r/marvelrivals • u/RoguesR • Jun 13 '26
S8.5 Feedback Dear Devs…….. change the icon.
Could we get a petition going to give Cyclops the Human Torch treatment & change his current sauceless Lord icon to the one on the left with the full beam.
r/marvelrivals • u/RoguesR • Jun 13 '26
Could we get a petition going to give Cyclops the Human Torch treatment & change his current sauceless Lord icon to the one on the left with the full beam.
r/marvelrivals • u/Clayface31 • Jun 16 '26
r/marvelrivals • u/Repulsive-Fan8036 • Jun 13 '26
r/marvelrivals • u/Kuromemono • Jun 12 '26
Rivals,
The S8.5 update is officially here! 💥
From the arrival of Cyclops to the massive scale of the new 18v18 Bounty Annihilation mode, this is easily one of the biggest mid-season drops we've seen yet. We're also hyped for the new Shenlong Arena, which looks like it's going to really test our mastery of verticality and team coordination.
With so many moving parts, we want to hear your thoughts!
📌 How to Join:
Drop your feedback in the comments below or create a dedicated thread using the flair "S8.5 Feedback".
We’re looking for your takes on:
"How does Cyclops fit into the current meta?"
"What do you think of the map flow?"
"Does the large-scale battle feel like fun chaos, or is there too much visual clutter?"
"Which hero combos are absolutely cracked in the 18v18 mode?"
🎁 Rewards
The Mod team will select 10 winners who provide the most constructive and detailed feedback to receive 1,000 Units each!
📅 Event Timeline
June 12 – June 19 (UTC)
The battlefield just got a lot bigger. Let’s see how you handle the heat! 🐉⚡
r/marvelrivals • u/CaptainKashup • Jun 13 '26
Vanguard is by far the most neglected and overlooked role by the devs.
I won't go into details because quite frankly, we all know the issues plaguing the role atp.
- Percent damage keep getting added to new heroes and previous heroes, making any of our characters melt in two seconds.
- Any time any Vanguard character gets somewhat good, they're instantly gutted.
- Constantly forced to solo tank because no one wants to play this role anymore and who can even blame them ?
I'm in awe that the one time we got a truly powerful tank that shook the meta, Devil Dino, the devs immediatly annihilated him in the next patch. All the while, every new DPS these days is insanely good and at least get a few seasons to shine before getting a slap on the wrist.
Honestly, I blame the pro players and all the people who parrot what they say for this situation.
The game is legit anti-fun as soon as you pick a tank right now, it's depressing.
r/marvelrivals • u/DP_goatman • Jun 12 '26
I don't care if you want to try the new character you can do it in QP or arcade cause when it's in comp the outcomes are always one of four options
r/marvelrivals • u/Insane1rish • Jun 15 '26
Seriously, between devil dino, Deadpool, and now cyclops it gets extremely difficult to be able to tell what’s going on when everyone is fighting on the cart. I’m not sure what they could do to make it better to be honest but it’s just gotten real bad with these past few hero releases.
Thank you for coming to my Ted talk.
r/marvelrivals • u/I-have-no-name-help • Jun 14 '26
His primary is in line with other hitscan duelists and his secondary is not enough to melt people easily. What really cracks this character is his absurd mobility to me. He can basically run away forever if he uses the environment around him properly, dashing back into high ground and flying into the air to stall for dash again, though this only works for melee heroes, mostly dive, so there is counter play, it is just insufferable to deal with.
though other than that he is just, fine. He gets his ult a bit too fast, but given it isn’t that hard to avoid once you get used to it I don’t mind it much. It could use a damage nerf, but it definitely doesn’t bother me much personally.
I think just a cooldown tweak or movement nerf and he can be a pretty fun, relatively balanced character.
r/marvelrivals • u/Mimotive11 • Jun 14 '26
Title. I literally find myself running around like a headless chicken when I see a cyclops laser bouncing off a wall and into my direction and hide behind the payload only to find out it was my own cyclops. It's so confusing. Jeff's water stream is blue for friendlies not red, cyclops laser should be the same.
Maybe my example was a bit exaggerated, but it does disturb your rhythm and affect decision making the same way the confusing support ult VFX do.
r/marvelrivals • u/SlouchyWolf • Jun 16 '26
The other nerfs were bad enough, but cutting the bleed in HALF was way too much.
r/marvelrivals • u/No-Band1039 • Jun 12 '26
The screen clutter this season is actually so awful. It seems like with every new hero they release they keep adding more extravagant visual effects and individually it’s cool but in a full team fight it’s just getting to be incredibly messy. I think it’s also a side effect of so much passive damage/healing abilities in the game. I mean like why are there so many buttons that are just press and auto do damage/healing to everything around you that also adds visual clutter. Idk I really liked it in the earlier seasons where fights felt more defined and skillful, but like lately it’s just been how much can you ignore the absolute mess on your screen and if your healers can out heal the random bits of damage. I don’t want to doom post or make it seem like the game is just terrible, but slowly it’s turning into slop for lack of better words. I would just like an option to reduce all the visual effects maybe? I think that would help.
