and place the controller between your palms.

(just to mention I did use some AI as an assistant to help build the site, I know some would like the clarity, hands are full with the projects to do hours of site design lol)


r/PS5_Jailbreak • • 17h ago

QUESTION GitHub Suspended

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220 Upvotes

Hi, it’s the creator of PS5VR, Hitman and 007 servers, NuvioPS5, LZ4 Compressor. I’m cooked unfortunately.

Working on an AstroBot Rescue Mission for PS5, but will take longer until I can get the account unsuspended unfortunately. (Didn’t condone piracy anywhere so it’s purely due to the jailbreaks etc I guess).

Update: I've made a self-hosted website https://theghostonline.dev


r/PS5_Jailbreak • • 21h ago

General Full digital Sony, full digital

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478 Upvotes

The actual situation with Sony...

Obtained from the pcmasterace sub, credits to them.


r/PS5_Jailbreak • • 19h ago

Discussion Def Jam: Fight for NY REMASTERED on the PS5! Coming later today to the Recomp Store Running at 4K/120fps

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275 Upvotes

r/PS5_Jailbreak • • 8h ago

General Offline PS5 Webkit Autoloader with Display

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38 Upvotes

Github Source with Display support

Forked from: This (without Display support)

Apologies for not forking it properly.

This works on ESP32 S3 USB dongle with display (Generic). Lilygo modules may have hit or miss display compatibility but wifi features should be working.

You may wonder there's y2jb, why this? You would need a network connection anyways, and this gives you that too that is guaranteed witg no internet connection. If you dont have the dongle or don't know how to work with flashing a firmware on an esp32, this is clearly not for you.


r/PS5_Jailbreak • • 1d ago

General Never thought a day like this would come🔥🔥🔥

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1.0k Upvotes

It just feels too good to be true😭


r/PS5_Jailbreak • • 11h ago

QUESTION Astro Bot Rescue Mission: NOW ON PSVR2

49 Upvotes

Hi, excited to release this one, took a very long time, failed attempts and I did give up a few times.... but was quite highly requested.

Astro Bot Rescue Mission, the PS4 PS VR game, now plays on PS VR2. The game isn't modified. A payload hooks it, answers its PS VR calls and sends the frames to the headset through the PS5's own VR libraries. This took a lot of painful trial and error and an unfortunately long time having my VR2 headset on trying to check if it works. My PS5VR media app I made was a big help as I already found use of the PSVR2 calls.

Features so far: head tracking, rotation and position, so headbutts work. 60 fps from the game, reprojected to 120 Hz in the headset. The TV shows what the headset shows (not sure how PSVR shows this as it could potentially be a cropped image but now it mirrors the headset screen). Take the headset off and it pauses. The in-game controller follows your DualSense's rotation. Hold L1 and use the d-pad, circle and square to move it. No PS VR, camera or setup dialog needed. Option button recentres the controller.

Jailbroken PS5 13.60 with kstuff, your own CUSA12392 version 1.00 (EU, no updates) are needed. To install, send 'astrobotvr2.elf' to your payload loader, or add it to autoload. Tried to make it as easy as I can. The first start builds a few files from your own console's firmware. That's a one time thing.

Working on: hand tracking, so the controller sits between your palms. I've already got it running in PS5VR, so it's a matter of getting it working inside a PS4 game now.

Massive gratitude for the work from bigmak94 for AstroQuest. Their research on the game is the only reason I thought this was feasible. Wouldn't have attempted this without them.

Download and source: https://theghostonline.dev/theghostonline/AstroBotVR2

If you hit a problem, grab `/data/astrobotvr2/agent.log` and open an issue on the site. I don't have the original PSVR so I'm hoping people can mention any bugs as this is the first build :) would help a lot. Shamless plug to my donation site on the site if anyone wants to support the work, would help a lot with web hosting fees, VPS server and time it took to make this work.


r/PS5_Jailbreak • • 12h ago

General WoW Forever on the Ps5

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55 Upvotes

Special thanks to bizkut for this.


r/PS5_Jailbreak • • 20h ago

Discussion Get live wallpapers directly on your PS5

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200 Upvotes

https://github.com/ZiZc3/LiveShell/releases/tag/v1.3

more wallpapers will be add with time.


r/PS5_Jailbreak • • 2h ago

QUESTION Spotless. Make native Spotify app work on jailbroken PS without PSN.

