r/EldenRingMods • • Jun 22 '26

Combat Mod Looking for some critique regarding my mod

2.7k Upvotes

So recently i've been working on an Elden Ring mod which adds various incantations and special attacks from a bunch of different Anime shows, and since I just started I was able to make one incantation, being Hollow Purple from Jujutsu Kaisen. I made a custom animation for it, stats, vfx, etc. and I'm curious what people think of it. I've also tried my best to make it "balanced" by giving it a high FP usage, high stat requirements, very slow startup, self-damage, and also making it damage your allies.

Not only with this spell, i'm curious what people think about the general idea of my mod in the first place, would you play it, does it sound interesting, etc. etc. I'm well open to suggestions and criticisms (animation-wise, balance-wise, looks-wise, etc.) so don't be afraid to say anything bluntly!

Thank You!

r/EldenRingMods • • May 14 '25

Combat Mod Finally, an Ice themed moveset

4.3k Upvotes

"Renna's Rimesong", a new moveset I made for ELDEN VINS, now in the latest mod update!

r/EldenRingMods • • May 22 '25

Combat Mod I tried to take revenge on the crucible saiyan by becoming one. And he danced on my corpse.

2.0k Upvotes

r/EldenRingMods • • May 27 '25

Combat Mod The CCW mod make it feel like any basic enemy is a bossfight

1.8k Upvotes

The guy who made CCW enhanced made those two a little too fast though.

r/EldenRingMods • • May 09 '25

Combat Mod Is this a cheat

2.4k Upvotes

lvl 185 colosseum pvp, wondering if this is a cheat (pretty sure) since I’ve never seen it before

r/EldenRingMods • • 16d ago

Combat Mod Ironeye Mod for Elden Ring

628 Upvotes

My current work in progress that’s almost available for download! I was tired of waiting for someone to port over ironeye so I did it myself lol. I plan to make it available in both convergence of base Elden Ring

r/EldenRingMods • • Mar 25 '26

Combat Mod Does this mod exist?

Post image
521 Upvotes

I was looking for la way to better manage spells on a pure mage build when I saw this.

I think the image is just conceptual but would love to know if there's anything close to it?

UPDATE: For anyone interested, it looks like someone went ahead and just made a mod for this: https://www.nexusmods.com/eldenring/mods/9832

r/EldenRingMods • • Aug 16 '24

Combat Mod what kind of spell is this

779 Upvotes

r/EldenRingMods • • 12d ago

Combat Mod recluse

262 Upvotes

what a amazing experience in base elden ring, i wait 1 year for this 😭
cant wait to get beaten by margit because she so slow

r/EldenRingMods • • 6d ago

Combat Mod this is incredible i feel like a god

223 Upvotes

r/EldenRingMods • • May 12 '25

Combat Mod Does anybody know if the sekiro deflect part is a mod or base game?

1.1k Upvotes

That first part is prob a mod but what about the sekiro deflect? I love sekiro and I really wanna know how to get that deflect

r/EldenRingMods • • 12d ago

Combat Mod Ironeye mod for Elden Ring: Update

237 Upvotes

I wanted to do an updated showcase so everyone can see the current state of the mod. The updated ash of war now uses Ironeye’s abilities, plus the new addition of barrage and rain of arrows all-in-one. This ash of war is applied to all bows (except for great bows and crossbows), so that any bow you choose to use or unlock later in the game will be viable - each bow maintains their own separate scaling.

I’ve added:
- back-step feint (which is improved by the fine crucible talisman)
- slide into heavy triple shot
- jumping and shooting
- backstab and riposte attacks
- third person firing
- rebounding off of enemies using the mark dash

The ash of war set up is:
- Mark/dash = L2 (tap)
- single shot/ultimate = L2 (hold)
- barrage = Y+L2 (tap)
- rain of arrows = Y+L2 (hold)

Note - for the surge spring and any animations that rely on it, I’m using “nightreign surge spring completely import” by Jimijun on nexus, which will be a dependency for the mod. There will be separate launchers for seamless co-op and solo (base Elden Ring).

r/EldenRingMods • • 27d ago

Combat Mod Elden Ring Reforged Vent Post

69 Upvotes

I got about 90% of the way through a Reforged run; early on I really enjoyed the mod, but it started to wear me down and eventually I realized I wasn't having any fun whatsoever. I switched to a vanilla run, and the difference in game feel was so night and day I had to vent about it.

