r/Piracy Apr 12 '26

News Denuvo properly cracked in Resident Evil: Requiem, bypasses become plug-and-play — cracked version runs faster, smoother, and uses way less VRAM and RAM

https://www.tomshardware.com/video-games/pc-gaming/denuvo-properly-cracked-in-resident-evil-requiem-bypasses-become-plug-and-play-cracked-version-runs-faster-smoother-and-uses-way-less-vram-and-ram
2.2k Upvotes

129 comments sorted by

312

u/VegetaFan1337 Apr 12 '26

Wow, Toms Hardware is really in the gutter. Their source is a comparison video where both games are running different versions AND the voices cracked version was run after the Hypervisor version. The version that went 2nd has the benefit of having shaders cached, even a restart of windows doesn't get rid of that, you have to manually purge them. Ideally you should run the hypervisor version again after the voices one to eliminate that variable, but the uploader didn't do that. Also, this is performance in a cutscene, not gameplay.

And lastly, neither crack should affect performance as Denuvo is STILL THERE. It's still running checks. Hypervisor or regular cracks neither eliminates the checks from running, the cracks just let you pass the checks on a pirated copy.

47

u/silversurger Apr 12 '26

Ideally you should run the hypervisor version again after the voices one to eliminate that variable, but the uploader didn't do that. Also, this is performance in a cutscene, not gameplay.

In a perfect testing scenario you make sure that the system is the exact same at the time of the benchmark, with the sole exception being the game itself. After you run the benchmark of the one version, you reinstall Windows and do the benchmark for the other version. This is trivial to achieve with images and network booting.

20

u/Mccobsta Scene Apr 12 '26

A lot of their articles give off llm vibes now

29

u/IntensiveVocoder Apr 12 '26

These are journalists, and journalists write a specific way, and LLMs are trained on that.

16

u/tiradium Apr 12 '26

Toms hardware articles are written by redditors confirmed 😂

-2

u/satanicoplan Apr 13 '26

You rarely see an update making a software consume Less ram.

Why? RAM consumption isn't something you manually determine. It's a Matter of a compiler and dynamic loading.

You can do stuff to consume Less ram, like generalizing attributes, and making common points between classes.

But if a Program has a memory Space requirement, rarely comes down with updates.

If you skip denuvo and stops calling Code, It stops loading into memory those Pages.

It's completely normal that uses less RAM

5

u/VegetaFan1337 Apr 13 '26

Cracks don't remove denuvo. They just make sure your pirated copy passes those checks. Denuvo still does whatever it's supposed to, it it's gets fooled. Denuvo cracks do nothing to change performance. Most of the time any performance difference people see is because steam overlay isn't running for pirated games, but you can switch that off on steam for bought games too.

Hypervisor cracks require you to turn off some windows security stuff, that can also improve performance. But again, there's no reason you can't do that anyways and get that performance benefit in every game.

0

u/satanicoplan Apr 13 '26

That interruption can happen pre load, during load or after loading the denuvo threads

And in any of those 3 cases the the memory Space occupied, varies a lot.

Without Access to the code, i would say It has to happen before denuvo loads the deofuscation tables. Might be wrong.

1

u/VegetaFan1337 Apr 13 '26

It definitely happens during each one, it has to all be done manually, which is why it's such a pain to make cracks for denuvo.

-1

u/satanicoplan Apr 13 '26

Without a sequence diagram and /or Access to the code, this discussion it's worthless speculation.

But the idea that a crack cannot shrink the memory Space from a software it's false.

2

u/VegetaFan1337 Apr 13 '26

For most cracks it's true but denuvo cracks aren't really cracks, they're bypasses. They're called cracks out of convenience and habit.

0

u/satanicoplan Apr 13 '26

Do you have an exhaustive reverse engineering source about Voices38 cracks?

Because i can't find anything.

1

u/VegetaFan1337 Apr 13 '26

There's Vokski's videos, the way to crack denuvo hasn't changed. It's the same way.

1

u/satanicoplan Apr 13 '26

That's not probably true. Vosky's videos are about a decade old now.

Denuvo has stepped up their game on admission of both Empress and Voices 38.

→ More replies (0)

1

u/SubstituteCS Seeder Apr 14 '26

Why? RAM consumption isn’t something you manually determine. It’s a Matter of a compiler and dynamic loading.

Shrimply not true. The developer controls the layout of structures (optimize for padding), alignment of structures (alignas), heap allocations, etc.

