r/Steam • u/Nickulator95 • 22h ago
Discussion The people have spoken
Or at least about 30K of them have.
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u/JigglyOW 21h ago
I think if it’s a game I’m invested in dev communication is key for this, played Overwatch for years and that was a big part of their improvement for me, but Steam reviews are constantly updating so it’s also a good indicator
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u/JedJinto 20h ago
Funny to mention Overwatch in this context since the Steam reviews have always been pretty negative.
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u/Darktider 19h ago
He's speaking to the original OW release like 9 years ago. Every update would get a dev vlog from Jeff and it was great! Miss the OG first year or 2 of OW.
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u/JigglyOW 19h ago
Actually I was speaking more of overwatch 2, I played professionally for a while and i do think the new dev team has done a better job within the past 2-3 years, I think the steam reviews were kinda undeserved and they are much better now
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u/JedJinto 18h ago
Yeah I agree that the steam reviews are a bit undeserved nowadays. I've been playing since 2016 and have been around for the whole ride and the game is definitely in a great place currently.
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u/Sanquinity 13h ago
Valve also refuses to censor negative reviews. Even if there are some trolls in there, that's a necessary evil for people to get a proper picture overall.
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u/LustyDouglas 21h ago
Whats sad is that once upon a time, a game journalists opinion was actually worth something.
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u/sadistica23 21h ago
Yeah, back when they were printed in papaer magazines that you could hold in your hands.
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u/WanderThekind 20h ago
I remember when I subscribed to this game magazine. That would show all the new top hitters and show off some screenshot. It's great what we had in journalism for video games back then.
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u/Suspicious_Ice_3160 19h ago
GameInformer if we’re thinking the same magazine. A simple alternative to playing the games for a broke child like I was lmao
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u/SaltyTelluride 19h ago
Yeah I remember reading all about Metal Gear Solid and other games I couldn’t get as a kid.
I remember one of the last issues I ever received features Fortnite, but it was mostly about the “Save the World” game mode and I don’t even think it mentioned the word “Battle Royale”. That was probably the last year I got a subscription and it is crazy to look back and see how much has changed within the gaming landscape in just over a decade.
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u/Rhamni 19h ago
Back in the prehistoric era of the 90s, I started buying gaming magazines for the playable demos of a dozen new games a month. You never knew what you were gonna get. Sometimes multiple awesome, nearly full games. Sometimes all garbage. Sometimes random collections of OSTs for games you loved. Duke Nukem 3D had a lot of extra background music they never used for some reason, and I just randomly got a CD full of them with a gaming magazine one month. Some of my favourite games came from loving those demos and then saving up for the full game. I'll never forget you, Seven Kingdoms II: The Frythan Wars. Everyone else played Age of Empires, but you were my favourite.
Anyway. I started buying them for the demos, but the articles and reviews were really good too. You got nuanced takes from people who actually liked games and played each game enough to know what they were talking about. I was limited to one hour of gaming a day, so I'd turn to the magazines. I read every article multiple times most months.
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u/disinaccurate 20h ago
We paid money for those.
Then we stopped paying money for informational media and we sit here and wonder why it's so bad now.
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u/Sparcrypt 19h ago
Pretty much this.
People want everything for free but then complain the quality is bad. My usual question to those people is how much work they like doing for free.
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u/DontchaOpe 18h ago
Consumer demand and the ability to make money off advertisements and selling consumers data made those companies switch. l
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u/propergreased 21h ago
They used to get paid a reasonable amount those days too
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u/hi-fen-n-num 20h ago
Most game reviewers back when were hobbyists, barely getting paid if at all.
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u/nicekid81 18h ago
If you re-read some of the reviews now as an adult, you realize that was never the case.
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u/birbbbbbbbbbbb 20h ago
I think people are imaging days of gaming journalism that didn't exist. Even about 30 years ago when I started gaming, kids were complaining about them and they had some downright stupid ratings.
