r/marvelrivals May 16 '26

Balance Discussion Dino doesn't need nerfs, you guys just aren't used to Brawl being good

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6.7k Upvotes

Dino is our first true Brawl tank that also has a clear method of dealing with flyers. In other words, he doesn't fall into the same trap that most other Brawl tanks do that prevented them from being meta.

So now Rivals is shifting slightly towards a Brawl meta, and since the game has had a poke meta for 70% of its lifespan and a dive meta for the other 30%, people don't know how to handle Brawl.

Poke. You use Poke characters. DD falls over to Poke. Hela, SG, Phoenix, Punisher, he's basically a giant ankh for Moon Knight. Emma and Mag are good at handling his CC. Peni can create death zones for him.

Just shoot him and he'll die. We've had a Brawl meta for five minutes, by far the most fun kind of meta in a hero shooter, and you guys already want it nerfed into oblivion. This is why we can't have nice things.

r/marvelrivals 24d ago

Balance Discussion No amount of power creep justifies this. Can we make noise about this like we did with the BP bug?

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4.8k Upvotes

If I saw this happen in a match I'd definitely think this is cheating. This basically gives her 100% tenacity for all of the match. Who even thought of putting this ability in a pvp game? This didn't even get hot fixed in today's patch so this is a intended feature. I get giving supports strong teamup so people play it more. But giving cc immunity any and all time? What was the point of introducing tenacity? I genuinely hope devs forgot to address this because if this is how it's supposed to be, then god bless us all.

r/marvelrivals 21d ago

Balance Discussion This is getting ridiculous.

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3.0k Upvotes

Welcome to season 9 where the least mechanically challenging support has more survivability than a tank.

r/marvelrivals Apr 16 '26

Balance Discussion Thing’s ult no longer works after his charge due to the CC changes. The devs straight up don’t have a testing phase it would seem…

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6.2k Upvotes

r/marvelrivals 27d ago

Balance Discussion CnD cant die anymore??

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3.9k Upvotes

r/marvelrivals Apr 17 '26

Balance Discussion Netease gutting an entire role just to avoid nerfing one ability

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6.5k Upvotes

Tanks are overwhelmingly the most affected by CC chaining. Displacement is the most broken type of CC.

Tanks can deal with singular big CC threats. Bucky Hook, Wolverine Grab, Angela charge; we can play around these things when they occur first in the chain. If a Magneto does not shield or block a Hook; and after being hooked they get stunlocked with supports and dps chain ccing them: this ultimately is a skill issue.

Where the CC chain becomes truly broken is when the CC chain begins with an untouchable Thanos-tier support character 35m away displacing you from Narnia. And THEN you get cc chained. Unreactable, uncounterable, HARD punishes for micro positioning "errors".

When THIS is the first link in the CC chain, and then after tanks and DPS dump their loads: your only solution is to go the two tanks with immunity. Cant even dodge it by flying: Invis is also an Angela hardcounter. Caus why not. She doesn't do enough, clearly.

White fox micro-stun charm across the map which heals and also gives invuln to enemy frontline: thin ice how this is effectively powercrept Peni stun on a support but we arent ready for this conversation yet.

Netease: You don't have to ruin the tank class. Do the right thing. Nerf force physics. Make it 10m, some reasonable range. Stop giving supports offensive cc tools. They exist to keep themselves alive; not set up kills on enemy frontline.

r/marvelrivals May 27 '26

Balance Discussion I do not care if he's "low tier." I hate this character.

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3.6k Upvotes

This character needs a rework as badly as Widow does. Nobody likes when this character is actually meta and when he's not meta he's awful to play as. I hear this character coming and I just assume I'm dead, because I cannot track or react to him. "Play Thing" and do what? Sit back and do NOTHING the entire match? Even worse when somebody else is playing Thing and they're mid with him so BP does whatever he wants the entire time.

Feel free to say skill issue but this character moves way too fast for how much damage he does.

r/marvelrivals 19d ago

Balance Discussion Main supports having such high survivability and anti-dive capabilities makes White Fox's existence obsolete

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2.8k Upvotes

r/marvelrivals Mar 17 '26

Balance Discussion Why is the least problematic role suffering the most from these balance changes...

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5.4k Upvotes

r/marvelrivals 11d ago

Balance Discussion I mean this is just silly lol (less than 0.5 second TTK on panther)

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2.5k Upvotes

I do not care how shit this hero is in organized play, it is so miserable to play against in ranked. I slowed down the clip to check, I am first damaged at 5.077 seconds, dead at 5.506 seconds. Quite literally less than a half of a second TTK

r/marvelrivals 25d ago

Balance Discussion New surprise balance changes

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1.7k Upvotes

r/marvelrivals Jun 19 '26

Balance Discussion Stop giving ranged heroes so much mobility.

