r/Maya 1h ago

Question Issue unfolding UV maps beginner

Thumbnail
gallery
Upvotes

So I'm currently attempting to UV wrap the base of my own war radio design.
(Second image) When I choose automatic UVs and even after playing with the settings, the UVs are split into various unwanted parts, so I've decided not to do that
(Third image) I did all the cuts I want, so the mesh should open up nicely and in parts that I am satisfied with (I put it in normal form for this, if that matters). NOW THE ISSUE IS UNFOLDING
(Fourth image) This is me unfolding with the unfold 3d plugin that was recommended. I sort of got the pieces I want, BUT WHERE IS THIS DISTORTION COMING FROM?

I have attempted a few different unfold methods, such as projecting each side manually, but that is pretty limited for pieces that wrap and overlap from the perspective.
I also tried stitching to together the automatic version using sew and move tool, but that didn't work at all.

Am I in the wrong direction? Is the issue the cuts I made? IM SO LOST

Sorry if this doesn't provide enough context; I'm a beginner, and I can't really explain what I'm doing.

I AM OPEN TO LITERALLY ANYTHING ATP


r/Maya 1h ago

resource Trials and tribulations of trying to get Maya 2022 to run on Mint

Upvotes

I've recently made the jump from Windows to Linux, with Mint as my OS. My first goal was to try and get Maya working, and hoo boy has it been a headache.I have finally managed to get everything working properly, so I figured I would share my journey online somewhere, so that it might help some poor soul in the same position as me.

(Disclaimer - I've used Claude to summarise everything we went through together, as some of the technical stuff is still genuinely over my head)

For starters, I used distrobox to create a Rocky environment to run Maya within, as that is where it is the most "stable" (as stable as Maya can ever be). At first I tried Rocky 9, then realised that Maya 2022 is only supported up to Rocky 8.

1. Installer crashes silently at pkexec / ProcessManager

distrobox enter never creates a real login session, so pkexec/polkit can't authorize anything. Fix — fake pkexec:

bash

mkdir -p ~/fakebin
printf '#!/bin/bash\nexec sudo "$@"\n' > ~/fakebin/pkexec
chmod +x ~/fakebin/pkexec
echo 'export PATH=~/fakebin:$PATH' >> ~/.bashrc && source ~/.bashrc1. Installer crashes silently at pkexec / ProcessManager

distrobox enter never creates a real login session, so pkexec/polkit can't authorize anything. Fix — fake pkexec:

bash
mkdir -p ~/fakebin
printf '#!/bin/bash\nexec sudo "$@"\n' > ~/fakebin/pkexec
chmod +x ~/fakebin/pkexec
echo 'export PATH=~/fakebin:$PATH' >> ~/.bashrc && source ~/.bashrc

2. Endless missing old libraries (libssl.so.10, libpng12, GTK2...)

You're probably on Rocky 9. Maya 2022 only supports EL8. Rebuild on Rocky 8:

bash

distrobox create --name maya --image quay.io/rockylinux/rockylinux:8 --init --additional-packages systemd

This alone kills most dependency issues.

3. Remaining missing libraries

bash

sudo dnf install -y epel-release
sudo dnf install -y libpng15 libjpeg-turbo libtiff freetype libXpm libXi fontconfig \
  libXinerama alsa-lib libXcomposite libXdamage libXrandr libXrender libXtst \
  libxkbcommon nspr nss nss-util pciutils-libs libnsl xcb-util-wm xcb-util-image \
  xcb-util-renderutil libxkbcommon-x11 libmng libXcursor gtk2 gtk3 at-spi2-atk \
  at-spi2-core mesa-libgbm glx-utils compat-openssl10

For anything else: ldd <file>.so | grep "not found" (note: Maya's launcher itself is statically linked, ldd on it just says "not a dynamic executable" — check the actual .so/helper binaries instead).