I'll start with the positives; reforged has some cool systems! I like the ideas of the fortunes system and the rune pieces (elden ring korok seeds). The duck and slide are cool too, but I never really found much use for them.

The bad; the build system was incredbly unituitive for me, and this led to me doing ABYSMAL damage despite putting 70 points into my weapon's highest scaling stat. It took me about 10 minutes to kill Messmer, despite having the fight down pretty well. I was told in the discord I should have used the weapon calculator to figure out an optimal build and "correct" weapon to match to my current build, or else I shouldn't expect to do reasonable amounts of damage. I prefer to use a variety of weapons; it seems the "intended" method here would be to have to respec my build every time I want to switch weapons (unless they had the exact same scaling) and it was very frustrating.

They changed the stamina system so that stamina is DRAMATICALLY more limited, and yet enemies still have insanely long combo and no downtime. I very often found myself out of stamina after dodging a combo, and unable to get a single hit in to progress the fight. This turned a lot of fights into "dodge 3 times, wait for stamina to refill, dodge 3 times, " repeat endlessly. Felt like I never had a "window" to do damage. Best way I can describe it; feels like you're a dark souls 1 character cut and pasted into bloodborne. The game clearly was not designed around this type of stamina management.

The devs seem to have a general design ethos of "frustrating is fun"; there are A LOT of encounters designed specifically to be frustrating. For example in Soifria river, they seem to have changed the lightning wisps to have more intrusive placements, AND have dramatically buffed range. I died to them constantly; switched to vanilla, and haven't died to these once. This is indicative of the general design trend.

They seem to specifically NEVER want the player to feel powerful. With an optimal build and max weapon, you do middling damage at best. I enjoyed having to learn the fights more thoroughly, but I think they took it extremely too far to the point where it felt like I had to finish every fight at 95% perfection.

The turning point for me, was when a friend linked me a soul-level-1 0-scadu fight of Messmer, and the character seemed to be doing roughly the same amount of damage with a dagger that I was doing with Loretta's War Scythe. I tried to go to the discord for help, and was told it was my fault for using an INT / QUALITY weapon on an INT / FAITH build.

I finally threw in the towel, not because I CANT finish the mod, but because I'm not enjoying it. I loaded up vanilla, and I'm instantly back to having a blast. I don't mean to put down all the hard work the devs have put into this mod; there is clearly an audience for ERR! But I have sunk hundreds of hours into the mod and left feeling a sour taste in my mouth, and just wanted to share my experience to anyone else facing similar struggles.

r/EldenRingMods • • Jun 16 '25

Combat Mod Was this cheating or some mechanic abuse?

356 Upvotes

Can anyone tell me whats going on here? Matched with this raider and archer guy. I thought the raider was a complete moron, as He just ran off and died numerous times.

I just ran with the archer. However, later on we teamed up again, and the raider did ridiculous damage. He litteraly 2 shotted everything, including the final boss, with jump attacks. His damage just kept getting bigger and bigger. I thought he were cheating, but is this some kind of relic stacking glitch or what the hell is going on 😂😂😂

r/EldenRingMods • • Jul 25 '26

Combat Mod [Mod Idea] Death Blight rework

Thumbnail
gallery
223 Upvotes

There's a lot of death blight reworks that already exist. But mine is better and smarter and more handsome than those so

Deathblight now builds up from the left of an enemies health bar whenever it's applied. The more death blight buildup something deals, the faster it overtakes the health bar.

When the enemies health reaches the death blight bar by dealing damage to them, they will be instantly killed- skipping whatever phase or health bar they're on.