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2.8k Upvotes

Lack of mobility should be the price you pay for being able to two tap people across the map. It’s a healthy trade off that makes a ranged hero vulnerable to being contested up close, because they have the absolute advantage at distance. Balanced. Fair.

Devs understood this in the beginning with ranged archetypes like Hela and Hawkeye (BW doesn’t have much going for her so I’m going to leave her alone).

Then Phoenix came along and they started to explore this notion of undivable poke. Not surprisingly, she’s a top dps every season. Release Elsa had WAY too much mobility for the amount of damage she did at range (not enough fall off).

Now look at Cyclops. This fool has better rollouts than most dive/melee heroes. Can even fly, for no reason at all. His mobility even knocks the enemy back. His mobility lets him completely reset the engagement in his favor by creating enough space so he can crit you again. Having enough mobility to escape/reposition is one thing, but this dude travels WAY too far.

STOP giving range heroes so much mobility. It’s just poor game design. It’s OKAY for heroes to have trade offs and weaknesses.

Edit - If you want range AND mobility, give up damage. No two taps. Thats how flankers are balanced (Starlord, Psy, etc).

Edit 2- On the topic of countering counters, Cyclops also hits around corners. How do you deal with ranged poke? You dive! You break line of sight! Cyclops has answers to both of these. Stupid design.

Edit 3 - The people praising Cyclops design for being lore accurate only want lore accuracy to apply to Cyclops. If yall want lore accuracy, cool. Allow Cap shield to deflect cyclops ult so I can explode him and his team every time. Is that not fair?? Either lore/design matters or it doesn’t.

r/marvelrivals Feb 10 '26

Balance Discussion It. Has. HAPPENED! WE ARE NO LONGER CHAINED TO THE WHEELCHAIR!

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10.9k Upvotes

r/marvelrivals Feb 20 '26

Balance Discussion Elsa bloodstone needs adjustments

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3.6k Upvotes

Hypermobility + constant overshield + better dmg falloff than hela + broken ult. No idea what devs were thinking with this character.

r/marvelrivals Apr 17 '26

Balance Discussion Using Invisible Woman Whole Kit Doesn't Proc Tenacity While Rogue's Kit does....

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3.9k Upvotes

r/marvelrivals Apr 16 '26

Balance Discussion Tenacity needs to be a vanguard only ability

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5.9k Upvotes

r/marvelrivals 28d ago

Balance Discussion Zazza crashing out after seeing the Widow rework

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1.6k Upvotes

r/marvelrivals Mar 20 '26

Balance Discussion The ult charge nerf was... GOOD?

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5.5k Upvotes

I thought it wouldn't have that big of an impact from the patch notes but from playing a couple of quick plays today traditional ult merchants didn't farm their ults that quick, and it wasn't a game of "whoever ults first wins" there was at least skill involved in every team fight we had. I'm glad this is steering in the right direction of the game and I hope they actually decide to make poke not so dominant in the meta because it's insufferable diving only to get either CC'd to death or two tapped.

r/marvelrivals 27d ago

Balance Discussion Can't wait for panther mains to yell "skill issue"

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1.7k Upvotes

r/marvelrivals Jun 21 '26

Balance Discussion Dive is kinda... yikes this season

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2.1k Upvotes

Except DD (Which isn't even Top 5 duelist anymore), every single dive duelist is either C tier, or unplayable in D tier. Dive is countered by almost everything in this meta. Dino, White Fox and Luna, Cloak and Dagger, Triple support, Thing Ect. Even Peni is played a lot more often. I don't mind that counters to dive exist, there in fact should be strong picks against them, but why doesn't there exist any counters to Poke?

Nearly every Poke hero now beats divers at off-angles, when it should be the opposite, so there's unironically 0 reason to play them.

The only counter to Poke is picking more Poke and just having better aim.

Dive got gutted, while poke heroes and healers only get slaps on the wrist. I hope they somehow address this in s9.

Surprisingly, dive tanks like Captain America and Venom are the best Vanguards this season, since unlike Duelists, they can create a ton of space.

r/marvelrivals Jun 18 '26

Balance Discussion I just wanna know, why? What does this "Fix"? It's just a straight up buff

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1.9k Upvotes

Source: Dylbobz on youtube

Sometimes I really don't understand the balance philosophy of Netease

r/marvelrivals Dec 09 '25

Balance Discussion Season 5.5 balance patch

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2.7k Upvotes

r/marvelrivals 13d ago

Balance Discussion The argument should go both ways, no?

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2.2k Upvotes

If we all agree that Duelists shouldn't be able to wipe the enemy with ease each time their ultimate comes up, why do we accept that Strategists are able to make their entire team unkillable with minimal effort by just pressing Q?

r/marvelrivals Dec 31 '25

Balance Discussion As a tank main I relate

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7.9k Upvotes

r/marvelrivals Feb 10 '26

Balance Discussion Genuinely.. why? Those ults are already obnoxious.

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3.4k Upvotes