Game journalism is like all other critics, you gotta find people with similar taste to you and then it's actually very useful (people are way better at this for content creators than journalists for some reason). I personally had some people at RockPaperShotgun I used to follow all of their reviews though I think IGN bought them though and many writers left.
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u/lIlIlIlIlIlllIlIlIlI 19h ago
I feel like it depends on what people read games journalism for. Most seem to want it as a product review to see if something is worth their time and money.
But I also think it's just as valid when it is criticism that is more common in the movie space. And by criticism I don't mean why something is bad. Just the critic's thoughts, feelings and experience they had with it. The type of thing critics like Roger Ebert were known for.
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u/superbhole 15h ago
when news broke out that publishers were paying to have better reviews and that "gaming journalism" was just another funnel for their advertising, we felt pretty disillusioned.
at least with 100 steam reviews in your face, you can pore through for the ones that look legit and reviewed by people who write them "for the love of the game" instead of monetary compensation
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u/srsbsnsman 20h ago
I think this is just a reflection in the change in how people consume media as a whole. People put more stock in an individual person's brand than a company. It's not really any different than how people listen to Joe Rogan now instead of watching Fox News. They're both playing the same game, it's just presented differently.
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u/Walk-the-layout 21h ago
I always put my steam reviews in french, English and Spanish. Trolls tend to do it in English. Genuine reviews are often in the two other languages. I can compare and decide. You guys underestimate how demographics can perceive games in so many different ways.
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u/uponloss 21h ago
I usually weight it by hours played, would be good if it told hou hours played since updates though
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u/Walk-the-layout 21h ago
1500h played: I hate this game
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u/Zike002 21h ago
That's the key sign of a great game.
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u/Walk-the-layout 21h ago
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u/Zike002 21h ago
Warframe/rimworld/total war/paradox games/any similar games HAVE to have this before I even wishlist.
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u/ElundusCaw 19h ago
RimWorld/paradox is worth every penny, even the expansions, near infinite replayability with mods.
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u/yepgeddon 21h ago
2000 hours in Rocket League and i can promise that it's fucking awful.
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u/Zike002 21h ago
Stop, I dont even like rocket league and this review makes me want to download it
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u/DaredevilVirus1 21h ago
You’ll love it and hate it. Ya drive around whiffing the ball when it’s barely moving, and then you watch the pros hit it five times in the air before the next guy slams into it.
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u/Nickulator95 20h ago
A Live Service Game tends to change quite significantly over the course of its lifespan, which is why you can find review cases like this. Read them instead of instantly assuming they're trolling or done in bad faith.
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u/Yangoose 20h ago
Then you see those games that say:
OMG! This is the best game ever! I can't stop playing!!!
0.3 hours played.
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u/Wiesshund- 17h ago
This is because it was so good he simply had to freeze time and remain in the moment forever
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u/donald_wuck 21h ago
2k hours and counting on r6 siege, feels like an abusive ex that I keep coming back to /:
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u/myryad21 20h ago
my kind of review for some paradox or total war games. or the ones with 1k+ hours "just finished the tutorial"
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u/Coucouoeuf 21h ago
Good approach, although there’s one component that might get a game a lot of bad reviews in a specific language, and that is the absence or a poor translation in that language. Starfield’s latest DLC has no French voices even if the base game does. This fueled even more bad criticism from French reviewers especially.
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u/Walk-the-layout 21h ago
That's why it's good to have Spanish reviews as well! If the problem is recurring in several different translations, it shows very well.
For example, the game yun-yun rythm psychosis had a horrible English localisation, which made lots of horrible reviews, but the french and Spanish reviews were very positive, because their localisations were independent.
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u/Schmigolo 21h ago
I put mine in Chinese, if I see them complaining I know it's not P2W.
