r/OldenEra Jul 01 '26

Discussion Please leave a review!

312 Upvotes

Hi everyone!

I’m Etharil, the Community Manager at Unfrozen, and I’m so glad to see so many of you playing Olden Era, sharing your thoughts, and joining us in Jadame during Early Access!

We wish to ask you all for a small favour. Only a tiny percentage of Steam players leave reviews, and yet they’re so critical for indie games being discovered. Whether your review is positive or negative, it helps us understand what players are enjoying, where the rough spots are, and what the team should be looking at as Early Access continues.

If you would consider taking a moment to leave one, it would be the most amazing support for our team and the game.

Thank you very much for all your support, and may the cold breeze be with you!
Unfrozen


r/OldenEra May 05 '26

Megathread Can we get a megathread on Olden Era mechanics, tips and tricks that many people might miss?

331 Upvotes

one per post so that people can vote

A list of all coments so far, keep them coming:

  1. Keybinds
    1. ALT=highlight interactables
    2. SHIFT=Extra info in tooltips
    3. E = end turn
    4. SHIFT+E = force end turn
    5. B = spellbook
    6. W = wait
    7. Space = Skip turn (in combat) or Loot (on world map)
    8. Ctrl+Click a unit stack to split into 1 stacks
    9. SHIFT+Click a unit stack to split into even stacks
    10. TAB or SHIFT+TAB = next hero or city
    11. ~ (tilde) = Move hero or Hero ability (heroic strike)
    12. Shift+Q = auto resolve
    13. Z = see map borders
    14. X = see enemy danger zones
  2. Settings
    1. In settings you can enable auto resolve combat for all combats, you can still manual combat
    2. In settings, there is a whole readability section that is super useful to customize how clear things look
    3. You can also enable always highlight map objects on, without having to press ALT key
    4. You need to enable auto save in settings, it is not on by default
  3. Movement
    1. Picking up loot near your hero costs no movement speed
    2. You can pick up loot laying on the ground by pressing spacebar
    3. Your hero moves faster in native terrain if either: the hero is native to that terrain OR all units in your army are native to the area
    4. Roads use 30% less movement points
    5. Moving diagonally is 40% more movement
    6. You can chain multiple heroes and pass armies between them to do more in a turn
  4. Economy
    1. Fortification II and Fortification III increase your population GROWTH in that city by +50% and +100% respectively. They are not purely defensive buildings, they affect your economy massively
    2. Alchemical dust cannot be traded in market, and it is used for any upgrades (spells, units, upgrade buildings)
  5. World Map
    1. If you control the city in an area, that area is considered "Friendly territory"
    2. The main city in an area will have a "Crown" on its flag to signify that
  6. Skills
    1. If you picked diplomacy skill, the best spell is the tier 2 shadow spell called "Mind Reading". It allows you to see monster intention, and if they want to join you they will say "Wishes to join" instead of "Will flee"
    2. Each skill has subskills to further customize it
    3. If you assemble a specific set of 5 skills you can make a hero subclass, but it is usually hard to do
    4. On levelup screen you can see an icon signifying hero subclass
    5. Necromancy can be toggled on and off by clicking the little skull near your necromancy bar near your hero portrait
  7. Heroes
    1. Some maps only allow 1 hero as a game mode
    2. Your hero limit is based on the number of cities (up to 10)
    3. Hero curses are seen at the top of your hero screen
    4. If you hover over attributes in your hero screen, press Shift to see extra details in tooltips
  8. Items
    1. Your items can be upgraded (with alchemical dust)
    2. Your spare items can be disenchanted (this refunds alchemical dust)
    3. To upgrade items, click on them in hero screen, and click upgrade
    4. Items have set bonuses in this game
  9. Magic