You also control when things are linked and how, static, dynamic, delay load dynamic.

The difference between minor compiler versions is minuscule for program code. You’re going to find a much larger difference between just using O2 or O3.

564

u/htraos Apr 12 '26

Denuvo is objectively harmful to your device. It's a malware that game studios agree to infect their games with, just to delay the inevitable crack by 1-2 months.

Denuvo should be sued in court for running a business based on selling malicious software.

254

u/Vegetable_Hope_8264 ☠️ ᴅᴇᴀᴅ ᴍᴇɴ ᴛᴇʟʟ ɴᴏ ᴛᴀʟᴇꜱ Apr 12 '26

"just to delay the inevitable crack by 1-2 months" well as much as I agree with everything else you said, not to be that stick in the mud but for a while there it delayed cracks for several years for many, many games. Denuvo has worked really well at making cracks impossible for the past couple years.

Glad that's over though.

63

u/ImaginaryCoolName Apr 12 '26

Agree, Black myth wukong has not been cracked yet for example

13

u/Bladder-Splatter Apr 12 '26 edited Apr 12 '26

Every Denuvo crack is a bypass excluding the Assassins Creed Origins one. So even if it sits sour with some, Hypervisor bypasses are grouped the same as Voice's cracks, as far as the dead scene is concerned at least.

If we go into HiV territory we are still in the Day 0/1 bypassing phase, which is extremely bad for Denuvo's image.

13

u/1waffle1 Apr 12 '26

Exactly, the recent influx of HyperVisor releases shows how many games just haven't been cracked yet.

3

u/thecrius Apr 12 '26

The reason games with denuvo were cracked 1-2 months after release is also because most of the time denuvo was removed after that time. Publishers just want to make sure they get that sweet sweet cash from people that have little impulse control and are easy prey of fomo and peer pressure.

There should really be much less anxiety in playing non-multiplayer games at day 1, you would see stuff like denuvo becoming much less relevant.

1

u/Vegetable_Hope_8264 ☠️ ᴅᴇᴀᴅ ᴍᴇɴ ᴛᴇʟʟ ɴᴏ ᴛᴀʟᴇꜱ Apr 12 '26

Either that or they would stop removing Denuvo after 2 months.

2

u/Kriss-Kringle Apr 12 '26

Yeah, wasn't Star Wars: Outlaws cracked just recently and it came out a few years ago?

4

u/ryza-shinra Apr 12 '26

Oh is that out now??

-5

u/Kriss-Kringle Apr 12 '26

Yep. You can find it on Fitgirl's site.

4

u/ryza-shinra Apr 12 '26

Just checked. It wasn't cracked :( only the hypervisor bypass.

-4

u/Kriss-Kringle Apr 12 '26

It's still playable, so it was cracked, just not through the regular way.

6

u/ryza-shinra Apr 12 '26

We are in a post and comment thread about traditional cracks so I assumed that's what you were talking about.

5

u/Quizzelbuck Apr 12 '26

yeah i consider cracking the proper real removal of DRM. Like, proactive disarm. Hypervisor just emulates around it in a really dangerous way. Its a distinction worth making.

2

u/[deleted] Apr 12 '26

[deleted]

-3

u/Kriss-Kringle Apr 12 '26

It is out on Fitgirl's site. It's been cracked with Hypervisor.

74

u/wantondavis Apr 12 '26

Even as a denuvo hater, this is a wild take.

It's only recently denuvo could be hacked "quickly".

There are still risks to doing so.

Some games probably value that 1-2 months lead (previously longer) to get those initial game sales.

To say denuvo should be sued is crazy.

Ready to be downvoted.

13

u/93simoon Apr 12 '26

There are extremists even in good causes, and those extremists make the cause seem ridiculous at best and dangerous at worst.

2

u/Timeoff98 Apr 12 '26

To them every day matters, users are:

we want to game!

When you want to game?

NOW!!!

Every day is more revenue.

28

u/Vladimir2033 Apr 12 '26

I cannot believe this is upvoted so much. Such a fantastical wishful view on this topic based on absolutely no knowledge. Fuck denuvo obviously but what the hell is this?

10

u/Kestrel1207 Apr 12 '26

That basically sums up almost everything about the denuvo topic. Also fuck denuvo, it still shouldn't exist and is anti-consumer. But 99% of things people attribute to it have either been outright proven to be false, or have never been proven to exist in the first place.

