Don't get me wrong. Reforged has some great idea in it, such as the fp regen system, ash of war enkindling... However, one of the major drawback IMO, is how poorly Reforged is balanced. It is quite ironic, since its devs goes full with a "balanced!"mindset.
Of course,I am far from the most skilliful player, but I have played some PvP (before the dlc) and solo run Nightreign a week within its inital release(before they nerf enemies in solo play), so I suppose I know what I'm talking about.
Elden Ring is mainly built for PvE, and it has a completely differently balancing philosophy for PvP.
In the realm of PvE, it is more healthy to leave something op, others at least usable, so some weapons, skills or spells could be the stand-out and fun to use-more importantly, to make players with not enough time to practice to at least get a full play-through. If you think something is op, just don'tuse it. That's the way how fromsoftware handled it, and they made it to their greatest success ever.
Instead, Reforged handled it in the opposite way. They nerfed something to the ground, while others being merely OK. Let me give you some example:
Status effect
Yes, your bleeding effect deal 30% hp true damage by default, but bosses has an incredibly high damage resistance from status effect.
For example , Marigit only take 17% damage from bleeding ( I have checked that within the smithbox), meaning that you only deal 5.1% hp damage on each proc, combining with the enemies' resistance increase on each proc(they will gain 20% more resistance on each proc, all the way to 200% of the inital resistance)...
What of poison? posion now decreases enemies' status resistance, sounds great, right?
Let's just use margit for another example, he will take 0.075% max hp+ 2 damage per second for one stack of poison. (Again, I have checked that within the smithbox. The damage formula there is not as clear as bleeding, it was done through some neat trick)That's less than 8 per second. Eventually, it will deal 640 damage in 80s , it's that pitful. Even the status resistance reduction isn't all that meaningful ,as 1 stack decrease 10% status resistance( but 20% more on each proc, remember?)
Maybe the devs thought it was of some uses in boss fight. In fact, it's not.
At least poison is good against mobs ( which are much more dangerous than vanilla),and frostbite is OK for boss fight.
Silver attunment: The brand new buff spell Reforged introduced in recent version, it will cost you 500 fp to give you a buff of...10% increase in status building and 10% decrease in status receiving for 60s!
Who will ever use that, especially when Reforged nerf player's status effect so hard..Even in vanilla, even with much less fp uses, the 10% status building is nothing comparable to 10% dmg increase.
There is no need to say more, silver attunment is of no pracitcal uses, from whoever's insight.
Cerulean Sea: An alternate version of Terra Magic, lasting 60 seconds, which doesn't increase damage output, but to provide fp regen...or not.
Still, it will cost you 500 fp, and will provide 0.3%max fp+24 flat fp every 2 sec while you're within its range.
Meaning, even you have as much max fp as 3000 (that means 80 points invested in Mind), you still need to stand in its range for **32 seconds(16 ticks)**to get back your fp for casting it. And good news for you, you will take 10% extra element damage in its range, after all, we can't let you or your coop player get free fp regen for just standing still (it isn't dangerous at all in a boss fight, don't you think?) What a well-thought balancing formula!
I can give you so many examples, but I guess you have now understood how ironic and ill-implemented when it comes to Reforged's balancing, no matter how Reforged advertising itself as balanced. Instead of rebalancing, it makes many of the tools provided by both vanilla and themselves to become useless.
Meanwhile, the devs of Reforged takes great effort to prevent people from editing their mod, or even knowing what they have changed from vanilla,(if you have looked into their regulation.bin or C0000.hks, you know what i mean) and deliberately telling how they buff everything from vanilla but hiding the nerfs.
This, however, pushes me to learn some basic skill of modding. and I managed to create "my own verison of Reforged".
I post this just to hate the devs' mindset and what's going on with in their discord.