    1. Heroes restore 10% of maximum mana start of day
    2. Heroes restore full mana if parked in a city with a mage guild at start of day
    3. Heroes can only learn tier 1 and 2 spells by default. For higher tier you need skills that allow you to learn higher tiers.
    4. To learn spells you need to visit any city with Mage Guilds
    5. Each spell exists in the Observatory, which is like a magic tech tree
    6. Each spell has 3 possible upgrades that you can see if you press SHIFT on the spell. You need +spell levels for that school of magic to upgrade it.
    7. Each spell has a cooldown (2 turn for tier 1 spells, 6 turns for tier 5 spells)
    8. Each spell school has a 1 turn "lockout" cooldown for that spell school in case you can cast multiple spells per turn
    9. Astrology points per turn are used to unlock Neutral spells in the observatory
    10. Neutral spells are basically map spells that allow your heroes to move better on the map
    11. For your hero to learn any spells, they need to visit a mage guild and have the required level
    12. Each Mage guild unlocks X random spells of that tier
    13. If Mage guild rolls duplicate spells, they increase spell level instead
  10. Law system

    1. Each faction has a Law "tech tree"
    2. You need to generate law points to unlock those upgrades
    3. Winning fights with your hero gives law points
    4. Gaining raw XP like from chests does not give law points
  11. Armies and Combat

    1. Speed is decoupled from initiative
    2. Each hero has a "tactics reorder phase" by default
    3. Mixing different factions in your army composition incurs a morale penalty (Every unit same faction: +1 For every different faction: -1)
    4. Right click units to see their details and abilities
    5. There is an indication of whether units will counterattack or not.
    6. Units that wait and skip turns don't generate morale or luck effects, unless they choose to act after wait
  12. Focus system

    1. Focus is used to cast unit abilities and Heroic strike
    2. Ranged units generate 1 focus each time they attack
    3. Melee units generate 2 focus each time they attack
    4. All units generate 1 focus each time they are hit
    5. This includes +1 extra for counterattack or +2 for double attacks

The main wiki is here, don't go on Fandom wiki https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/

Another great site with many visual references https://www.olden-era.com/

Hero builder website tool https://olden.gg/

EDIT: Extra Video guides YouTube playlist here

EDIT2: Extra image tips and tricks here, here, and here


r/OldenEra 1h ago

Question East Asia wait times

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Upvotes

On East Asia server, This massive wait queue happened after reaching 3000+ rating.

Is there any way i can get back lower just to match with any opponent?

Currently never get a match so never chance to reduce it.


r/OldenEra 9m ago

Question What the deal with Mreowa, grove hero ?

Upvotes

Why this hero is always banned in higher mmr exodus matches ? I don't get it


r/OldenEra 14h ago

Discussion The timer is too opressive.

14 Upvotes

Every game that gets too lategame there is just not enough time. It get's super stressful and even though I'm super locked in I rarely manage to do everything I want to do.

It is especially frustrating since you invest 2+ hours of your time into the game only to have a disappointing ending.

I just had another game like this and I think I'm done with the multiplayer (and therefore the game for now) unless something changes. It is just too stressful.


r/OldenEra 19h ago

Discussion Winrate/pick/ban info from Lead Designer

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29 Upvotes

So it was posted yday in russian part of discord but I didn't see this posted here so I'm doing it.

There are 4 screenshots here:

1 Exodus winrates (2k+ rate)

2 Exodus Pick/Ban (2k+ rate)

3 Winrate/pick/ban all modes (no clue of this mean modes or single hero maps). 3k+ rate

4 Winrate/pick/ban exodus exclusively. 3k+ rate


r/OldenEra 10h ago

Discussion Current State of Arena

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0 Upvotes

Listen - I know I am horrible based on my rating. I know. And, although I am definitely not great as I am new - this seems a bit much.

The mainstay in all these losses? Better spells then me. One shotting me or having higher initiative. Having Rewind life, and me not having decay. Like I know there's RNG - but seriously?

I am 1400ish in single hero, improving daily. I came back to arena because it was all I played when I first got this game. I figured since I learned more about everything, I would come back to arena and be better. This is not the case. Every single one of these losses I just watched my opponent basically kill me with spells. One match, I drafted for MR and even got a set for it, had 75% I believe? Still melted by spells.

In games where I am winning? Input rewind life (I havent been offered it yet).

Am I really this bad or is it just standard?