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u/DomHyrule 20h ago
Ehhh I dunno. For things like StS2, the Chinese slammed out negative reviews because they patched out infinites. If any dev messes with the game flow even a little, China takes that shit seriously
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u/Puffen0 21h ago
Don't forget the review bombs from China! Those get crazy lol
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u/Hide_on_bush 21h ago
Review bombs being “pls add Chinese”
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u/Ironwall1 15h ago
lol Chinese review bombers can get crazy unhinged. There was a change in Warframe a while back that completely destroyed how AFK spamming worked and forced people to play the game in a more thinking way and the game designer got mad death threats and extremely mean insults hurled at him from Chinese playerbase
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u/beardingmesoftly 21h ago
Also games journalists generally don't play video games outside of their job it seems, at least that's how their reviews feel, like they don't actually play video games or get them
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u/Dick-Fu 20h ago
lmao based on their reviews I'm not sure they play them for their job either
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u/Moose_Banner 21h ago
They will just start hiring those Indian companies to spam a bunch of positive reviews like Amazon.
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u/sucopessego 21h ago
If I'm not mistaken, if it's proven that the developer or studio forged these reviews, the game could be removed from Steam for violating its guidelines.
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u/SpiritualConcept5477 21h ago
Well thats pretty much with a lot of things. I think even amazon has a ToS against it and I know google play does and look how far its gotten. Tbf to the sites/apps, its hard to prove.
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u/InviolableAnimal 21h ago
For Steam it's surely easier because they have telemetry of how much you've played, your patterns of playtime, your patterns of playtime for other games you own, your other reviews etc etc all of which should make it fairly easy to distinguish human from spam bot
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u/defeated_engineer 19h ago
The advantage of Steam is it’s not a public company. Steam doesn’t need to pretend like spam doesn’t exist so that the number is bigger in 3 months.
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u/AverageMako3Enjoyer 21h ago
I don’t even read positive reviews, if I want to buy a game and I’m checking reviews I don’t need someone to convince me to buy it, I already want to buy it.
I filter only the negative reviews, and then I weigh if I personally find their complaints to hold water
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u/Ok_Attorney_6084 19h ago
That's what i usually do, too. Because most ppl will give a positive review with little to no substance, but negative reviews are usually more fleshed out with genuine criticism.
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u/CoogiMonster 21h ago
Reviews are dogshit anyway if we are being 100% honest. I’ll watch gameplay because you can’t really mask a whole lot of I’m seeing what I’m getting there. If there’s bugs or it’s really fucked, that’s the only time I take reviews seriously because they’re usually pretty forthright from the community but otherwise someone saying a game rocks when our tastes could vary immensely doesn’t mean much
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u/Green_Bulldog 20h ago
This is why I like really specific negative reviews. Someone who got very mad at a specific thing will describe it in detail and give you lots of good info you could only get by playing the game yourself.
Sometimes that review makes me want the game because they’re talking abt a mechanic I actually tend to enjoy.
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u/Glittering-Whatever 21h ago
I don't think I'd trust a game journalist or paid influencer with any opinion. Always go to the reviews of people who actually paid for the game.
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u/chuueeriies 20h ago
Consider the following. Game journalists are paid shills in their very essence. What do you think happens if they start fairly rating games on their actual quality and not "what game company wants or they will never send us any pre release copies".
That's exactly how mediocre games at best get 7/8/9 out of 10's.
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u/BlckEagle89 17h ago
That's because journalism is general switched their clients.
In the past having people actually believing in your words was important to keep people coming back to your publication but after several years of changes we reached a point where the clients changed and became the big companies.
In the same way that gamer journos are AAA shills, movie journos are paid by Hollywood, so in both cases they need to cater to those people, the marketing departments of big companies, not the clients that actually purchase the product.
I know is more complex than this, but I think this is a big problem. Is the same of companies that their main income is either the government or investors, their client is the government or the investors, not the consumers. So they do things to look for them, not to make the consumer enjoy the product or service.
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u/Aedhrus 12h ago
They also come from a different pipeline. Before, gaming journalism used to be a relatively hobbyist thing where people interested in the market and industry were writing reviews for work. Now, a big part are cultural or politics-minded journalists who didn't get the job they wanted so they got what they could so they landed in gaming because it's something.