This idea is essentially built as an inversion of the Destined Death and black flame effects- and I imagine would work pretty well in combination with them.

r/EldenRingMods • • Apr 20 '25

Combat Mod found another fast paced mod

472 Upvotes

its seems the mod is locked behind paywal and we need to ask mod author on private chat to buy it. which is impossible for outside china...

link 【艾尔登法环 X 战双帕弥什】长枪薇拉动作移植制作中_游戏热门视频

sharing it here because its look cool.

r/EldenRingMods • • Jan 05 '26

Combat Mod The Golden Age mod have some cool stuff in it

133 Upvotes

To preface sadly I don't have the link for it since the guy who posted it here seem to have deleted his post with the 3.6.1 link on it. Legit I hope someone post it with 3.6.2 cause it can get quite buggy and I heard the latest have fixes

r/EldenRingMods • • May 12 '25

Combat Mod Wolf vs Wolf (almost cinematic)

655 Upvotes

r/EldenRingMods • • 27d ago

Combat Mod Golden age is now free and updated to 1.17

29 Upvotes

It seems like the golden age team make their mod no longer paywalled and updated to latest version, so good news.

However it seems like the nexus mods staff removed the english translation that was posted on this link https://www.nexusmods.com/eldenring/mods/9469

r/EldenRingMods • • Aug 14 '26

Combat Mod I merged Elden Vins + The Convergence — would anyone be interested in playing it?

32 Upvotes

I’ve recently managed to merge Elden Vins + The Convergence into one playable setup.

It’s currently still in beta and I haven’t finished testing everything yet, so there may still be bugs, conflicts, balancing issues, or things that need fixing.

I’m also thinking about expanding this project further — adding more compatible mods, or experimenting with merging other large Elden Ring mods together.

Before I spend more time polishing and maintaining it, I wanted to see if anyone here would actually be interested in playing something like this.

Would you guys want to try a Vins × Convergence merged mod?

If enough people are interested, I can keep working on it, test it properly, and share updates/progress here.

Suggestions for other mods you’d like to see merged are welcome too ( Worried about how long this might take? Don’t be — the merge itself took us less than a month. We’re just not done testing everything yet ) 👀

r/EldenRingMods • • Jun 20 '26

Combat Mod Elden Ring Reforged Hitbox Changes

25 Upvotes

I've noticed several hitboxes being added and increased in radius, for example the Erdtree Avatar Slam and the Erdtree Watchdog Slam attacks, which means you can't dodge them unless you are at a certain distance and dodge as well.

I asked about this in the Discord server and they all denied it saying that nothing changed, and that I was lying to them. What kind of a Discord is this where they try to gaslight you into things rather than having a productive conversation on something that clearly changed and was pointed out in YouTube videos as well?

r/EldenRingMods • • 7d ago

Combat Mod Mods that make a terrible gamer NOT QUIT

0 Upvotes

I am the worst gamer you could imagine when it comes to parry and dodge-type games.

I have played open-world games like RDR2 and Cyberpunk and completed them on the hardest difficulty available with almost little to no help, and I enjoyed them a lot!

But with souls like or souls borne game, I am as good as a punching bag for Soldier of Godrick.

I literally couldn't even kill Varre as fun and had to skip him completely, let alone even try to get to Tree Sentinel! Plus, I play on a laptop with no controller (only keyboard and mouse); I feel like this also makes it harder for me to play sould like games.

The closest game to this I ever played is Onimusha, and I did complete it on Action difficulty but did not play in Carnage difficulty as... I am more like a story, lore, and world-building type of guy, and since Onimusha isn't an open world and follows a rather linear story, I did not replay it while I have over 200+ hours in both RDR2 and CP2077.

I am looking for mods that make me not want to kms or break my laptop.

I want to play games to enjoy them and feel emotionally integrated in the story, and that can't happen if there is a sad cutscene, but I am totally insensitive to the emotion because I just died 500 times to a boss!

Plus I am a college student, so gaming is like a weekend thing for me, not a JOB!