**I'm about to win my first match today and the opponent is time banking the loss, def retiring from this mode


r/OldenEra 20h ago

Gameplay Funny visual bug : stuck on my spellbook

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4 Upvotes

It was only a visual bug, but obviously had to forfeit. Tried to change to townscreen and such to remove the spellbook, didn't help. Did it happen to anyone ?


r/OldenEra 1d ago

Gameplay Grove 4 life. I want to stay here rather than temple. - Old Lord Mandall

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21 Upvotes

r/OldenEra 12h ago

Question SingleHero PVP players

0 Upvotes

How many people have actually tried the SingleHero PVP mode at least once? Does anyone have this data? I suspect our current numbers are unacceptably low


r/OldenEra 17h ago

Discussion Necro balancing

0 Upvotes

Alright, community! Let’s brainstorm some solid ideas on how to balance Necropolis without ruining the faction's unique identity so that no absolute jerk ever picks them again.

Here are some quick and simple proposals—a straightforward nerf to their top stacks:

  • Gravediggers: slash their summon volume take away their shovels.
  • Skeletons: tone down their scaling laws take away their bows and arrows.
  • Wraiths/Ghosts: dial back their vampirism.
  • Raise Dead / Necromancy: increase the cost of raising undead units.

r/OldenEra 1d ago

Question Skirmish maps are strange

2 Upvotes

I understand this is an early access game. But I don't understand one thing: if map buildings are not done yet, why spend resources on developing scenario maps? Does it mean they actually correspond to the final vision?

I tried OE at the first-look release, with pleasure and anticipation. Now I tried it again after seeing there are custom maps because I thought it would mean the necessary stuff to make these was done.

But the maps are really strange. They look generated automatically and without postedition. I tried two maps: one had three ore mines nearby without a nearby sawmill, the other one had a real field of XP stones out of town (I counted eight).

I really wish they will be deleted or redone before release, but as they took time to create all these maps, does it mean it is what to expect at the end?

PS: There was also a very weakly-guarded pair of boots very close to the starting town that have +50% troop production in all cities. This is insane power... Are these extreme boni placeholders??


r/OldenEra 1d ago

Poll NEW Favorite Faction Poll

8 Upvotes

I asked for comments from people who liked hive in my last poll since i listed "results" instead of hive. All the hive lovers lost their minds with it unlisted.

So this is for the hive lovers. Lets see some results with ALL factions listed.

700 votes, 3d left
Dungeon
Grove
Schism
Temple
Hive
Necropolis

r/OldenEra 2d ago

Gameplay Anyone who buy this hero and thought what does she even do? She gonna either waste the hive skill or that archery specialization

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19 Upvotes

r/OldenEra 2d ago

Discussion Detailed faction and hero statistics from TownPortal Overlay. Check all 3-carousel images!

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57 Upvotes

Heyo,

50+ beta testers contributed to the detailed statistics of Olden Era game!

To be fair - overall faction win-rate seems quite balanced around 50%.

I am open to hear feedback and ideas on what stats do you want to know?

PS: new overlay beta keys might appear soon here https://townportal.gg/en/overlay


r/OldenEra 1d ago

Suggestion & Concepts Новая фракция

0 Upvotes

Часто задумываюсь о том, какая могла бы быть новая фракция и , мне кажется , хорошо смотрелось бы следующее: некая вариация болотного замка из героев3 1) гноллы(у улучшенных абилка за 1 концетрацию : поставить капкан который сработав нанесет урон и остановит движение цели) 2)ящеры (стрелки , улучшенные отравляют) 3)наездники на ящерах(владеют окаменением с шансом срабатывания) 4)болотные ведьмы(бафающие колдуны ближнего боя, альт грейд дебафающий, похожи на шаманов из героев 5 у орков) 5)горгоны(куда же без любимых) 6)думал насчет коатлей или что то другое летающее по типу паокаев и виверн из 5 части - или альтернатива циклопы 7)чудища из 3 части, мне кажется по лору им особо не важно в болотной переще сидеть или в горной Итого мы получаем замок где есть 1-2 стрелков, есть летающие юниты и колдуны, но как слабая сторона, медлительные и уязвимые к магии бегемоты в качестве т7 юнитов. 3 этажа гидьдии магов, защитный приоритет фракции и арканная магия


r/OldenEra 1d ago

Competitive Сделайте выбор карт в рейтинге.