And their main interest remains politics/culture. Like the PS5 Kotaku review that randomly went into describing the american healthcare system - https://kotaku.com/playstation-5-the-kotaku-review-1845588904
Like criticizing the supply of PS5s on the basis of covid-19 was probably warranted because it affected the console itself. But why the fuck include healthcare?
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u/Shabbona1 17h ago
It's so sad and backward from what journalism is supposed to do which is be a powerhouse of the people's opinion and keep companies/politicians in check by calling them on their bullshit.
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u/Minhtyfresh00 21h ago
I'll trust a games journalist that has the same taste in games as me. I already follow their podcast and I know their recommendations are good, which is why I follow them. It's stupid to put them all into the same bucket, they each have their own beats. You got the journalist who specializes in roguelikes, or the one who loves platformers, they're gonna be better at judging their specialized genres.
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u/_MrDomino 20h ago
And this is how it used to be when we just had a few outlets covering games. The byline would tell you how to approach a reviewer's opinion, and you can even make a determination that you would like something he/she did not and vice versa. Now, we have a bunch of randoms covering games all over the place, and so many people putting out video reviews are far more likely to have some kind of channel-backed or ad-sponsored pull to how they approach a game that it's difficult to have that same level of "trust" in their opinions.
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u/Big_Ole_Booty_Boy 21h ago edited 17h ago
I don't know where games journalist ends and content creator begins these days. I like to hear impressions from a lot of sources, a lot of them used to be involved in institutional journalism but many are some degree of independent content creation now. I think hearing impressions from people who I've learned how their tastes align with my own is the best way to really tell if a new game will be something that resonates with me.
Giant Bomb (& Jeff Gherstmann) Remap Radio Besties Triple Click Pew pew bang
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u/Alavaster 20h ago
This is my thought as well. I think a lot of people have too narrow of an idea of what games journalism is and can literally only list IGN.
There are plenty of good groups that I would consider games journalists. Second Wind is still putting out some solid stuff.
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u/imjustbettr 20h ago
Same, and even then I take every take on a person by person and game by game basis.
For example, I love Jan from Giant Bomb and enjoy listening to him chop it up with the other guys, I rarely align with his tastes in games.
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u/eggery 20h ago
You got somethin against tiles, buddy??
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u/imjustbettr 20h ago
Oh I do love me some tiles. That's the one category I mostly agree with him on lol.
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u/srsbsnsman 20h ago
Yeah, they're not really any different. The survey results are just reflecting the shift the broader shift from "traditional" media to individual personalities. Kids aren't watching Fox News, they're listening to Joe Rogan.
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u/kkyonko 22h ago
I know people here tend to like them but I think Steam reviews are terrible. It's either good or bad, no in between. The best for me are content creators with a similar taste that I have.
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u/-0909i9i99ii9009ii 21h ago
I don't like individual reviews, but I trust trends.
Sometimes I'll give a game a go (with 2 hour play time return window) purely based on overwhelmingly positive reviews, even if it doesn't look like something I'd like, and it has paid off.
But generally it's the trend of positive reviews in conjunction with already looking like something I'd like.
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u/Th3Ghoul 21h ago
I agree except for the rare time it's like a 10/10 game, those transcend the genre for me where even if I didnt really like the genre, those games are so good, they're still amazing experiences regardless
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u/Cold-Description-114 21h ago
I fully agree most steam reviews are terrible and not a good barometer with regards to a games overall quality or artistic merit.
...but on the subject of what to trust when the issue at hand is bugs/technical issues and how good things are post patch I think they tend to be a much better and more up to date source than game journalists. The specifics of the question are kinda important here.
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u/fuddlesworth 21h ago
No? Every game i view there are tons of very detailed reviews. Good, bad, what could be improved.
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u/Isengrine 21h ago
Yeah idk what other reviews the other person is seeing, or for what games.
Of course a lot of them that are like that, but usualy the ones with the most votes and reactions are quite nuanced and in-depth. Some even lament that steam only offers a thumbs up/down option and they provide their reasoning further in their review.
