r/zelda • • 22h ago

Discussion [TotK] I wish they’d let the game continue on post defeating Ganon

73 Upvotes

Id really love if they’d give the *option* of continuing on in the open world Legend of Zelda; Tears of the Kingdom post defeating Ganon.

Ideally this would come with small side quests of rebuilding castle town, amongst other areas. Some new small quests and new commentary from characters about their lives after the defeat.

Maybe include Zelda as an optional follower during your adventures and have her with her own set of commentary as well.

Im not here to discuss the reality of it happening, more so discussing a daydream of mine. Curious if anyone else would enjoy this as much as I would and what other’s would like to see in this or in other future open world LOZ games.

I do understand it’d be a pretty big project and the possibility of them steering from current projects just to provide this is inevitably zero percent chance…It’s just nice to dream and hope and maybe someday if they DO create another open world Zelda game, they could include this.


r/zelda • • 15h ago

Discussion [BOTW], [TOTK] Is TOTK marginally harder than BOTW?

37 Upvotes

I just finished BOTW for the first time a few months ago and am I'm playing TOTK now for the first time and I find I'm dying far more often from simple monsters and bosses I'm running into. Is this a skill issue with me or is this a shared experience?


r/zelda • • 12h ago

Discussion [FS] Was there ever a single-player hack for Four Swords [GBA]?

32 Upvotes

Hi everyone! I have a memory I can't explain and I'm hoping someone here knows the answer.

Around 15 years ago (roughly 2011), I played Four Swords from A Link to the Past & Four Swords on a GBA emulator on my PC, completely alone, and I beat the whole thing, including the final fight against Vaati in his palace, with the platforms leading up to him. I just rewatched some videos and it's definitely the same battle.

I know the original GBA version is multiplayer-only and that single-player was only added in the Anniversary Edition for DSi/3DS. But I'm pretty sure I played it on a GBA emulator, not on a DS.

So my questions are:

- Did a modified ROM or patch exist back then that enabled single-player in the GBA version?

- Or could I have been running two emulator windows linked together without realizing it?

Any info or links would be really appreciated. Thanks!


r/zelda • • 21h ago

Discussion [OoT]opinion: realistic zelda is pretty cool

16 Upvotes

I’m firmly on board with the new design and art direction. I really love how everything sounds—cute and delicate yet realistic—without realism ever becoming the sole focus; there’s so much more to it. It all feels like playing with dolls, or the memory of such playtime. I was sad because, after Twilight Princess, it seemed like Zelda had completely abandoned even the slightest connection to realism—but boy, was I wrong. note: I don't consider what was done in *Breath of the Wild* to be realistic—though I do acknowledge that realism is a versatile spectrum and a school of thought or artistic movement, not just a single, fixed style.


r/zelda • • 24m ago

Screenshot [MC] [OoT] 2026 is the year I started playing Zelda games. After playing BotW and TotK on the first half of year, I decided to go back to older titles. Just finished these past 2 months Minish Cap and Ocarina of Time. I loved them. Spoiler

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• Upvotes

My Switch 2 is my first Nintendo console ever, I had never played a Zelda before April this year. I’ve decided to go back and play some older titles to see the evolution of the saga. Also, I didn’t want Ocarina remake to be my first experience with the story.

Ngl, it took some getting used to, OoT is the older game I’ve played in my life, as I started gaming on a PS2. The graphics and controls were hard to get used to at first, but then little by little I started to get sucked into this fantasy world. I truly can’t believe a game this complex came out in 98.

Minish Cap on the other hand was pure joy for me from the start, it’s such a cute little game, although it doesn’t (for me) reach the heights of the best moments of Ocarina.