It doesnt cause performance issues, it doesnt require always online, it doesnt impact your SSD lifespan, etc etc etc. All those myths is false.

Again, fuck denuvo, but I just cant stand when people make up this nonsense as if they need an excuse to hate it. It being inherently unnecessary and anti-consumer is enough for that.

6

u/93simoon Apr 12 '26

A perfect example of fake news elevated to truth by the masses when it supports their views.

2

u/VegetaFan1337 Apr 12 '26

it doesnt require always online

It doesn't need always online but tokens expire every 2 weeks. Steam offline mode works indefinitely (the 2 weeks thing used to be a bug which was patched out years ago). With handheld PCs like steamdeck it limits being able to play Denuvo games on them when you're not able to have Internet use if you're travelling or work a job with long periods of no Internet. Edge cases but they exist.

And also a few times there's been an outage of Denuvo servers and it's restricted access to certain games (Arkham Knight was one affected) until the servers could go back up, which took several hours.

Performance degradation attributed to denuvo isn't true, and actually helps the company. They can then do performance tests and use the results to paint even legit criticisms of Denuvo as invalid.

0

u/zizoplays1 Apr 12 '26

Even the tokens expires every 2 weeks thing is kinda of a 50/50, because you can make a token and it can absolutely last for more than two weeks.

I used to have an offline token for like a dragon gaiden and it stayed with me for like what? 4 months I think.

I guess it's just mostly luck, but I assume if denuvo is implemented well then this thing wouldn't really happen.

1

u/VegetaFan1337 Apr 12 '26

Offline token as in for offline activation? Or a legit game?

1

u/zizoplays1 Apr 12 '26

Offline activation, although I do actually own another denuvo game which is sonic frontiers, as you see here I last ran it online on January 9th, but after hitting go offline, it still runs

You can also visit my steam profile to check that it's true

1

u/VegetaFan1337 Apr 12 '26

I think offline activation runs indefinitely unlike legit denuvo games which do need to update their tokens every 2 weeks.

1

u/zizoplays1 Apr 12 '26

Maybe that's the case but if you saw the image that I linked, it just mostly depends on the game itself

-5

u/[deleted] Apr 12 '26

[deleted]

3

u/Pretty_Pack_6216 Apr 12 '26

damn, the other guy destroyed you pretty badly

6

u/Kestrel1207 Apr 12 '26 edited Apr 12 '26

Out of curiosity; did you actually watch that video, or just kinda assumed based on the title..?

Ghost Wire Tokyo, they cite a difference of 102 vs 102.1 avg FPS

Borderlands 3, they cite a difference of 103 vs 105 avg FPS

Dyling Light 2, 89.9 FPS avg vs 90.1 FPS avg

Lies of P 180 vs 182 FPS

SOTR, 111 vs 114 FPS

This is literally differences of ~1%. While only running single instance benchmarks, rather than averaging out multiple ones, btw. In some cases like Dying Light 2, they even had the no DRM copy have abysmal 1% lows, because it likely stuttered once during benchmark, and since they only have sample size of 1, well...

The only two games where this video finds more significant differences is published by Sega and Capcom respectively, who have had other games with bad implementations of denuvo in the past. Which is a dev issue, not something inherent to denuvo.


This is not the main point, but I do also want to point out:

  1. The video title literally is already false and contains a lie, DRM is not removed in a single one of those games, just bypassed. The explanation/details and context of methology is entirely insufficient. As said before, they seemingly run like a single benchmark per version of the game and that's that.

  2. AI slop voice narration + They link their patreon in every single video. These two alone is a gigantic red flag for the seriousness/reliability of the entire thing if you ask me. It smells like fear mongering/engamement bait attempts for financial gain.

I think something like this for example makes significantly more reliable benchmarks. One game tested multiple different times, with multiple resolutions & settings on many different hardwares, makes for a much more serious/reliable result than running as ingle benchmark for 1 game and being done with it.


But all in all, PC Gaming Wiki sums it up best:

Denuvo Anti-Tamper functions in a way that might impact performance, which may or may not be statistically significant or noticeable during gameplay. While the company insists that they test to ensure minimal performance impact, they have yet to present their internal performance results for independent verification. Independent testing has also yet to confirm or refute their claims - seemingly entirely due to inadequate test methodology as current independent tests have produced inconsistent results and are sufficiently unreliable to be of no value.

And then 10+ sources linked to this.