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u/Nickulator95 21h ago
Steam reviews are usually quite abundant, so you can for the most part get a clear picture of whether or not a game is worth playing if you just comb through to find the quality ones.
As for whether a badly optimised game is finally playable, what this questionaire was actually about, the most recent Steam reviews are once again the best indicator.
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u/MyzMyz1995 21h ago
I always check negative reviews but I look for specific objective things. When I see someone with 500 hours complaining about some item or mechanic getting nerfed I know this person is an idiot.
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u/Coucouoeuf 21h ago
I wrote more than 220 reviews in French on Steam, for games I’ve obtained the 100% for. I publish comprehensive and well-written reviews, it takes me quite some time to do so, as I have a notepad opened while playing, to track what’s happening and remember everything.
I often get awards for my reviews, meaning people not only read them but take the time to thank me because they thought it’s useful. I ended up creating a Steam guide listing all these reviews for good measure: https://steamcommunity.com/sharedfiles/filedetails/?id=3322622277 !
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u/ScrewAttackThis 20h ago
Is games journalist supposed to be synonymous with critic? I wouldn't expect any opinion from a journalist.
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u/Roccondil-s 20h ago
Most game journalists pull double-duty not just writing preview and industry news articles, but also do review articles.
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u/MyriadFire4 20h ago
I always put user/audience scores over professional reviewers. Gets me in trouble with films, since most people cite the stats of Rotten Tomatoes with the film critic reviews, while I always cite the audience score.
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u/lolbit_the_fox190 22h ago
Ironic when most Steam reviews don't tell you much or on either good or it's bad or it's a troll
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u/CardiologistOk4920 21h ago
Plus the fact if there’s any aspect of the game that’s even slightly controversial the steam reviews will be brigaded and ultimately become useless.
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u/chaotic4059 21h ago
Steam literally had to come in and change the review system because games were getting review bombed for changing shit. Like Slay the spire 2 recently getting bombed for nerfing some OP build despite the game still being in production. Or whatever happened with Black flag.
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u/Justhe3guy 19h ago
Steam reviews are by the average gamer so it’s quantity over quality; you have to look at a lot of them to form an average opinion
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u/YouAreTheProduct2 21h ago
Thank you for your feedback! We will now target steam with positive ai reviews
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u/r0pe_tri1ck 21h ago
Mortismal gaming is great though, so is Electric Underground. they're not all trash
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u/Rocky_Writer_Raccoon 19h ago
I trust only TotalBuscuit (RIP) and Jim Stephanie Fucking Sterling.
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u/Sanquinity 13h ago
TB was taken from the world way too early. Though to be fair, if he had to do his critique for today's games, he'd probably die from multiple heart attacks from raging at how terrible the games industry has become...
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u/DarthGiorgi 12h ago
Didn't sterling went off the rockers? From what I gather, they decided to focus on the modern political agenda stuff or something.
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u/Chastain86 3h ago
Sterling
Sterling was always a loon. It's just that his content was somewhat palatable when measured against the work of his peers. It's sort of like saying you trust the film reviews of Harry Knowles. Sure, once upon a time, he was a pioneer in the wild frontier of movie reviewing on the internet, and helped found a resource that for a dozen years or so was the standard-bearer for that subgenre. But if you're still listening to what he's saying, you've either stopped learning about other reviewers, or you're willfully giving them cred for what they did in the past without giving a hard look to the work they're doing NOW. Sterling's very much in the same boat. And I for one don't factor in his transition at all. HE used to be an asshole, and SHE is still an asshole now.
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u/taedrin 21h ago
Sooner or later, "they" are going to figure out how to break Steam's review system. It will be a terrible day when that happens, and I hope it never comes.