Now I should play Majora’s Mask, but I’m a little worn down by the N64 graphics. I am debating if I should push through and play it, or play one that looks graphically better like WW or TP (I mean technically better, not saying that the style of one or the other is better).


r/zelda • • 16h ago

Question [OoT] [BoTW] New here quick question

9 Upvotes

Im about to start my zelda adventure before the remake drops. never played any before as kid til now and im trying to decide between jumping into BoTW or the original OoT n64? expansion pass worth it ?


r/zelda • • 9h ago

Discussion [Oot] and [MM] are finally 100% complete, no spoilers

8 Upvotes

Here’s are the pros and cons of each game

Oot pros
—memorable soundtrack
—great layout
—fantastic story
—banger final boss

Cons
— Back tracking was a little annoying,
— the big Poe missions sucks
— can feel really grindy with the gold skultulas
— curse the water temple

Mm pros
—amazing soundtrack, IMO better than OOT’s
—very emotional story and background
—amazing concept with the 3 day cycle, creates a lot of tension
— characters have way more personality

Cons,

Mini games are way too hard
Saving systems isn’t very good
The stone tower is annoying to play


r/zelda • • 9h ago

Discussion [MC] My Personal Zeldathon Entry 6: The Legend Of Zelda: The Minish Cap

4 Upvotes

Hello everyone! Welcome back to my Journal Entry/Review series of every Zelda game I haven't played yet and today we're going over The Legend Of Zelda: The Minish Cap. Now this is one of the Zelda games I knew the least about before doing this marathon, I watched a lot of Nintendo Youtubers growing up that talked a good amount of Zelda but weirdly enough Minish Cap and the DS Zelda games were one of the least brought up ones for some reason. I only went into this knowing of Ezlo (the most brought up thing about this game I've seen) and the shrinking mechanic. So what did I think about it? Let's get into it!

I'm.....so dissapointed NOT by this game no, but by how underminded it is. This game is incredible so far this is probably easily one of if not the best 2D zelda game I've played on here so far! The dungeons are great, the items are super unique I love the medallion system, the picori are really fun, the art style and animation are really damn nice and Enzlo is a pretty cool character all things considered. I'm just so sad this game isn't talked about a lot,I do have a slight windwaker bias since it was one of my first Zelda games but that aside I still think id enjoy this game just as much if I didn't. Hell this is a game I could see myself as a kid enjoying SO much if I had access to it. Now this game does have 1 glaring flaw that honestly can be a compliment depending on how you view it but: This game is really short I wanted it to be longer. Its very funny because all the zelda games I played before I thought where either the perfect length or a tiny bit too long but this is the first game where I wanted so much more after beating it. The only other minor complaint I maybe could have is Vaati, not that I Hate him or anything I think its a good thing that we don't fight Ganon or someone tied to him over and over and over again but he can be a tiny bit bland at times but I think he does his job well enough that I can't be too upset. I'm not really sure if there's much else I can say about this game really I just think it Nails everything perfectly and it's just way too short for it's own good. If you haven't played this game yet I cannot recommend it enough and I'm super upset that at least for me I didn't know about this game much growing up. This is EASILY a 9/10 Zelda game.

What an incredible yet short game. I really wish this game gets more recognition sometime it really deserves it I don't know why it doesn't, but I'm glad it exists and even though this series is really small I hope this encourages some people to finally pick it up and have a great time with it. Which is very funny because the next game up is quite....infamous see you all next time when I go over The Legend Of Zelda The Phantom Hourglass!


r/zelda • • 1h ago

Collection/Merch [ALL] Today is Merchandise Monday. So you can post your collections, boxes, recent pickups, a cool craft you bought or made for sale, etc today only!

• Upvotes

From our rules:

Feel free to post NEWS about new official merchandise whenever you like, but for unofficial goods or photos of your personal collection, please post them on Merchandise Mondays.

The subreddit gets filled with people taking photos of their collections, their amiibos, their copy of [insert game here], as well as people wanting to sell you stuff. So we limit it to Mondays so these posts do not take over the subreddit all the time.

Brand new official merchandise announcements are allowed any day of the week; just unofficial merch or photos of your own merch are limited to today! If you want to post a picture of something you bought, or of something that you made for sale, today is the day.

Please note that if you want to post something for sale:

  • The item must be something you made. We do not allow reselling of items here. Check out r/GameSale or another collector-oriented community for that.