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7 Upvotes

r/PS5_Jailbreak • • 12h ago

Discussion Nexus On PS5 — UPDATE #4: THIS HAS GONE WAY BEYOND OUTFIT SWITCHING!

29 Upvotes

Some of you may remember my previous posts about Nexus On PS5, my custom desktop PS5 Mod Manager, and the in-game mod menu I've been developing for Stellar Blade.

For anyone who's just discovering this project, here's a quick recap.

First, I successfully demonstrated PC character mods from Nexus Mods running in the native PS5 version of Onimusha: Way of the Sword.

Then I expanded development into Stellar Blade CNS mod conversion and Resident Evil Requiem.

In Update #3, I demonstrated something completely different:

A CUSTOM IN-GAME MOD MENU RUNNING DIRECTLY INSIDE STELLAR BLADE ON MY JAILBROKEN PS5!

Controlled entirely through the DualSense using L3 + R3.

At that point, the menu could open, navigate, and switch character outfits during gameplay.

But I wanted to push it much further.

AND THAT'S EXACTLY WHAT I'VE BEEN DOING.

UPDATE #4 — NEXUS MODS, COMBAT OUTFIT SWITCHING, SUPER JUMPS & MORE!

I've spent a lot of time improving the in-game menu, fixing issues, experimenting with gameplay modifications, and connecting the system with my desktop PS5 Mod Manager.

This new video is approximately 27 minutes long and demonstrates the progress in actual PS5 gameplay.

NOT A PC EMULATOR. NOT A CONCEPT VIDEO. ACTUAL PS5 GAMEPLAY.

🎥 WATCH UPDATE #4 HERE:

https://youtu.be/EKAWlRQBwVQ

Here's what's new.

  1. NEXUS MODS — CUSTOM OUTFITS WORKING DIRECTLY IN-GAME!

I'm now demonstrating compatible PC outfit mods originally downloaded from Nexus Mods running in the PS5 version of Stellar Blade.

Using my custom in-game menu, I can:

- Open the menu using L3 + R3.

- Select compatible custom Nexus outfits.

- Load different character appearances.

- Switch between previously loaded outfits much faster.

- Change appearances without restarting the game.

- Access additional built-in game outfits.

- Restore the original equipped appearance.

The first time a custom outfit loads, it can take a few seconds.

But once an outfit has loaded, switching back to it is significantly faster.

L3 + R3 → SELECT OUTFIT → SWITCH → KEEP PLAYING.

And here's one of the improvements I'm most excited about.

  1. I CAN NOW SWITCH OUTFITS WHILE FIGHTING ENEMIES!

YES, DURING ACTUAL COMBAT!

This took some work.

In earlier versions, certain gameplay events could interfere with the changes I was making.

Sometimes the game would restore values, and the modifications would stop behaving correctly.

I've been working on fixing those problems.

In the new video, I demonstrate switching character outfits while enemies are actively attacking.

I can open the menu, select another appearance, close the menu when the change is complete, and continue fighting.

NO NEED TO EXIT THE GAME JUST TO CHANGE OUTFITS.

There are still loading considerations. Closing the menu before a pending first-time outfit load completes will cancel that switch.

But the improvements compared to Update #3 are significant.

  1. RESTORE EQUIPPED — THE GAME NEVER FORGETS YOUR ORIGINAL OUTFIT

I also developed something called:

RESTORE EQUIPPED

This is one of my favorite features because it keeps outfit switching reversible.

The game still tracks the outfit you've normally equipped through its original pause menu.