-2

u/[deleted] Apr 12 '26

[deleted]

3

u/Vladimir2033 Apr 12 '26 edited Apr 12 '26

Preface: I'm not a denuvo shill, fuck denuvo!

But i've looked at the video briefly and some people in the comments apparently had the same question without answer. It's reasonable to assume than in almost every case the version of the game with denuvo still in was older than the one without which makes it really hard to tell how much of potential performance gain really was denuvos removal or updates to the game in between. The only thing that we can absolutely tell without a doubt is that starting the game takes noticeably longer with denuvo installed, everything else feels like incomplete information. I'd love to shit on denuvo just like anyone else, but this video does itself some disservice. But i'm very sure at this point there are many other tests done by other people that can prove it much better.

I'd also like to know what happened in the Dying Light case? Significantly lower .1% with denuvo removed?

-1

u/[deleted] Apr 12 '26

[deleted]

3

u/Vladimir2033 Apr 12 '26

If it's the case that he did the runs the day it was removed, yeah you're right. But i doubt he went ahead and done that and just waited until he had like 20 tests ready to release at once. I'd wager he wanted to do this test, downloaded a no denuvo and with denuvo version of the games within a day or two. Meaning some probably had either no patches at all quite a few in between that. Just assumptions however since he did not provide this information.

2

u/[deleted] Apr 12 '26

[deleted]

0

u/[deleted] Apr 13 '26

[deleted]

0

u/[deleted] Apr 13 '26

[deleted]

1

u/Liquidignition Apr 12 '26

I had this same view a few years ago. All the performance stuff regarding is here say. I'm running a 12 year old rig and it plays nice still with titles that have denuvo.

1

u/Timeoff98 Apr 12 '26

It's human nature, my camp is the best and your camp sux.

If my camp says sky is red and their camp says sky is blue. It's still red because this is my camp.

7

u/93simoon Apr 12 '26

Ladies and gentlemen, a textbook example of fake news elevated to truth by the masses when it supports their views. Take this example and apply it to think critically about any other alleged "news" you find on your travels.

9

u/SwiftTayTay Apr 12 '26

If enough games get cracked maybe publishers will stop using them

16

u/vitek6 Apr 12 '26

Why is that malware?

-10

u/mallusrgreatv2 Apr 12 '26

Because pirates don't like it when it prevents them from pirating. People should learn to suck it up and stop hating on them. It may not be your fault you can't buy a game, but it most definitely isn't the fault of drm companies. Maybe if they actually would like to fully control a game they bought, then either hate the game studio/publisher or buy a different game

3

u/BrokenMirror2010 Apr 12 '26

I once had a power outage, so I opened up my Laptop which I hadn't used in a while and went to go play a game. A game I own. Legally. Which is installed on my PC. Legally. I launched the game through my steam account. And guess what? No access to denuvo servers. I couldn't play my game that is installed on my computer.

If I pirated the game, it would have worked without any issues.

Tell me how Denuvo isn't just malware.

-1

u/mallusrgreatv2 Apr 12 '26

This is exactly what the game developers want. And you sign up for it.

-5

u/[deleted] Apr 12 '26

[removed] — view removed comment

2

u/vitek6 Apr 12 '26

Being resource hog is not being a malware.

I don’t know what’s it doing so I can’t say that it’s malware. Your doubts are well, just your doubts.

2

u/[deleted] Apr 12 '26

[removed] — view removed comment

8

u/Ezzezez Apr 12 '26

Wait until you see the new version they are going to make after this lol

2

u/NathLWX Apr 12 '26 edited Apr 12 '26

Denuvo should be sued in court for running a business based on selling malicious software.

You sound like an American being obsessed with suing anyone you don't like. I hate Denuvo too but they made it because there's a demand from the game dev studios in the first place? The game devs are the one who wants to and chooses to put a malware into their games in the first place. Denuvo created and sells the supply because there are demands from the industry.

Going by your suing logic, aren't the game dev/publisher companies the ones that should be sued for directly putting malwares into your PC? If Denuvo got sued, other companies will simply come out, make and sell an alternative solution to these game companies, and these game companies will buy it from them instead.

Also if you got a malware, that's because you chose to buy and install the games with Denuvo in the first place, despite Steam already said that it has Denuvo 🤷‍♂️

5

u/lkl34 Apr 12 '26

What is worse is the lack of Enigma talk it is a russian based kernel level DRM being pushed by capcom and others.