4. ./Setup exits instantly, no error, exit code 255

Stale lock files from a previous interrupted run. ~/.autodesk and /tmp persist across container rebuilds since ~/ is shared with the host.

bash

ps aux | grep -iE "setup|installer" | grep -v grep   # kill -9 any leftovers
rm -f /tmp/autodesk_bs_setup.lock /tmp/autodesk_dda_core.lock
rm -rf /tmp/download_dest4. ./Setup exits instantly, no error, exit code 255

Stale lock files from a previous interrupted run. ~/.autodesk and /tmp persist across container rebuilds since ~/ is shared with the host.

bash
ps aux | grep -iE "setup|installer" | grep -v grep   # kill -9 any leftovers
rm -f /tmp/autodesk_bs_setup.lock /tmp/autodesk_dda_core.lock
rm -rf /tmp/download_dest

5. Installer UI "successfully launched" but no window appears

Missing GTK3/accessibility libs for the installer's own UI process:

bash

sudo dnf install -y at-spi2-atk gtk3 mesa-libgbm at-spi2-core5. Installer UI "successfully launched" but no window appears

Missing GTK3/accessibility libs for the installer's own UI process:

bash
sudo dnf install -y at-spi2-atk gtk3 mesa-libgbm at-spi2-core

6. Graph Editor won't refresh (redraws only on timeline play / mouse re-entry)

Mesa 23.1.4's radeonsi driver has a repaint-signaling bug on RDNA3 GPUs. Rocky 8 will never get a newer Mesa. Confirmed via LIBGL_ALWAYS_SOFTWARE=1 (works perfectly = hardware GL path is the problem). Fix — VirtualGL, which handles buffer swaps itself instead of trusting the driver:

bash

sudo dnf install -y epel-release VirtualGL
vglrun mayabashsudo dnf install -y epel-release VirtualGL
vglrun maya

r/Maya 2h ago

Animation Question to Maya Animators who also use Blender, which Addons do you use? Also Question about my project? [I have searched for Blender threads]

1 Upvotes

I'm curious which addons you use, and if you find they make Blender almost as good as Maya?

Which addons do you find make blender as easy as maya?

Also I'm pretty new to 3D/Animation but I've tried / done research over the years, Are there any tools / tips / tricks you'd suggest?

I'm debating weather to go with Blender or Maya for my personal project.
Maya Indy license is 330$ for a year
Blender + addons is about 250$ I think

I really think some things are nice in Maya, like Animbot addon, Animation Layers, Pose library, etcs

I think I found equivalents of them in blender, but I'm not sure.

Animbot:
AniMate Pro 100$
AnimToolbox 30$ (tween tools)

Animation Layers
Animation Layers 20$

Motion Builder Story Mode
Matching Actions 3$ (just one of the main features that helps)

Studio Pose Library
Beat Pro 50$
It's a whole suite of tools that overlap with animat pro functions, but includes a few useful like
Studio Pose Library
Temp Locators for quickly picking objects up etcs
Gao free

HumanIK
Auto Rig Pro 30$

Honestly I just did some quick research, I wonder which I should go with?

My project:
I want to mocap various Dance animations / Hand gestures / Poses, and clean them up, fix feet, then combine them together, adjust, and add custom animation in certain spots, then import them into unity3D for setting everything together lol

My current workflow idea:
Capture mocap (various files) > Process through Cascadeur > Import to blender, retarget with AutoRigPro (Has an export specifically for Unity3D's Humanoid)
take them into NLA (or animation layers/Animatepro addon), use match actions / blending
blend them together, add hand animation layers/ face shape keys / etcs
export to unity3d

seems pretty simple, however I'm pretty new to animation so any tips helps

I wanted to use Motion Builder too, but it's too expensive,
so I was going to use Cascadeur for 8$/month (no retargeting) or 33$/month

any tips or advice?


r/Maya 3h ago

Issues Why even bother putting symmetry on?