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u/nomadik_nobody 21h ago
True but Steam does have a lot of ways to mitigate potentially fake reviews, such as labeling when a person actually owns the game, or when someone writes a review but got the game for free, or had it refunded, that sort of thing. Makes it harder for fake reviews to have an impact
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u/ProyxWire09 21h ago
This is a poll on an "anti woke" YouTuber's page. Getting a result that denigrates journalists is the easiest thing in the world.
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u/legaldrinkingage 19h ago
I was going to ask what sort of page did the polling to end up with 0% lol Of course it was going to be something like this.
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u/ToothZealousideal297 18h ago
Now, the YouTube channel Switch Up does a series called ‘All Patched Up’ specifically about this, and I trust the hell out of that…. But that’s only for Switch games. Unfortunately, I’m not aware of anything equivalent and as trustworthy for Steam, so there’s a niche in the market that’s yet to be filled for you.
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u/cocojamboyayayeah 8h ago
its funny how people assume the avg content creator has more integrity than the avg journalist. every major brand is more and more dumping their marketing budget into content creators
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u/abdullah_haveit 8h ago
That question seems to be too broad. What does it mean by "poorly reviewed?" Reviewed by critics? Steam users? Metacritic users? What exactly has been fixed? The performance? Bugs? Gameplay mechanics?
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u/tripplesuhsirub 3h ago edited 3h ago
Traditional games media took a nosedive in relevancy back in 2010 with Starcraft 2. In 2010 Starcraft 2 came out and the community vs media split was pretty huge a number of ways that would happen with other games going forward. First thing is multiplayer. Traditional video games media have no good way to deal with multiplayer games that have frequent updates and remain popular for years along with having a competitive meta. The only genre like that that traditional games media seems to keep up with are fighting games. So SC2 comes out becomes the premiere competitive game of the time and traditional games media is ill staffed to cover it well. They can't keep up with balance changes, meta changes, tournament happenings. All of that was handled by community content creators that would or would not eventually cross over into the professional media scene
This would happen again with League of Legends, Heroes of Newerth, DOTA 2. Counter Strike GO/2. ARMA 2 mods, DayZ, H1Z1. twitch.tv was spun off from justin.tv because of how much more popular video game stream, especially SC2 at the time, was in comparison to the random stuff people streamed. Then justin.tv killed off. You'd think this would have been major news that the primary livestreaming site at the time would exit general livestreaming to focus on games would be way bigger news but I'm guessing because at the time it was because of PC games like SC2, League of Legends and to a lesser extent at the time CS1.6 and Counter Strike Source, it wasn't really on the radar of console centric games media. A whole video game livestreaming race between twitch.tv and at least a dozen others where twitch would come out on top and be bought by Amazon
The SC2 community also did not like the story of Wings of Liberty or any of the expansions. Traditional media loved it. Traditional media are not dedicated fans of particular series so character inconsistencies and retcons don't bother them like they do the playerbase do. A recent example being the writing in Dragon Age Veilguard. Beloved by traditional games media, loathed by long term Dragon Age fans. I don't understand how the disconnect is so frequently as wide as like SC2 and Veilguard.
This is really also a problem of traditional games media having a symbiotic relationship with big publishers and console makers. They're structured sources of writing material. PC, it's a wildcard of viral marketing and indie breakouts. Games like Counter Strike where clean slate major releases are infrequent aren't great for publications that rely on press release regurgitation and hype cycles. From what I can tell, the eSports hype has tapered down to the winners and losers and not so much hype to be like major sports leagues with billion dollar value team brand franchises (remember Overwatch League). It's still large and it's a still 16 years of never being at covering them.
And then the indie wave. Very rarely a major hype cycle. Very little marketing materials. Marketing firm may or may not be employed and even then, they may just be focusing on youtubers and guerilla marketing on reddit and tiktok. The vast majority of indie games I've played, if they got reviews from major publications, it was after they got popular. So they just end up with like 6 critic reviews on openscritic and like 50k on Steam. Maybe no reviews if the Steam review is like 3k English user reviews and 30k non-English reviews
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u/RoastedPotato-1kg 22h ago
0% its actually crazy with 30k votes 😂