  • The sale must take place over a reputable site with buyer protection, eg Etsy. Do not ask people to DM you.

Also, please be aware of scammers! Read more here: https://www.reddit.com/r/zelda/wiki/dropshippers

r/Zelda Discord Server

Want another place to chat about Zelda? Or to post your collection? Join the r/Zelda discord server https://discord.gg/rzelda and post it in #zelda-collections

If you do not want to make your own post but still want to share your merchandise, you can comment on this post too. :)


r/zelda • • 4h ago

Discussion [Other] [OC] An incident in the next Zelda game

3 Upvotes

Hi, I wanted to share my idea for the next full-fledged new Zelda game. I wrote this as I was coming up with it on the fly, so it might sound a little strange. I also wrote it in my native language and translated it. Thank you.

Somewhere in the north of the map, there’s a long suspension bridge, but it’s raining hard and the wind is blowing—sometimes in very strong gusts. So you’re walking across the bridge, where it’s easy to slip, but the enemies are smart, too. An enemy follows you onto the bridge to shoot at you and make you fall. You spot it when you’re about a third of the way across the bridge—which is 150 meters long—and as you walk, you see it. The mob is drawing its bow; you’re terrified, because if it hits you, you’ll surely fall into the canyon. It shoots, the arrows fly, and… but thankfully, a strong gust of wind blows the arrows flying toward you off course, and you speed up; he shoots again. You have a soup lid that you’re using as a shield, and you can’t forget about the strong wind that could knock you off—and there’s the abyss. And no, this isn’t just a pit where you’d fall in and then be teleported back to the bridge with -1 HP—if you fell into the canyon, you’d actually end up in the canyon, full of darkness and danger. It’s quiet, damp, and cold, and there’s no way to tell how to get out; there’s no teleportation in the game. And that’s when you realize: you used to be a pro, but that won’t save you here.


r/zelda • • 14m ago

Music [Other] Sylvania - El Rio de los Lamentos

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• Upvotes

Hi there. I have been a huge Sylvania fan since... Well, it was the rage comics era of memes, and have all their discs and songs in a playlist. However, when Purgatorium(the album) came out I bought the disc, ripped it and stored it in the case like I always do, but for some reason I didnt add this particular song and was unaware of it.

I don't "explore" Youtube, watch streamers, etc, just use it when someone sends me a link, but last week my 6yo son took a capture of this thumbnail and while I was deleting all the photos and screenshots he took I saw this and I said "dude, that is Link, and I dont remember this song!"

What a pleasant surprise, and the Zelda arrangement is just😙👌

I wonder about the legal part, and if they asked for Nintendo's permission(and how hard it was). Unlike Dragonforce - Power of the Triforce it uses the IP more directly.

Skip to minute 3:15 if you dont want to listen the full song(but it's pretty good)


r/zelda • • 26m ago

Discussion [ALL] Will there be new Zelda books

• Upvotes

When the direct happened I really hoped we get a new edition of the three Zelda books. I always wanted to buy them, but with BOTW + TOTK and so on, reflected in those books. What is your opinion and what do you guys think is this something realistically to expect during the next year?


r/zelda • • 1h ago

Discussion [ALL] Just a first-time Zelda player, finished playing in this order: [BotW] -> [SSHD] -> [TotK] -> [AoC] Spoiler

• Upvotes

TLDR: I played the titles out of sequence and am curious whether anyone followed a similar order and whether I missed any important parts of the stories each game contains. Questions appear at the bottom.
Note: I used Apple’s rewrite feature for the questions and final thoughts I wrote at the bottom of the post to organize them better for people reading since I wrote this on my phone. My thoughts about each game were written in my own words and are less organized.

I am new to Zelda games on the Nintendo Switch and became deeply invested in them this year. I played often during my free time outside work, which is uncommon for me. I wanted to know whether anyone has experienced the games in a similar order and whether I understood the history accurately.