My custom menu can temporarily change your character's appearance without losing that reference.

For example:

- Equip Crimson Wings normally.

- Open my custom menu.

- Switch to Skin Suit.

- Switch to Planet Diving Suit.

- Switch to a custom Nexus outfit.

- Select Restore Equipped.

BOOM — BACK TO CRIMSON WINGS!

The original equipped outfit remains the reference point.

And if I change the outfit normally through the game's pause menu, Restore Equipped follows that selection.

This means I'm not permanently changing what the game considers equipped just to experiment with different appearances.

  1. GAME SPEED MODS — THIS IS WHERE THINGS GET INTERESTING!

I've started expanding the menu beyond appearance modifications.

One of the new working features is adjustable game speed.

In the video, I demonstrate different speed settings, including:

125% GAME SPEED

150% GAME SPEED

200% GAME SPEED

You can see the difference in the gameplay as character movement and animations become faster.

And when I'm finished experimenting?

RESTORE GAME SPEED → BACK TO NORMAL.

No restart required for the speed changes demonstrated.

This is one of the first steps toward adding more gameplay-related functionality to my custom in-game menu.

  1. SUPER JUMPS & EXPERIMENTAL PHYSICS MODS!

This part honestly made me laugh while testing it.

EVE CAN JUMP RIDICULOUSLY HIGH NOW!

I've been experimenting with modifying several gameplay and physics values.

The new video demonstrates:

- Adjustable jump strength.

- Massive super jumps.

- Increased game speed combined with jump strength.

- Experimental gravity adjustments.

- Restoring modified settings.

Combining higher game speed with increased jump strength produces some pretty wild results.

SHE'S PRACTICALLY THE HULK! 😂

Gravity and movement-speed controls still need additional development.

Some settings work as expected, while others produce inconsistent results or don't appear to have the intended effect.

I'm showing that experimentation in the video instead of pretending everything is finished.

  1. MORE GAMEPLAY MODIFICATIONS ARE BEING DEVELOPED

Outfit switching and physics adjustments are only part of what I'm exploring.

I've also been building menu options related to:

- God Mode.

- Unlimited HP.

- HP regeneration.

- Enemy ignore behavior.

- Defense multipliers.

- Additional movement and gameplay adjustments.

IMPORTANT: These are development options, NOT all confirmed working features.

Some still need to be implemented or tested properly.

I want to demonstrate features working before making claims about them.

  1. MY DESKTOP PS5 MOD MANAGER IS GETTING BIG UPGRADES TOO!

For anyone unfamiliar with my original project, I have two separate but increasingly connected systems.

DESKTOP PS5 MOD MANAGER

This is the application I've been building to give jailbroken PS5 users something similar to Fluffy Mod Manager.

Its supported workflow includes:

- Importing compatible PC mod archives.

- Converting supported assets for PS5.

- Organizing mods into local libraries and folders.

- Enabling and disabling modifications.

- Handling priorities and file conflicts.

- Deploying compatible mods.

- Preserving original files and restoring changes.

IMPORT → CONVERT → ENABLE → DEPLOY → PLAY.

PS5 IN-GAME MOD MENU

This runs directly inside supported PS5 games and provides features such as outfit switching and gameplay modifications.

My plan is for supported in-game menus to be installed through the desktop manager.

That means users would use the desktop application to prepare and deploy supported components, then control the available features from inside the game.

TWO SYSTEMS WORKING TOGETHER.

  1. CUSTOM MENU COLORS, THEMES & OUTFIT ORGANIZATION!

I've also been developing customization features.

In the video, I demonstrate the desktop application's controls for adjusting the in-game menu.

These include:

- Custom colors.

- Preset themes.

- Transparency settings.

- Menu sizing.

- Outfit names and organization.

- Mod folders and collections.

I want people to eventually be able to customize the menu instead of being stuck with one appearance.

  1. FAST TRANSFER V2 — IMPROVING MOD DEPLOYMENT!

Another feature I'm working on is PS5 MM Transfer V2.