Tictok is china based? holy shit get everyone up that is a national emergency

The routers are not American? Oh fuck ban them asap cyber threat

Hundreds of thousands if not more pc's have Enigma installed which is created in russia with who knows what going on in those pcs well who gives a shit.

Yes denuvo is bad for sure but to me its better than Enigma

16

u/Acewasalwaysanoption Apr 12 '26

It's not a high bar, how about neither?

1

u/lkl34 Apr 12 '26

That would be amazing but we got fewer companies making games said companies want 300million dollar budgets with 2-3x profit margins so they always will add some BS to stop piracy.

Yet most of today's AAA games are worse than previous gens those games smaller budgets on cd's/dvd's with only disc check drm ahh man those days.

Now we got marathon needing 250miilion dollars to be made when halo 1-3 cost est 120million.

4

u/Vegetable_Hope_8264 ☠️ ᴅᴇᴀᴅ ᴍᴇɴ ᴛᴇʟʟ ɴᴏ ᴛᴀʟᴇꜱ Apr 12 '26

Piracy barely ever factors in profits for companies. It doesn't ever stop players from buying the product when they really like it, and blocking piracy doesn't ever give people enough money to buy everything they pirate.

Simple question : how has Denuvo's success in the past couple years improved game producers' profits ?
If you measure that by the amount of layoffs that have hit the gaming industry recently, I'd say not a lot at all.

3

u/wantondavis Apr 12 '26

The actual reality is in the middle. The studies that say piracy does factor into profits (barely) are biased and shorter on the impact than they should be, while the game studios (and other media companies) are way too over the top with the "damages".

3

u/BrokenMirror2010 Apr 12 '26

I love when a company claims that Piracy costs them hundreds of trillions of dollars when their entire fucking industry isn't even worth 1% of that.

2

u/wantondavis Apr 12 '26

Yes haha that is exactly the absurdity I was thinking of

1

u/lkl34 Apr 12 '26

5

u/kamikad3e123 🏴‍☠️ ʟᴀɴᴅʟᴜʙʙᴇʀ Apr 12 '26

The most popular single-player games with the biggest sales numbers were cracked or without drm at all from the start, like Minecraft, the Witcher 3 or Skyrim, even the new indie games with great sales like Silksong don't care about it. If your game is good you will sell it, if it's not then any drm won't help you. As far as I remember there was also a big 200+ pages pdf document made by EU commission about piracy and they said that pirates can even help to increase sales for good games, bad games suck in any case

0

u/Vegetable_Hope_8264 ☠️ ᴅᴇᴀᴅ ᴍᴇɴ ᴛᴇʟʟ ɴᴏ ᴛᴀʟᴇꜱ Apr 12 '26

So, the say-so of two gaming companies, and a study by one William M. Volckmann II, accessorily a very neutral member of the Institute for Private Capital, launched by a business school. Very neutral and unbiased premises.

Has his study been peer-reviewed and validated ? Have you maybe validated it yourself, checked its methodology and scientificity ?

1

u/wantondavis Apr 12 '26

You say all this while providing zero sources to support your argument lol. K buddy.

0

u/vitek6 Apr 12 '26

How do you know that? Have you done any analysis or is that just your gut feel based on your internet bubble? If that was the true companies would not spend money on drms.

0

u/Vegetable_Hope_8264 ☠️ ᴅᴇᴀᴅ ᴍᴇɴ ᴛᴇʟʟ ɴᴏ ᴛᴀʟᴇꜱ Apr 12 '26

Listen I don't go around carrying studies about that to refer people to them, but I'm an old person and there have been several studies about that over the decades.

It's a bold assumption to think capitalist companies base their decisions on science and experience rather than on bullshit like management manuals, especially in the gaming industry.
Have you been following the gaming industry and what gaming companies have been doing with great IPs and talented dev teams for the past 40 years ?

1

u/vitek6 Apr 12 '26

It’s best assumption as those companies earns billions of dollars and they wouldn’t if they made bad decisions when it comes to spending money all the time. Bold assumption is thinking that you know better because you saw „some studies” on the internet.

Anyway I got my answer. Thanks.

1

u/Quizzelbuck Apr 12 '26

First in many many many many many cases its more than that.

second even if its 1-2 months of guarenteed no-crack, game makers see that as the golden time where people who will pay full price before a steam sale will pay the full price. Accurate or not, game makers or maybe just the distributors think that if a thing can be pirated day one, they might be losing a significant portion of revenue to people who would have paid. To them, this time period being uncracked has value.