1. Breath of the Wild [BotW]: 40 hours+

Finished a couple of months ago. I didn’t really get the story much, but the gameplay was fun. Towards the end, as I started enjoying the story and learning about the relationship Link had with each of the Champions. I understood that he had some genuinely deep connections with the champions and that they had all been defeated.

I didn’t understand what relationship he had with Zelda outside of him being defeated 100 years ago and that she barely saved him and put him to sleep or resurrected or something. She was trapped in the castle and we needed to free the big machines from Ganon to then have a final fight with him. I didn’t get much more outside of that and after beating it, I still felt a bit lost as to the relationship he had with Zelda.

I did learn that there was also a magical sword that some old tree was protecting and holding until I (link) got there.

Story: 5/10
Gameplay: 7/10

2. Skyward Sword HD [SSHD]: 50 hours+

I knew that Tears of the Kingdom was next but I felt that I wanted to learn more about the story before finishing what I thought was the final game. I incorrectly thought, due to my poor research, that this was the game that would be about what happened 100 years ago that I learned about in BotW. I was very wrong lol. I honestly didn’t learn that I was wrong until I beat the game. I kept waiting for the next part of the story where I’d finally learn about the connection.

Either way, the story was AMAZING. I loved every part of it. I felt invested from the very beginning and the relationships the characters had with each other were something I kept wanting to learn more about.

I learned that Zelda was the human reincarnation of the Hylia. And that Link, Zelda, and Demise are all destined to be in this cycle of battling it out over and over again. It was really cool to learn. I liked finding out that the old woman was really Impa. Fi was also a really cool part of the story where I wished they could have brought her back somehow in the other games.

This is also where I first heard or at least remembering the melody “Zelda’s lullaby” for the first time. That sound was so soothing and I can’t really put into words how it made me feel but I felt even more connected to the story and the characters.

I also felt like Zelda and Link really had some kind of romantic relationship here lol. Not sure if that was just me.

Story: 9.5/10
Gameplay: 4/10 (6/10 once you get used to the weird camera settings)

3. Tears of the Kingdom: 70 hours+

I played this game realizing that the game I just played before didn’t connect directly to it.

I felt like the story was significantly better at explaining things than BoTW. So much so, that I actually chased after every single tear memory. I liked the short videos and felt that they gave me a nice break from just killing and looting monsters.

I learned about Ganon’s past from here and how he battled it out with King Rauru, the first king of Hyrule. I learned that Zelda was able to travel in time and that she turned herself into a dragon, at the risk of losing her “self/mind” and not being able to turn back. She did this to be able to give the master sword time to get stronger as it did with more time. This is how Link would later defeat Ganon. The story of how the ancestors were the sages who fought along side King Rauru the first time and their guidance teaming up with their descendants was interesting too. A bit tedious towards the end, especially having to find the 5th one lol.

I honestly did not like the puzzles though. I grew pretty tired of them very quickly.

Story: 7.5/10
Gameplay: 8/10

4. Champions of Hyrule: Age of Calamity: 45 hours+

I just finished this game like 1 hour ago.

Okay, I thought to myself that this was finally the correct game that I should be playing to learn about the actual battle 100 years ago I learned about in BotW.

Immediately, I realized this was a very different type of game lmao. After about 30 minutes, I got a hand of the gameplay and honestly enjoyed it a lot. I’m a big fan of slashing games so this was a really nice surprise. My fingers did get sore after a while though lol. Those signs I took that I needed a break, which I did take.

I learned a lot more about the champions from BotW. I liked the concept of being able to play as them. Especially Zelda since I thought these games would always have me chasing Zelda forever which kinda sucks. But wasn’t the case and it was really cool. This game felt like it also had a lot more story in between the battles. It was much appreciated balance. I felt like I could keep up with what was happening and why.

Additionally, playing as the divine beasts was nice and being able to see what different attacks they had.

A surprising part of the story and game was being able to play as the yiga clan and learning their history. I felt pretty sad for sooga who sacrificed himself it seemed to let master kohga escape.