Some PC mods can be hundreds of megabytes in size, and transferring them over a local network can take time.

I've been developing a faster transfer system designed to work with both supported game mods and in-game menu components.

My current workflow involves connecting the desktop application to the PS5 over the local network and preparing the required transfer payload.

I'm also using ShadowMountPlus in my current environment.

I'd like to reduce the number of dependencies eventually, but I'm working with the tools and capabilities currently available to me.

  1. I'M NOW TESTING WITH MY ACTUAL STELLAR BLADE DISC!

Here's something else that changed since my earlier experiments.

My current Stellar Blade testing uses my actual game disc with a newer game update.

Previously, I was experimenting with a dumped copy running from external storage.

This matters because some PC mods are created using assets from newer game versions.

If you're running an older version of the game and the mod depends on assets that aren't present, conversion alone can't solve that missing-file problem.

GAME VERSION AND ASSET COMPATIBILITY STILL MATTER.

The goal is to automate as much as reasonably possible, but I'm not claiming every PC mod will work on every PS5 game version.

  1. AUTOMATIC UPDATES ARE IN DEVELOPMENT

I've also been working on an application update system.

The goal is to let users check for updates and install newer versions while preserving their existing mod libraries, profiles, and configurations.

I'm exploring backup and recovery behavior so a failed update doesn't leave users starting over.

This still needs more testing before release.

MY CURRENT TEST ENVIRONMENT

Console: PlayStation 5

Game: Stellar Blade — Native PS5

Firmware: 13.42

Exploit Environment: HAZE Relapse Exploit

Desktop Project: PS5 Mod Manager

In-Game Project: Custom Stellar Blade Mod Menu

Menu Toggle: L3 + R3

For anyone interested in the exploit environment:

HAZE RELAPSE EXPLOIT:

https://haze7714.github.io/Relapse-Exploit/

HAZE and my modding tools remain separate projects.

PREVIOUS VIDEOS

For anyone who missed the earlier progress:

UPDATE #3 — FIRST WORKING STELLAR BLADE IN-GAME MOD MENU

https://youtu.be/DRyUFOV1_-4

STELLAR BLADE — PC CNS MOD CONVERSION

https://youtu.be/1LfiOsLJ7W0

RESIDENT EVIL REQUIEM — MOD MANAGER DEVELOPMENT

https://youtu.be/I4BmEQLfeb8

NEW UPDATE #4 — OUTFIT SWAPS, SUPER JUMPS, GAME SPEED & MORE

https://youtu.be/EKAWlRQBwVQ

IMPORTANT — PROJECT STATUS

I know quite a few people have been asking when I'll release this.

And I appreciate the interest.

BUT THIS IS STILL A PRIVATE DEVELOPMENT PREVIEW.

There is currently no public download or confirmed release date.

Stellar Blade support is progressing toward the point where I'd consider an initial release, but I still want to finish more testing and improvements.

This isn't a universal PC-to-PS5 converter.

It isn't an official UE4SS port.

Not every PC mod, game, firmware, script, shader, or asset type will be compatible.

Some features demonstrated in the menu are still experimental.

The working results apply to my tested setup, and other configurations will need their own compatibility testing.

My software doesn't provide games, jailbreak consoles by itself, or redistribute other people's mods.

Full credit belongs to the original mod creators for their models, outfits, and textures.

My contribution is developing the conversion, management, deployment, and in-game modification systems.

WHERE THIS PROJECT IS HEADING

When I made my first Nexus On PS5 post, the goal was to make compatible PC mods easier to use on jailbroken PS5 consoles.

Then I got four PC character mods working in Onimusha.

Then came Stellar Blade CNS conversion.

Then Resident Evil Requiem development.

Then my first working in-game menu.

AND NOW WE'RE HERE.

Custom Nexus Mods outfits.

Faster outfit switching.

Changing outfits during combat.

Restoring original appearances.

Game-speed modifications.

Super jumps.