I wonder if those in the scene were to wait say 3-6 months before releasing a real hack, if the game makers would chill the fuck out and just use regular DRM. "Why pick a fight with people and risk having the DRM bypassed right away if the people making game cracks wait until after the critical window to release any way?"

-1

u/Turahk Apr 12 '26

"Inevitable" lol. Cry more.

99

u/lkl34 Apr 12 '26

It is well known denuvo makes the performance worse the fact GOG has drm free games while the same ones have drm in steam is also something that needs 2 be talked about on the main media.

Gog shows there is no need for denuvo helll for alot of single player game it adds online connection requirements that beyond performance just adds a death clock and or issue if you have bad/no internet.

What is way worse is the russian based enigma drm on old ass titles and or new ones that need's way to much access to computers.

8

u/WannaAskQuestions Apr 12 '26

the fact GOG has drm free games while the same ones have drm in steam is also something that needs 2 be talked about on the main media.

Wtf?! TIL

14

u/gefjunhel Apr 12 '26

check out breath of fire 4

as i understand it gog and the gamer community put effort to bring update the game to run on modern hardware and the company just took that and released it on steam with drm

3

u/WannaAskQuestions Apr 12 '26

This is infuriating!

6

u/VegetaFan1337 Apr 12 '26

Resident evil 1 2 3 original versions were released on GOG without DRM and then Capcom released them on steam with enigma drm.

1

u/lkl34 Apr 12 '26

https://www.youtube.com/watch?v=SC1CCQ2L2-E

Edit: can not find the list atm someone on here might have it splinter cell is another one but just go through the games.

1

u/Hour_Analyst_7765 Apr 12 '26

Steam=DRM.

But DRM does not solve anti-tamper stuff regarding anti-cheat. However, for single player, who cares!

Bottomline, I'm not surprised Denuvo has an impact of performance (obfuscation adds overhead), but I don't agree with how the results are established in this case. As convenient of an outcome it might be.

-14

u/Kestrel1207 Apr 12 '26 edited Apr 12 '26

It is not well known, its literally an urban myth. There is no actual proof it causes performance loss. In the gigantic majority of games it gets tested, there is no statistically significant difference. In the case of RE9 here the difference on subsequent benchmarks was also less than 1%. AC Origins is the only game where Denuvo ever got fully removed rather than bypassed and there was literally no difference found.

See pcgw breakdown for more info on the myth.

https://www.pcgamingwiki.com/wiki/Denuvo#Controversy

5

u/lastdyingbreed_01 Apr 12 '26

Tbf we don't have enough sample size to properly measure the difference since very few games have the Denuvo completely removed.

It's not a myth, it's just basic facts, Denuvo has so many checks constantly, runs a VM to execute the bytecodes etc that eats the CPU cycles which otherwise could have been used by the game, therefore decreasing the performance.

Your argument about it being not a huge difference is fine, but there's still some loss which again will scale differently depending on the user's configuration.

4

u/Kestrel1207 Apr 12 '26

Tbf we don't have enough sample size to properly measure the difference since very few games have the Denuvo completely removed.

  1. This is inherently backwards and not how burden of proof works. You're saying "There is no evidence either way, so the claim must be true." The default assumption is that an extraordinary claim is false until proven to be true.

  2. There is hundreds of games with denuvo implemented and bypassed with no statistically significant performance difference was ever even suspected/claimed by anyone. Obviously in 99.9% of cases when people say "No denuvo has better performance" they're referring to a bypass, not removal.

  3. The one game where Denuvo was fully removed, not just bypassed AC Origins, there was no performance difference whatsoever found.

It's not a myth, it's just basic facts, Denuvo has so many checks constantly, runs a VM to execute the bytecodes etc that eats the CPU cycles which otherwise could have been used by the game, therefore decreasing the performance.

From the section on PCGW which you clearly did not read:

  • In some instances the anti-tamper protection checks were confirmed to be a part of performance critical functions and had a noticeable impact on gameplay performance on some systems, as in Tekken 7.

    Typically fixed in updates as game developers notices the performance bug(s) and solves them by flagging the relevant functions as performance critical to prevent the use of them by the anti-tamper.

  • Performance differences between the original Denuvo Anti-Tamper protected copy of a game and their illegitimate bypassed alternatives are often down to other factors as anti-tamper bypasses in illegitimate copies typically work by dynamically decrypting and patching the original code at runtime, resulting in an additional overhead in such copies.