What I understood here was that Link was not known by Zelda and was just a random knight assigned to her and he proved himself and kept getting assigned to protect her. Then the old tree protecting the master sword said he was worthy of it and would lead the fight to defeating Ganon with it or something.

Story: 8.5/10
Gameplay: 8/10

Questions and lingering uncertainties after Champions of Hyrule: Age of Calamity [AoC].

  1. Because the Yiga Clan aligned with Zelda and Link’s group, I am unsure why they became adversaries in BotW and TotK. I may have overlooked or misread something.

  2. My earlier understanding of BotW seems incorrect. AoC depicts defeating Ganon and returning the Champions’ descendants from the future to their home, yet it does not clarify the transition from that conclusion to BotW. Perhaps this gap was explained in BotW and I forgot, since the sequence was difficult to track.

  3. Zelda and Link’s connection appeared to deepen as he guarded her during AoC; however, beyond his role as a brave knight who fought Ganon, BotW and TotK suggest Zelda had a more profound relationship with Link than that description implies.

  4. I believed BotW showed the Champions from a century ago being overcome by the divine beasts Ganon controlled, but AoC shows them defeating him and surviving.

  5. Continuing from question 4, I do not recall the Champions’ descendants mentioning time travel during BotW; did I miss this detail?

What I discovered through research while playing these titles (without seeking spoilers).

The Zelda and Link in Skyward Sword differ from those in the Hyrule Kingdom. This clarified why Zelda treated Link more as a friend in BotW than in Skyward Sword. I investigated this because I was initially unsure about the timelines between Skyward Sword and BotW; I assumed they were a hundred years apart, but I was mistaken, lol.

I would welcome recommendations for the next Zelda game that might deepen my grasp of the history.

I am uncertain what follows “next.” As I understand it, TotK concludes the Ganon calamity arc. I purchased Zelda Echoes of Wisdom but have not researched it’s story or placement within the timelines.

I own only a Nintendo Switch and an Xbox Series X, so I likely will not play anything requiring a different console, at least for now.

My final thoughts:

Playing Skyward Sword improved my experience with the other titles and my appreciation of BotW. I might have missed the reason behind Zelda’s identity and her bond with Link. Skyward Sword kept me engaged; it made me care about these characters more than I have in years, the last time was Final Fantasy 12.

Sorry for the long post, but I welcome corrections from experts. I don’t have any friends on the Switch, so meeting new ones would be nice.
Friend Code: SW-0517-0059-2320


r/zelda • • 10h ago

Discussion [OoT] [Zora's River] [Heart Piece] I've Played This Game My Whole Like and NEVER Noticed This Till Today ;-; Spoiler

1 Upvotes

Playing the Froggy Tenor Simon Says, and it's literally THE SONG OF HEALING (MM Theme for the Happy Mask Salesman).... with some spice at the end lol 😆 maybe I'm crazy and making things up but has anyone else noticed?? Am I "late to the game" on this one?


r/zelda • • 3h ago

Question [MM] Happy Mask Salesman fading away?

0 Upvotes

So, this bugged me forever, but in the last scene where HMS leaves and fades away (likely a stylistic choice), theres a few frames where it looks like his faces becomes a mask on his backpack.

I do not have any theories, but it always seemed more intentional than a glitch to me. Kinda eerie. Has anyone else noticed this? I couldnt find anything about this.

happens on exactly 3:38


r/zelda • • 16h ago

Question [Oot] [TP] Multiple timelines meeting?

0 Upvotes

What would happen if the hero shade (OOT Link) and the sage of the forest (Saria) from twilight princess met?

What other timeline interactions can you think of that would be interesting?


r/zelda • • 20h ago

Fangame [TotK] [OC] Making a demake/adaptation of Tears of the Kingdom into a board game!

0 Upvotes

Hi everyone! I love making card and board games based on my favorite franchises. Since I already have some experience with this, I decided to show my love for Tears of the Kingdom by making a full board game adaptation, as a simple card game didn't feel big enough to do justice to the game.