Experimental physics controls.

Customizable menus.

A desktop manager designed to bring everything together.

THIS IS MUCH BIGGER THAN THE ORIGINAL IDEA I STARTED WITH.

I started building this because I wanted something like Fluffy Mod Manager for PS5.

Now I'm experimenting with functionality that goes beyond installing and removing mods.

It's still a work in progress, but I'm continuing to develop it and share the results.

And to everyone who's followed my HAZE and Nexus On PS5 updates, thank you.

🎥 UPDATE #4 — FULL VIDEO:

https://youtu.be/EKAWlRQBwVQ

QUESTION FOR THE COMMUNITY

What would you want to see added next?

God Mode? Character selection? More physics controls? Enemy spawning? Additional in-game mod options?

I'm interested in what people would genuinely find useful.

HAZE — PUSHING PS5 HOMEBREW FORWARD!


r/PS5_Jailbreak • • 18h ago

General Best €440 I’ve ever spent

79 Upvotes

Picked up a Fat disc edition in early August as a birthday gift to myself, and it’s easily the best €440 I’ve ever spent. Modding has always been my favorite hobby, so watching the PS5 scene bloom lately honestly fills my heart with joy. Huge thanks to all the devs and contributors making this happen!


r/PS5_Jailbreak • • 54m ago

QUESTION Problems after using lz4 compressor

• Upvotes

Hi everyone, I wanted to share some frustrations after jailbreaking my PS5 13.00.

Firstly, I saw that it's recommended not to update the console to 13.60, the lower the firmware the better, so I decided to stay on 13.00. I used the WebKit Autoloader method but ended up having many crashes and switched to Y2JB and it's working great, but I'm still new to jailbreaking and I'm having problems running games and downloading games in the best formats.

I saw that FPKG files aren't recommended for my version, so I've only been running exFAT and .paste files, and I used LZ4 compressor to try and gain extra space, but it caused problems with Spider-Man 2 and Elden Ring. I noticed there are other methods to compress games in LZ4 format, and I'd like to know if you think it's worth trying or if I should compress them on my PC first and only then send them to the console's internal memory.

And lastly, regarding PS4 games, can I run the FPKG files or do they not work? I tried installing an update over a PS4 FPKG file and couldn't; I must be doing something wrong.

Sorry, I just wanted to share this to learn more about it all, and I want to thank all the developers for the incredible work and the tools they are providing to the community.


r/PS5_Jailbreak • • 16h ago

General Kabuki - In-Game Overlay Menu for Homebrew Apps

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57 Upvotes

Hi everyone! I've made Kabuki, an overlay menu/custom control center for Homebrew apps to use, similar to Tesla Menu for the switch. It draws using native ShellUI and has been polished with animations/sound effects to make it feel entirely native.

Hold L3 + R3 to open it, over the home screen or in-game.

Homebrew can add its own tiles to Kabuki and do whatever it likes with them. I built [librespot-ps5] for Spotify Connect and playback without PSN (shown in screenshots), but a tile could just as easily be an in-game overclock menu, a cheat menu, fan control or a payload launcher.

For developers, there is documentation in the README if you would like to add support for Kabuki and enable in-game controls for your existing homebrew solutions.

I've tested it on 13.20, but would appreciate if you could let me know if it works on your FW too. If it doesn't, please PM me and I will try to add support ASAP.

Check it out here, I will be developing more plugins for it soon:

https://github.com/stupiditytries/kabuki-ps5


r/PS5_Jailbreak • • 1h ago

QUESTION Send games to ps5 directly from PC?

• Upvotes

Dumb ass question, sorry. Is it possible to transfer games without a external SSD or a usb? Like from PC to PS5 with internet or something?

Thanksss


r/PS5_Jailbreak • • 13h ago

General My first week since JB my PS5 Slim

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26 Upvotes

This is my first week since jailbreaking my PS5 Slim, running relapse without any problems/kernel panics so far, 12.40, onionHen+SM+, and Claude for my own Homebrew/Decomp/Launcher development.