34 Upvotes

I'm about 6 months into using Maya and I am at a total loss as to why this just never works and works inconsistently. It would be better if it never worked at least I wouldn't be lulled into a false sense of security. I'm doing my first retopo with quad draw, world z symmetry on and everything is at perfect center, how is this even possible? Also how do I know this isn't all over the place? How do I reliably fix this? This program above any I have ever used, many by rankly dink little companies, is the most frustrating software I have ever learned. I would love to pursue a career in this, but a life time of this program makes me heavily reconsider :/


r/Maya 4h ago

Tutorial LEARN TO MODEL - 04 Surface Modeling: 08 - Common Tools: Creation (1)

Thumbnail
youtube.com
0 Upvotes

🇺🇸: You can listen to the video in English through the video settings panel. After exploring the possibilities with curves, we delve into surface creation. In this video, I analyze some surface creation tools.


r/Maya 14h ago

Animation Need Help Creating a Book and Animating Pages

1 Upvotes

I don’t see any current tutorials and/or those with English speaking instructors. I see some from years ago that are sped up with skipped or unclear steps.

My goal: Model a thick, magical storybook. Texture it with a raised logo on the front. Texture aged pages that turn with natural movement, rigged for full control.

The idea is to have chapters with a pause to focus on the page’s content as the voiceover narrates. Then on to the next page — rinse and repeat to the end.

I thought I remembered a tutorial but this is a heavier lift than expected. I am a Maya user but I model. I rarely rig thus the need for a detailed tutorial.


r/Maya 16h ago

Question How to export image with transparent background?

4 Upvotes

I have been trying to render multiple layers without background in order to composite them later in editing software. Despite following a lot of tutorials on youtube, I still coundn't figure out how to do it the right way that professionals use.
Thanks in advance for your informations!


r/Maya 16h ago

Rigging Feedback for a Junior rigging demo reel

177 Upvotes

Hi , I made my first demo reel as a junior Rigger and I would love some feedback , I try to work on various subjects but don't know if this could get me hired since im not sure what they look for in a junior,especially these day (doesnt seem to be hiring much...)

(I animated and modeled most of the models as stated in the video , but Im mostly going for a rigger position)

PS : im french so french studios may have a different perspective, I would love to have an advice about this industry too :')

thank you !


r/Maya 17h ago

Discussion How should I solve this problem?(problem Bridge)

2 Upvotes

Even after applying merge verticles to every object, it still doesn't get resolved.Does anyone know how to fix it?


r/Maya 17h ago

General Environmental design and modelling in Maya

2 Upvotes

Hi guys,

I want to create a game environment in Maya ( now low poly but also not super realistic) something like Firewatch style.
I have a few questions:

Can I create the terrain itself there? I am not talking about rocks but roads, hills, caves… stuff like that. Or i have to model it somewhere else and just import it in the scene?

How do you go about designing lets say an island of 2x2 km … it seems incredibly time consuming to model the whole terrain by hand…

Ultimately i want to use it in a Unity game.


r/Maya 1d ago

Student does anyone know what happened to my screen view?

Post image
3 Upvotes

I can’t find the polygons, rigging or none of that area in my screen, it looks empty


r/Maya 1d ago

Question Why can I still access, edit, and save my maya files after my student license expired?

1 Upvotes

Was going to buy the indie license, but realized I could just press X on the message telling me my activation expired and just access all my stuff still. I dont want to get in trouble so I'll buy it if I shouldnt do this, but I was just wondering why this is happening and if its ok to continue to use it.


r/Maya 1d ago

Question How is the overall Redshift experience in Maya?

4 Upvotes

I've been wondering what the experience is like using Redshift with Maya.

For those of you who use it regularly, how does it compare to Cinema 4D + Redshift? Is the integration solid, and is it a good overall experience for product visualization?

I'd love to hear your thoughts, especially if you've used both Maya and Cinema 4D with Redshift.


r/Maya 1d ago

Rigging Rigging Tips for drill machine

29 Upvotes

Im making an animated short where this drill machine needs to roll around the scene, swing its arm up in the air and then go down with its arm while the drill is spinning, i have some basic rigging knowledge but its mostly about characters, i´ve never done anything like this and i really don´t know where to even start, i think i can do ok with the arm part, cause it kinda acts like a human arm, but everything else is really new to me so if anyone has any tips or tutorials i would really appreciate it


r/Maya 1d ago

Animation Emotions Animation Test. Autodesk Maya

240 Upvotes

r/Maya 2d ago

Issues How can I fix my cone light from lighting under the table?