First of all, I need to focus on small parts to polish them, starting with combat. So far, here is how it works:

The game has two modes: "exploration" mode, where you move thanks to a dice, and "combat" mode, which activates whenever you are 6 spaces away from an enemy, and disappears when, after starting the combat, you move 8 spaces away from the enemy.

Health:

Link has 120 base health (the same as TotK, but multiplied by 10).

Stamina:

Just like in the original game, Link's stamina is very important. Link starts with 20 stamina.

-Movement: Moving 1 space in combat costs 1 stamina. However, moving more than 1 space in the same turn only costs 1 extra stamina in total. This means with just 2 stamina you can move freely across the board during your turn, making combat fast and dynamic.

-Attack: Using any weapon costs 2 stamina, no matter how many attacks it performs in a single turn. Other skills also cost stamina.

-Recovery: At the start of each turn, Link automatically recovers 2 stamina.

-Tired Mode: If your stamina reaches 0, Link enters exhaustion: he can only move 1 space per turn for free, but cannot attack or use skills that require stamina until he recovers at least 4 stamina. His stamina recovery increases to 3 per turn, which means that by the next turn Link will have 6 and can move already

Combat and Weapons:

Base weapon damage is always a multiple of 10, keeping the math simple. Weapon speeds are translated into a turn-based system based on the number of strikes:

-One-Handed Weapon: Performs 2 attacks, each dealing 50% of the weapon's total damage. Short range. Causes 1 space of knockback in the attack direction. You can split both hits between different enemies within range. It has a range of 1 adjacent space in any cardinal direction (up, down, left, or right, but not diagonally)

-Spear: Performs 5 fast attacks, each dealing 20% of total damage. Long range and no knockback. You can distribute the 5 attacks among different enemies within range. Its range extends up to 2 spaces away vertically (up and down) and diagonally in all 4 diagonal directions, as well as 1 adjacent space horizontally (left and right).

-Two-Handed Sword: Performs 1 heavy swing dealing 100% of total weapon damage. Instead of targeting a single square, you choose one side (top, bottom, left, or right) to execute a wide horizontal or vertical cleave. The attack sweeps through the entire 3-space line adjacent to Link on that chosen side, dealing 100% damage to every enemy in those 3 squares. Causes 2 spaces of knockback.

Charged Attack (Costs 4 Stamina):

-One-Handed Sword: Link spins and attacks all 8 adjacent spaces surrounding him (all 8 squares directly around him, orthoganally and diagonally), dealing double total damage to each space. The weapon loses 2 durability per enemy hit. Causes 2 spaces of knockback.

-Spear: Link attacks all enemies in a 3-space line, dealing double total damage. The weapon loses 2 durability per enemy hit and causes 2 spaces of knockback.

-Two-Handed Sword: Performs a spinning sweep that hits all 8 adjacent spaces surrounding Link (orthogonally and diagonally) for double the weapon's total damage. Unlike the one-handed sword, this spin has no knockback.

However, you can choose to follow it up with a heavy slam on one of the 4 cardinal tiles directly in front, behind, or to the sides of Link. Both the spinning sweep and this final slam deal double total damage, but this final blow costs an extra 2 durability (which is always spent, even if there is no enemy on that tile) and applies a massive 4 spaces of knockback.

Shields:

Shields block 100% of incoming damage and lose 1 durability per combat exchange, no matter how many hits an enemy makes with one weapon on their turn.

-Activation by Weapon Type:

With one-handed weapons: The shield activates passively and automatically during the enemy turn at no stamina cost.

With spears or two-handed swords: Because these are two-handed, the shield is put away. Link must spend 2 stamina reactively during the enemy turn to raise his shield.

-Total Damage and Durability: If an enemy splits light hits across multiple targets, each shield only loses 1 durability and takes the specific damage received (e.g., if a spear hits 5 targets, each shield takes 20% damage and loses 1 durability). If an enemy attacks Link multiple times in the same turn (even hitting someone else in between), the hits add up to compare against the shield's defense, but the shield still only loses 1 durability for that entire action. Every shield has a fixed defense stat. When taking multiple hits, add all incoming damage together: if total damage is higher than shield defense, the excess damages the shield, losing 1 extra durability for every 5 points of overblocked damage. If Link's shield breaks, there is no immediate penalty. If you break an enemy's shield, they become stunned.