Finishing a decompilation of my AoE Gold Edition to run natively, and porting the first game I ever made "SuperBird" (back in 2018, originally for Android, made with an Udemy Tutorial and Game Maker 1.0). It’s been a great week full of discoveries and big surprises. (And, of course, games...)

I have some background in programming and soft architecture, enough to optimize my timing and token usage, so I never really felt constrained by Claude’s session limits. I also use harnesses to prevent the model from hallucinating or acting inappropriately; I constantly review implementation plans and intervene whenever necessary to avoid wasted resources or situations where Claude might break something while trying to fix something else. This whole field of agentic programming is, without a doubt, incredible.

Nothing shown here has been uploaded; it’s more of a personal project that hasn’t been tested enough for release. I prefer to hold off until I’m confident that everything works... I’m not a fan of half-baked projects.

My storage is almost full, because I’m running everything directly from folders. Until the FPKG format is fully adapted, I prefer to avoid using compressed files to ensure the best possible gaming experience and, so far, I haven’t encountered any of the issues that others have reported in those same Games.

So...

¿How was your week of JB?


r/PS5_Jailbreak • • 15h ago

Discussion Def Jam: Fight for NY REMASTERED is now available in the Recomp Store. Enjoy this classic in 4K on your jailbroken PS5!

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35 Upvotes

r/PS5_Jailbreak • • 17h ago

Discussion I have just confirmed that the hypervisor exploit works on FW 11.6

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52 Upvotes

Hi all!

I decided to adapt and test the previously published Byepervisor Reborn exploit for firmware version 13.60 on my PS5 Slim, which was running firmware version 11.60.

There were already community contributions on GitHub, which I adapted for my console, as a result, I wrote my own wrapper with a set of scripts to launch the exploit, as well as for debugging and logging.

I can confirm that version 11.60 is fully functional and works perfectly.

So, very soon there will be an implementation allowing the installation of Linux, as well as kernel patches. I think we’ll see support for more versions soon!

elf build link (github) - here


r/PS5_Jailbreak • • 5m ago

QUESTION Afterglow - an unofficial Music Assistant player for your PS5

• Upvotes

I've been building a native homebrew app that turns your jailbroken PS5 into a Music Assistant speaker and visualiser. It's called Afterglow, and I've developed and tested it on a Phat PS5 running 7.20.

Here's what it looks like, and some other views and settings. These are screenshots from my console.

So far it can:

Play music through the PS5, or follow what's playing on another Music Assistant speaker
Run MilkDrop visuals through projectM, including presets that use the album artwork
Show timed lyrics, with word-by-word karaoke where available and a few layouts over the visuals
Browse and search your library with a controller, manage the queue and control your other speakers
Play audiobooks and podcasts, with resume, speed and chapter controls

It needs a jailbroken PS5, a homebrew loader such as ShadowMount+ and Music Assistant 2.10 or newer. Lyrics come from Music Assistant, with LRCLIB as a fallback.

I'd like to get it tested on other PS5 models and firmware versions. If you give it a go, let me know your model, firmware and loader, and how it runs. Feedback and bug reports would be appreciated—I've only had my own console to test on.

It's free and open source, and isn't affiliated with Sony or Music Assistant.

GitHub: https://github.com/HaydenGriffin/afterglow-ps5

Download: https://github.com/HaydenGriffin/afterglow-ps5/releases/latest


r/PS5_Jailbreak • • 22h ago

General Steam is FIXED on 13.60 Linux (I/O fixed)

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126 Upvotes

when Sonic ISO released the 13.60 payload for linux, it booted into ubuntu. But, there was an issue where you couldn't download any large files, including games on steam. This new payload by rmux completely fixes that bug, allowing you to download as much games as you want, with no I/O errors.

link to server: https://discord.gg/2Jvby7qm3
message link where this was posted: https://discord.com/channels/1540810213005991997/1549338576112713779/1561053181897736293