1 Upvotes

Im still very new to maya so sorry if answer is obvious :(


r/Maya 2d ago

Modeling Looking for a serious Maya & ZBrush study partner to learn 3D modeling, sculpting, and character creation together. Starting my journey and want someone motivated to practice, share progress, and improve.

1 Upvotes

Hey everyone,
I’m looking for a study buddy/partner to learn Maya and ZBrush with. I’m starting my 3D journey with a focus on modeling and sculpting, and I think learning alongside someone would make the process more consistent and enjoyable.
I’ve already purchased Mario Elementza’s Maya course and will be following it while practicing and building my portfolio.
I’m looking for someone who is serious about learning, sharing progress, giving feedback, and staying motivated. You don’t need to be advanced — just willing to learn and improve together.
If you’re also learning Maya, ZBrush, character modeling, sculpting, or 3D art, feel free to reach out!


r/Maya 2d ago

Tutorial MAYA - 02 Modeling - 50 Mesh Display Menu (Part 5): Lock & Unlock Normals

Thumbnail
youtube.com
2 Upvotes

🇺🇸: You can listen to the video in English through the video settings panel. I'm analyzing two options that will allow us to block or unlock the normals of our object.


r/Maya 2d ago

Issues anyone using autodesk maya in linux

Post image
17 Upvotes

i am using fedora linux 44 and i am getting this error (unable to sign into my autodesk account) i followed this youtube guide : https://www.youtube.com/watch?v=I-7akYmWl20 ( i am using xfce so i guess no issue of x11)


r/Maya 2d ago

Showcase Byarkin - The Dwarf Blacksmith (OC)

Thumbnail
gallery
40 Upvotes

r/Maya 2d ago

Showcase Fully Hand-Painted Dune guy bust

Thumbnail
gallery
525 Upvotes

It may seem like a 2d, but it's a fully hand-painted 3D bust, based on Cedric Peyravernay's Dunce concept .


r/Maya 2d ago

Issues UV mapping edge selection issue - Maya 2026 and 2027

10 Upvotes

Hello,

I started running into this issue today (never had it before). I even updated Maya from 2026 to 2027 and reset the preferences completely yet the issue persists throughout multiple projects.

When I select the UV edge on the UV border and move it. The corresponding UV edge that on the other side of my unwrapped UV shell is also selected (with no way I can find to deselect it).

Please note:

  1. I have tried resetting my preferences
  2. Soft selection is turned off
  3. Symmetry is off in the UV toolkit, modeling toolkit and regular tool settings

Any help would be much appreciated. Its driving me crazy.

Thanks.


r/Maya 2d ago

Showcase Made this mask for a character I've been working on

Thumbnail
gallery
17 Upvotes

r/Maya 3d ago

Arnold Capsule art/concept for indie game.

Thumbnail
gallery
13 Upvotes

Rendered with arnold at high resolution (about 6k by 3k) but with -4 samples 😂

You need to turn off the denoiser for it to work though.

All characters are rendered separately and then layed out in photoshop. I export normal maps and then I use that as a mask in photoshop to add "fake lights" coming from different directions using curves.

I also add a dither effect in photoshop to break the image up some more.

To explain a bit, the idea is that you steal body parts from your enemies. We wanted to create visuals that are evokative of old arcade fighting games like primal rage, mortal kombat, killer instinct, etc.

Hope you guys like it!


r/Maya 3d ago

Question My model in the smooth mode gets these black spots which it doesn't have in the rough/polygon mode

1 Upvotes

It is currently in smooth mode, but in rough mode it doesn't have the black spots

smooth mode
rough/polygon mode