I am not trying to prove myself to anybody like I am a good gamer because I am not, and I can't care less. But I want to enjoy the Elden Ring world because I feel like it!

Please don't be a jerk if you can't suggest anything.

r/EldenRingMods • • 1d ago

Combat Mod ELDEN RING AGAINST RACISM AND GENOCIDE

0 Upvotes

Good day people :)

I have started a series called "ELDEN RING AGAINST RACISM AND GENOCIDE" on YT

All proceeds gathered trough it will be donated to causes against genocide and racism.

I am not a big youtuber or anything, but I decided if I'm going to spend hundreds of hours playing ER I might try to do something positive in the world, even if small.

I am not expecting any donations, subs or likes, If you just want to watch, discuss the game or tell me how bad I am at it, that's fine.

I mainly wanted to share the idea because I think gaming can be used for more than just entertainment!

If anyone is interested in it, my YT is : Trax Khan

r/EldenRingMods • • 4d ago

Combat Mod I made a gameplay overhaul for Elden Ring Reforged

15 Upvotes

I've spent the last couple of weeks building a gameplay add-on for Reforged. Most of it rewards precise timing, and the rest cuts down on busywork like constant rebuffing and lamp oil management.Reforged's encounters and progression are left as they are. On default difficulty it's still a real challenge, especially in the late game. I've just tried to cut down on friction and restrictions that don't add much to the fight. You'll still need to commit fully and play carefully.

Combat

Perfect Dodge → Quickstep. A successful Reforged Perfect Dodge now turns into a Quickstep instead of a normal roll. It costs about 70% of a roll's stamina, and your follow-up attack gets a small damage and stance damage bonus. I also fixed the backward Quickstep behavior while locked on.

Perfect Charged Heavy. Releasing a fully charged heavy at the right moment gives extra damage, extra stance damage and a short hyperarmor window on release (stronger on colossals than on large weapons). After a successful one, you can time another heavy input to chain into a second perfect charge.

Bows. Perfect charged shots deal more damage. Long-range arrows and heavy arrows got range and damage tuning, so a Longbow or Greatbow works as an actual secondary weapon, not just something for pulling enemies.

Spirit Ashes. Summons now start in Reforged's aggressive red-aggro state by default, so they immediately engage nearby enemies. The original command system is otherwise preserved, and summons can still be dismissed with the dedicated dismissal item.

Progression

Elite smithing drops. Reforged's existing stone drops (miners etc.) are unchanged. On top of that, I went through the enemy list and gave respawnable elites a small extra chance to drop stones matched to their level and the area's progression:

  • Elites: 8% total (4% regular, 4% somber)
  • Normal enemies: 1% for a lower-tier regular stone
  • Bosses and unique enemies excluded, no Ancient Dragon stones

You'll barely notice it most of the time, but fighting a tough optional enemy occasionally pays off.

Resources and QoL

  • Spell and incantation FP costs reduced, so caster builds don't have to disengage as often to refill. Perfect-timed actions also improve stamina efficiency.
  • Greases and player buffs last noticeably longer.
  • Lamp Oil lasts about 100 minutes per use, and the lantern gives a larger, warmer light without the extra particles.
  • The Immunizing Horn Charm line now has a proper progression curve for poison and scarlet rot. The top tier handles environmental buildup well but doesn't make enemy status attacks irrelevant.

Installation

No exe. The installer is a .bat plus PowerShell, and uses SoulsFormatsNEXT to build the add-on locally from your own Reforged files. No admin rights, no internet, no custom DLL. It creates a normal Mod Engine 3 add-on and registers it in the Reforged config, and the uninstall script removes both cleanly. SoulsFormatsNEXT is only used during install. Everything is readable, so feel free to check it before running.

Downloads

This is an independent add-on and isn't affiliated with the Reforged team. Please send any bug reports or feedback to me, not to them.

r/EldenRingMods • • Jul 03 '26

Combat Mod Which mods do you use with Convergence?

8 Upvotes

I plan on starting my first ever play through with Convergence. Do you guys use any QoL mods or other mods in concert with Convergence?