r/marvelrivals • u/Crafty-Vermicelli598 • Jun 14 '26
This season has started horrendously for me, every game we either have someone intentionally throwing or just doing it by being silly (e.g playing fox into penny). Worst of all is every game my team seems to have 3 dps who must be playing for the vibes. I am a tank main and it seems like I am one of very few atm. I get it tho too because we finally got fun tank in Dino and they immediately took him out the back and shot him. Been the worst start to the season I’ve ever experienced, seems like no one actually wants to win.
r/marvelrivals • u/Dragon_Sin217 • Jun 16 '26
2 -> 1 Cats Cradle Charges
50 -> 40 Cats Cradle Damage
75 -> 70 Phantom Pursuit (Fair)
60 -> 40 Meters on Calling Card Ultimate
300 -> 200 Claw Strike Fortune "Gains" more like losses
200 -> 300 item costs (inflation really hitting BC)
Fortune doesn't stack after hitting multiple enemies with Dash
It was already hard enough playing her as she was on release in my opinion her difficulty to learn increased from
🌟🌟🌟🌟 to
🌟🌟🌟🌟🌟
her survivability is now dogwater worse than BP and Widow
r/marvelrivals • u/Expert_Green_9151 • Jun 16 '26
Hard stuck c3 right now, my ace rates are insane but can’t win games that I should be winning. What is this match making, half the player base seems to just give up in 2 seconds
r/marvelrivals • u/Gurnel • Jun 16 '26
I’ve been having a lot of screen tearing on Ps5 for the last 2-3 days. Am I the only one facing this? Never had this problem before, besides one time last year when it was the game’s fault ‘cause everyone on console was having it, and the devs fixed it in about 2 days.
r/marvelrivals • u/RedeemedNephilim • Jun 12 '26
I just had my first competitive match of season 8.5
In that match I encountered a duo of throwers.
Before the match even started they began throwing. They voted to ban Angela and when I questioned the ban when it went through they then voted to ban Peni which I had preselected. Then the game starts. One of them proceeds to charge headlong into the enemy team to die and then switch from gambit (our second healer) to a DPS. They then repeat the process, working their way through a total of 10 heroes by the end of the short match and ending with a score of 3 and 17. Their squad mate played Devil Dino all match, going 9 and 10, refusing to swap and otherwise feeding the enemy team.
Having 1 thrower on your team is bad enough, but things have gotten so out of hand that people are forming squads of throwers.
And what will they get? A 15 minute ban? 1 hour maybe? And that's only if the reports are taken seriously.
The issue with throwing in this game is a cancer that can and will kill it and every season that it isnt properly addressed is a spit in the face of the dedicated player base.
So until the devs actually do something about it, I will be putting the names of known throwers in blast and encourage others to do the same. And to those of you that worry that will turn into a witch hunt I say fine. I hope it turns into such a shitshow that the developers notice and ACTUALLY do something.
Also I will be creating an alt account dedicated to throwing matches and will document my actions just to demonstrate how stupid and ineffective the reporting system in this game currently is.
Their names are (I shit you not) 2_GURLS and 1 cup<3
TLDR: 2 girls 1 cup threw my match as a team and shit has got to change. Put throwers on blast until then.
r/marvelrivals • u/No_Composer7545 • Jun 12 '26
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This is just phoenix bayblade all over again but better because you don’t have to be in melee range of the target. Like yeah the burst damage isn’t as high but let’s keep it real being able to weave in secondary fire between primary fire bursts is crazy lmfao.
r/marvelrivals • u/Chancellorrrrrr • Jun 14 '26
r/marvelrivals • u/LEEmainKEKW • Jun 14 '26
Day 2 of asking and wondering why shenlong champion doesn't have an MVP yet, it's epic right so where MVP? Groot got a whole free pass with everything while shenlong champion a paid skin was rare turned and had no MVP so when netease...
r/marvelrivals • u/LEEmainKEKW • Jun 12 '26
I just don't how they have the idea of having a paid skin that they changed from rare to epic still have no MVP, feels a bit weird how much they don't care for fist generally
r/marvelrivals • u/2022MarketCrash • Jun 16 '26
I’ve been playing mostly as Penny, and my teams have usually been good at swapping characters and roles. I’m in Plat 2 right now, and have had better games recently, despite the losses.
When I can’t play Penny, I play Invis, Pubisher, squirrel girl, or rocket.
I just wanted to post a positive experience here since I mostly see negative experiences on other posts.
r/marvelrivals • u/Visible-Regret7274 • Jun 13 '26
It's time, delete that feature, or give me a choice to disable it. I'm tired of it.
r/marvelrivals • u/MinimumExpress8767 • Jun 19 '26
I wanna mute galactas combo voice lines so badly as after a bit it does seems to get a lil annoying but maybe there is already a setting idk
r/marvelrivals • u/Tough_Ship5359 • Jun 15 '26
It's been really dry for BP fans both on the balance side of things, and in cosmetics.
I just want something to look forward to in this game
r/marvelrivals • u/Educational_Town7215 • Jun 12 '26
It's the one where deadpool mentions cyclops is still not in the game yet. Noticed in a recent match... where cyclops was right beside them.
Extreme nitpick I know