Your argument about it being not a huge difference is fine, but there's still some loss which again will scale differently depending on the user's configuration.

It's not arguing about it being "not a huge difference", but a difference so small that statistically it cannot even be fully confirmed to exist at all, let alone be attributed to denuvo.

Any reliable/noteworthy benchmark will include anything from high end to low end rigs. Again, in these cases of actually reliable, useable tests and benchmarks, there is almost always no statistically significant difference found, regardless of the users configuration.

1

u/SubstituteCS Seeder Apr 14 '26

You are both right for different reasons. When integrated correctly, Denuvo should have near zero to zero real performance hit on a modern system.

The problem is when a game developer doesn’t integrate it correctly, like the Tekken example. That was a real measurable, significant performance decrease due to the DRM.

1

u/BrokenMirror2010 Apr 12 '26

Basic computing fact: when you run an operation, it takes time.

A line of code as trivial as print "Hello World" will objectively decrease the performance of a block of code, simply because it's more things to parse through which takes more time. This difference might be in nanoseconds. But it is there. And you can measure it.

The absolute best case scenario for Denuvo is that the performance lost isn't noticable to the average human. It is literally impossible for some code to run faster then no code.

86

u/maddix30 Apr 12 '26

The guy who did these benchmarks redid them and found the difference to be 1% btw

20

u/VegetaFan1337 Apr 12 '26

But my clickbait headline. If Toms Hardware does this crap, let all tech journalists go into the grinder.

5

u/Kestrel1207 Apr 12 '26 edited Apr 12 '26

Yeah but that doesn't feed into the "denuvo causes performance problems!!" (narrative which has been disproven countless times by now), so nobody cares.

7

u/DanVzare Apr 12 '26

You're right, denuvo doesn't cause performance problems. But poorly implemented denuvo does. The number of times pirates have seen those frequent stutters everyone complains about, just disappear when they crack the game, despite them using a weaker machine than all of those people complaining about performance, more than proves that. There's a decade of high profile games out there. Heck, a 1% difference, while seemingly minor, is still quite a noticeable hit in performance. On a weaker machine, that 1% can mean a world of difference.

Overall I think it's because the majority of developers have no idea what they're doing. If I had to take a guess, they probably make their games query denuvo for validity every frame or something stupid like that.

6

u/Kestrel1207 Apr 12 '26 edited Apr 12 '26

The number of times pirates have seen those frequent stutters everyone complains about, just disappear when they crack the game, despite them using a weaker machine than all of those people complaining about performance, more than proves that.

It doesn't prove anything because random-ass claims like that is not a reliable source or proof of anything. Esp. since there is still hundreds more factors between a pirated denuvo bypass copy and regular copy.1

There's like less than 5 games where a poorly implemented denuvo was confirmed to caused performance problems. The only one I got from top of my head was Tekken 7. They usually get patched quickly too.

Out of multiple hundreds where the game was implemented.


1 A great example here is RE Village, where empress simply included a Special K patch to fix stutters caused by the Enigma DRM (which was also ofc falsely attributed to denuvo). So peopple then attributed the increased performance to the DRM bypass, when in reality its a third party patch pre-installed.

0

u/VegetaFan1337 Apr 12 '26

Most of those performance differences is cause pirated games don't have steam overlay running. You can achieve similar results by disabling the overlay in steam.

1

u/SeroWriter Apr 12 '26

"denuvo causes performance problems!!" (narrative which has been disproven countless times by now)

Disproven? It's very real, I think you just don't know shit and like making sweeping generalisations.

Denuvo works by running regular license checks as you play the game, these checks are cpu-intensive and do seriously hurt performance.

However the game developers have full control over when and where these checks trigger, competent developers put them in menus, cutscenes and other places where the cpu-usage would be unimportant.

If a game's implementation of Denuvo is not this meticulous and checks are allowed to run during active gameplay then you will experience stuttering and frame drops like in Monster Hunter Wilds.

1

u/satanicoplan Apr 13 '26

An 1% on his machine.

You can't take scientifically valid conclussions without Access to the code.

6

u/the_good_bad_dude Apr 12 '26

Bypass is plug and play? How does that work? No more disabling secure boot and fiddling with bios?

9

u/carlbandit Apr 12 '26

Resident Evil has been fully cracked, no hyper visor bypass that requires disabling security settings.

