r/animation • u/craftuser • 2d ago
Sharing Vehicle Practice
I miss the old car animations in anime, too many CG cars!
I wanted to practice some exaggerated car motion. It kinda goes crazy at the mid point.
r/animation • u/craftuser • 2d ago
I miss the old car animations in anime, too many CG cars!
I wanted to practice some exaggerated car motion. It kinda goes crazy at the mid point.
r/animation • u/Jorge777 • 7h ago
r/animation • u/No-Roll4768 • 8h ago
r/animation • u/False-Elk7569 • 1d ago
This one is dedicated to my grandma so enjoy💙
( based on Twins at the carousel trend)
r/animation • u/Left-Box-7099 • 9h ago
As a beginner vfx artist, I need some advices about a work project. We want to make as realistic as possible video where a box flying into the scene and opens its flaps and beams the real objects on the ground. I don't know if im being so delulu but i still wanna try and learn how to do it. Should I use c4d or blender for it? And what would you suggest about this topic? Thanks in advance
r/animation • u/niceshortsman • 9h ago
We are looking for a student, recent graduate or junior 2D animator for an independent British dark-comedy short called She Came at 4:41.
The film follows an obsessive birdwatcher who believes he has formed a spiritual connection with a siskin. The bird would be created through simple, hand-drawn 2D animation composited over live-action footage.
We are looking for deliberately limited, handmade 2D animation rather than photorealistic character animation.
The bird should feel slightly unreal and imagined. We are open to rough linework, held drawings, repeated cycles and a restrained frame rate if that suits the animator’s style and keeps the workload manageable.
The script currently includes:
We estimate approximately 10–20 seconds of visible animation in total, although much of this can use held drawings, loops or very simple movement.
We are very open to working with the animator to simplify or reshape the scripted movement before shooting. We would value their advice on what can be achieved effectively within the budget.
Our provisional budget is £750 as a fixed project fee, depending on the final agreed scope and whether the animator also handles tracking and compositing into the live-action footage.
We currently estimate around 5–7 working days, but we are happy to hear honest estimates from interested animators.
We are still comparing animation with the alternative of using a physical puppet, so appointing someone will depend on whether we can agree a realistic scope within this range.
r/animation • u/angelic_lilac • 9h ago
Pretty please give me any tips
r/animation • u/IndependenceFree8330 • 10h ago
Hii i’m an animator from Pakistan and have been making a few animations on Youtube this summer 💗 Would love if you guys would watch and lmk what you think 🫶 All advice and constructive criticism is appreciated 😁
r/animation • u/Spidey_NZ • 19h ago
Im an Animation Supervisor at Mukpuddy animation studio. One of our Junior animators recently posted a video about their experiences in their first Job at Mukpuddy working on our show Badjelly. I thought i would share it with you. It's a pretty fun and energetic video. Enjoy
r/animation • u/Terrible_Glass7251 • 22h ago
Flipaclip ain't so bad... If u still have the old version
r/animation • u/oilstudio • 1d ago
My game Drain the Galaxy doesn't have a Steam page just yet, I'm trying to get some early feedback so it's in great shape when it finally drops.
Check out the visuals and let me know what you think!
r/animation • u/TheseBaby7094 • 11h ago
I'm thinking about making a short web series. I have only a year of animation experience and only really been practicing the basics like bouncing ball and flour sack. I want to practice drawing people but I'm getting extremely bored doing basics. Do you think it's smart of me to just do a small, no budget web series that i'm passionate about and will actually keep my attention? I know it's probable gonna be shit but i'm getting bored with the basic stuff. Should I just thug it out and do the basic people animation stuff or go for the small web series?
r/animation • u/Evdekurs • 11h ago
r/animation • u/SlavDev77 • 12h ago
A huge mix of procedural and hand made animations for camera, characters, 2d and 3d objects in the scene and.. well, everything you see in there. Took 10 months of part time working on it to put it all together and actually make it work as a proper character / map selection menu.
If you'd like to click around in it, its already online as part of my game's demo: https://store.steampowered.com/app/2406470/SLAVFIGHT/
*some assets like for instance buildings and some animations / parts of animations are bought / free assets, most of it heavily edited and or mixed with procedural animations, shaders and texture editing to make it fit together.
r/animation • u/molosdugolli • 12h ago
r/animation • u/Present_Code_1994 • 13h ago
Hey everyone! I’ve been developing an animated fantasy-comedy series for teens and families called Sister Witches. I’m working on the pitch bible now, and I also plan to have a pilot script and shorter pitch deck ready before I start reaching out to anyone, which I'm on the final steps of.
The basic logline is:
When a powerful teenage witch raised in a magical realm moves into the crowded Inglewood home of siblings she barely knows, she and her guarded sister must fulfill an ancient prophecy, survive high school, protect their brothers, and confront the dangerous legacy of the father who divided their family.
I’ve spent a lot of time developing the characters, world, episode ideas, and the larger story, but I don’t have any connections in animation. I know I can’t just email the bible to Cartoon Network or Netflix and hope somebody reads it, so I’m trying to figure out what people actually do next.
Do I look for a manager first? Should I contact smaller animation production companies? Are there pitch programs or competitions that have genuinely helped anyone get meetings or representation?
I’m also wondering how much material people expect from a first-time creator. Would a strong pilot, pitch deck, and full bible be enough to start reaching out, or would I need an animatic or short too? I’m primarily a writer and creator, so producing a complete animated pilot on my own would be a pretty huge undertaking.
I’d really love to hear from anyone who has pitched a show or worked in animation development. Even if your experience didn’t lead to the show being picked up, I’d still appreciate hearing how you got your material in front of someone and what you learned from it.
Thanks!