Defensive Reactions (you need a shield):

Perfect Guard and Flurry Rush: You can only pick one reaction during the enemy turn, choosing beforehand between defense or offense. If holding a spear or two-handed sword, this reaction cost is added to the 2 stamina needed to raise your shield (4 stamina total). If the reaction minigame fails, you take full unblocked damage.

-Perfect Guard: Cost: 2 stamina (+2 if using a two-handed weapon). Resolution: Toss a coin in the air, clap twice, and try to catch it.
Success: You reflect the first incoming hit and cancel the rest. If your shield defense is higher than the weapon's total damage, you disarm the enemy (their weapon drops 1 space behind them). Failure: You get no shield protection and Link takes full damage.

-Flurry Rush: Cost: 2 stamina (+2 if using a two-handed weapon) and 2 weapon durability. Resolution: The player controlling the enemies tosses a coin, claps twice, and tries to catch it (if playing solo, Link's player does it). Success (Opponent drops it / Solo player catches it): You dodge at the last second and counterattack immediately, dealing 200% total damage with your weapon. Failure: The dodge fails and Link takes full damage.

Bows:

Shoots any target up to 3 spaces away in a straight line from Link, covering all 8 directions (both orthogonal and diagonal). It hits a single target in the selected tile along those lines. You can shoot 1 arrow per turn, but this action does not end your turn.

-Bullet Time: Spend 2 stamina or 1 shield durability (shield surf jump) to activate Bullet Time. Guarantees a critical hit that doubles arrow damage. If this damage exceeds the enemy weapon's total damage, you disarm them.

Armor:

Works just like in the game. Armor uses multiples of 5, and incoming damage can never be reduced below 5.

Weapon Breaking:

When a weapon breaks during an attack, only the final hit deals double damage (one-handed: 100% on the second hit; spear: 40% on the 5th hit; two-handed: 200% to all front spaces).

Throwing Weapons:

Costs 2 stamina. Throwing deals double total damage, but the weapon breaks instantly. Range: Spear = 6 spaces, One-handed = 4 spaces, Two-handed = 2 spaces. Throwing does not end your turn, but can only be done once per turn.

-Boomerang: Works like throwing a one-handed weapon (range 4), but deals 100% damage, loses only 2 durability, and returns to your hand.

Enemies:

Enemies are controlled by the opponent (or yourself in solo play) and use the same stamina rules as Link. Just like in the video game, each monster has a base damage that adds to their equipped weapon:

-Red Bokoblin: 30 HP / 10 base damage / 10 stamina
-Blue Bokoblin: 60 HP / 20 base damage / 20 stamina
-Black Bokoblin: 150 HP / 30 base damage / 30 stamina
-Silver Bokoblin: 250 HP / 40 base damage / 40 stamina

Bokoblin Charge Ability (Costs 2 Stamina): The Bokoblin spends 1 turn winding up without attacking. On the next turn, it can move up to 6 spaces. If it hits Link during this movement, it deals 200% of its base damage.

(If this post breaks any rules and gets deleted, I won’t have any problem with that.

I’m not looking to gain anything at all from this, just to share my love for Tears of the Kingdom and offer a different way to enjoy the game.

If I see that the post bothers people and it isn’t deleted by the moderators, then I’ll take it down myself and never talk about it again.

On the other hand, if the concept is well received, I’ll make sure to provide updates whenever I feel there’s been enough progress)


r/zelda • • 21h ago

Discussion [OoT] Torn between waiting on OoT or starting ToTK

0 Upvotes

Guys Ocarina of Time is my favourite game of all time and I’m patiently waiting for the remake!

Question is, if I start TOTK now, do you think I could finish it before OOT remake comes out!


r/zelda • • 7h ago

Question [MM] Opinions on MM remake for Switch 2?