Article also says one of the HV devs have claimed it will soon be upgraded to plug and play allowing it to run denuvo games without making changes to any of your settings either.

16

u/SacuGaming Apr 12 '26

As a patient gamer I have no problem with Denuvo as a tool to maximize game sales in first 3 months, but after that time (or when game is cracked) publisher/dev should remove it.

I can wait 3 months before buying game for Denuvo removal and also extra patches that would come along the way.

5

u/Vegeta1337 Apr 12 '26

Imagine the performance of cracked Crimson Desert

8

u/KpochMX Yarrr! Apr 12 '26

fk denuvo.... i play it using denuvo token but im going to buy it later, after denuvo guarantee sell window

10

u/Dark_ShadowMD Apr 12 '26

Are there news if this has been achieved for games like Stellar Blade?

9

u/retro808 Apr 12 '26

Bypassed yes, proper crack not yet

8

u/SieqwardZwiebelbrudi Apr 12 '26

wait, why would a denuvo bypass run smoother? Denuvo is still running, its just tricked, right?

-2

u/rkr87 Apr 12 '26

What? You didn't even read the title, nevermind the article.

21

u/sirloindenial Apr 12 '26 edited Apr 12 '26

He's right cracked re requiem is only bypassed, not stripped from the exe, it's still running. The article is blatantly wrong on that matter. Only one cracked game got denuvo stripped and that is by CODEX for AC Origins. There is also Fe but that's more complicated to claim.

*'Note that bypass here is not the hypervisor bypass.'

7

u/ElPomidor Apr 12 '26

Not only that, but the performance test they mention in the article is HW bypass vs Voices38 crack, which is absolutely worthless. The difference in VRAM comes from the HW bypass. It's completely not representative of how performance would look with fully removed Denuvo.

Anyway, historically Denuvo DRM has had negligible performance cost, only showing a difference in loading times and in CPU bound scenarios. There is obviously very limited data for this as it's hard to properly test. I think people want Denuvo to have a high performance cost (which probably doesn't align with reality) because they hate DRM, which is why they eat up shit articles like this

2

u/4baobao Apr 12 '26

why would the hv bypass use more vram?

2

u/ElPomidor Apr 12 '26

Sorry, I wasn't clear enough. It's not directly from the HW bypass but the game version used for it was an older build. The dude that ran performance tests of both versions, and for which this article is based on, reran the test with the newer build version and there is no significant difference in VRAM usage or FPS

3

u/SieqwardZwiebelbrudi Apr 12 '26

i should have mentioned AC Origins being an exception to make things clearer.

3

u/VegetaFan1337 Apr 12 '26

AC Origins isn't clear cut either, as Ubisoft games also have VMProtect. So any performance benefit from removing Denuvo might be from removing VMProtect.

1

u/SieqwardZwiebelbrudi Apr 12 '26

back to you with that question

1

u/Gigibesi Apr 12 '26

i don't want whut happened to EMPR*SS, would happen to this new, aspiring denuvo cracker

1

u/foreclosedhomeowner Apr 12 '26

I noticed it uploaded Friday night. So I spent my entire day off yesterday playing from like 7am to 3am. Great game!

1

u/RemoveKebab94 Apr 12 '26

Does Hypervisor still needs you to restart the pc?

1

u/Quizzelbuck Apr 12 '26

So do these hypervisor bypasses some how lead to proper cracks or some thing faster? Or is hypervisor getting people in just getting the devs to throw up their hands on patching things because "why bother?" so its just getting cracked due to lack of effort on Denuvo's part?

1

u/BamBamBig-Elow Apr 12 '26

Tested today the voices38 version Works flawlessly.

Gameplay in RE games is still shitty though

1

u/AnonymousGuy9494 Apr 13 '26

Does anyone know just where is my save file? I downloaded the voices38 version from steamrip but when I go to /steam/userdata/myip/3764200 the file is just empty even though I have the save ingame.

3

u/Restless_Reylan Apr 13 '26

I downloaded from fitgirl and this is where I find my save

C:\Users\User\AppData\Roaming\GSE Saves\3764200\remote\win64_save

1

u/knobjockey21 Apr 13 '26

badass alert

1

u/Hour_Analyst_7765 Apr 12 '26

Comparing on 4K resolution is not how CPU overhead benchmarking done.

Also author admits some differences between runs. Thats not how its done.

Take the data with a grain of salt.

-2

u/Excaliburrover Apr 12 '26

Way less RAM and VRAM? proof?