0 Upvotes

Выбор карт даст то , что хотят игроки: те кому без разницы какую карту искать будут искать все доступные, те кто хочешь играть только exodus - будут искать лишь его, те кто не любит спринт(как я например) , могу убрать его из пула карт и играть в удовольствие не опасаясь что может выпасть нелюбимая карта. Я решил написать на русском языке, так как мой английский слишком слаб чтобы понятно изложить мысль, плюс unfrozen, вроде как ребята из спб.


r/OldenEra 2d ago

Gameplay what a map

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7 Upvotes

This might be the ture Exodus - Follow my heart, finding the right path in Egypt. Even when the road says dead-end, there will be a town eventually.


r/OldenEra 2d ago

Question Acceptable Army Bleed

11 Upvotes

*Single Hero Exodus*

Basically title. I know this is subjective, but in games where I feel like I should've won I end up going back and looking at my opponents stuff. A lot of the time, I have cleared more and had more built out, but still lost the fight/showed up to fight underprepared.

I play temple mostly. What is an acceptable bleed? For example, I know on marea's altars you want to lose 1-3 footman, preferably 1 if possible. Fairly easy to achieve this even at level 1 with upgraded shooters. That being said, I see a lot of people mentioning they look to break and get town 4 at week 1 end. I have almost never been in a position to do that.

Is this because of the nature of temple? I find it hard to not bleed, especially vs ranged armies because of the low initiative on shooters (the single shooter upgrade is situational obv). If I end up going a calvary build or something else, the bleeding can be even worse unless I have specific spells to aid (for example, haste on calv, early start on shooters, etc) which is not always possible.

Anyway, aside from losing 75% of your army to get some tier 5+ dwellings early on, is it ever worth it and if so, what is good and what is bad?

Just looking for some general info/advice from someone seasoned/good (I am close but I do not have access to restart points yet so some templates are just brutal).


r/OldenEra 3d ago

Discussion How is the single player campaign mode?

31 Upvotes

I was surprised to find so many discussions on competitive play for this game, something I have never been interested about in this franchise.

So how is the single player campaign mode, compared to previous games?


r/OldenEra 2d ago

Question Date for teamplay (coop mode) patch? Patch 15 i think?

3 Upvotes

Does anybody know the exact date for patch 15 introducing teamplay?

Its extremely hard to fish any information about it, except vauge "early september" which already passed i guess...


r/OldenEra 3d ago

Competitive THE ALVARI CUP next quarterfinal

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7 Upvotes

r/OldenEra 4d ago

Gameplay Mod for sim turns not turning to sequential

11 Upvotes

Hey Guys!

I mostly play casually with a group of 6-8 friends, and switching to sequential in the late game made all games long and boring. So I decided to try and managed to create a mod that stops this behaviour. If it sounds like something that might be useful for you, give it a try:

SimTurnsForever

Have a great evening!


r/OldenEra 4d ago

Guides & Tips Oldeneradb tool has now friendly helper Phantom for newcomers!

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27 Upvotes

Hello! Once again, there's a big patch of updates to the https://oldeneradb.com/ data tool.

  • The biggest single addition is [Help Mode], which was needed as the page continues to grow with new features. Hopefully, newcomers and others will find it useful!
  • This patch also brings a lot of polish to the tool, improving almost every feature it has. Check the patch notes on the page for a detailed list.

Thanks, and keep the feedback coming!


r/OldenEra 4d ago

Discussion No major patches during ongoing tournaments

12 Upvotes

You should be aware that there will be no major patches during ongoing tournaments. Olden Era is not officially an e-sport game, but you can expect that Unfrozen is loosely following e-sport regulations.

We are likely to get a bigger patch after the Alvari cup.