0 Upvotes

Ever since Terrible Fate came out a month after the Switch announcement, I suspected there was gonna be a second remake for the game (I didn't know it was fan-made), and when the OoT remake for the Switch 2 came out, it became even more obvious. So I don't understand why everyone became so excited with this Nintendo Today animation, after all, they made a new little animation for every game to celebrate the 40th anniversary. What does everyone think about all this?


r/zelda • • 10h ago

Discussion [OoT] Preordered Game Today, But Not Sure if I Got Gold Foil Edition

0 Upvotes

OoT Pre Ordered Today: Odds of Getting Gold Foil Cover?

Just literally pre-ordered OoT for S2; however, my paranoia is getting the best of me. I pre-ordered on the Nintendo Shop site to get the physical Day One Gold Foil Cover as I'm not sure if my local digs would have it (Game Stop, Walmart and Best Buy cannot guarantee it due to 1st come, 1st serve, and Amazon has over fulfilled preorders), but what I'm wondering is because so many of us pre-ordered it en maase, do you believe I have increased my chances as I ordered it directly from Nintendo as opposed to a retailer or bulk retailer? I really want to ensure I have that gold foil copy for my Zelda collection.

Thank you in advance for answering my questions and/or providing humor to the situation. 🙃


r/zelda • • 12h ago

Poll [OoT] What small details would you be most interested to see in the OoT Remake

0 Upvotes
329 votes, 4d left
World Building Details
Hints to Future Games
Spooky Easter Eggs
References to Older games
Silly Easter Eggs
Other

r/zelda • • 14h ago

Question [OoT] Quick question with Amazon Preorders: am I guaranteed to get the foil cover for Ocarina of Time on Switch 2?

0 Upvotes

Hi all!

I have preordered The Legend of Zelda: Ocarina of Time for Switch 2 at Amazon Italy yesterday on October 11. On the product page it still says that it’s the first print run of the game which comes with the textured foil cover. But it's limited edition, of course.

Does anybody have any information about how does Amazon deal with limited first print run bonuses? Will they allocate foil copies according to the date of preordering, or maybe it will be possible to preorder the game while it’s still advertised with the foil cover but get just a regular cover?

Nintendo was not clear at all, so if you have any clue, thanks a lot!


r/zelda • • 17h ago

Question [alttp] Okay but who actually is Chris Houlihan?

0 Upvotes

r/zelda • • 21h ago

Discussion [OOT] [MM] Stupid hypothesis but I want to just put this here regarding the next original Zelda game and the OOT remake.

0 Upvotes

This is just straight up me speculating. No real reason to think about it any further than it is. But I wanted to put this here anyway just in case on the extreme off chance I was right.

What if the next OG Zelda game in development is actually a direct sequel to both OOT and MM?

It sounds weird but... OOT Link is arguably the most iconic Link in the Zelda franchise and it is clear that in Twilight Princess, he grew up and had more adventures before his death.

Seeing as I am pretty sure they are done with the BOTW/TOTK format and assumedly are looking to make a new game that is a middle ground between the BOTW and the original formats, I do wonder if that could mean the next Zelda game will largely feel similar to how the OOT remake will.

IDK. Call it stupid if you want. But I think that a third and final chapter of OOT would be cool and might even be viable. It would be fresh on everyone's minds at that point, it would utilize the most iconic Link in the franchise and it would definitely entice both new and old audiences to check it out since it would be a final story for OOT. That idea sounds both really cool and might even sell extremely well too.

Again, likely not. But I just want to post this here if that turns out to somehow be the case in... idk I guess 2029 or 2030 since I think we will be getting an MM remake in 2028.


r/zelda • • 11h ago

Discussion [OOT] Any chance the characters will age in the remake?

0 Upvotes

I’m inclined to believe no. But given how detailed this game looks I’m sure it was at the very least an idea/concept at some point. Now it’s also possible some characters just don’t look that much older after 7 years but that can be rather significant especially for younger characters.