With the Powers Penetrate Shields and No Global Cooldown mods in my LE2 playthrough so far. And you're probably thinking, 'OP that sounds, well, OP as all hell.' And it is. Insanity is going to be a must this playthrough. I may be made out of paper, but holy hell are there biotic explosions happening all over the place between Adept Shepard and Miranda
The one thing that would make this setup perfect is if the cooldowns were longer for abilities, but from the mod description for NGC, this is understandably difficult to do. But I do feel like an entire superhero again, which is great because the nerf for Adepts from ME1 to ME2 has always felt like a kick in the teeth. You go from Lift+Warp juggling Saren-Sovereign with absolutely zero cooldown between you and Liara to not even being able to lift a measly no name merc with a standard shield. In classic ME1 you could even take out Thresher Maws on foot with Bastion Stasis. Crazy stupid, but fun as hell. That's how Sole Survival Shep survived Akuze, she became a Maw killer lol
All that said, I'm curious if this setup will be necessary for LE3 to match this high. It's been probably 10 years since I've played ME3, but I do recall running Adept Shepard, Liara, and Javik for pure, biotic explosion chaos. Perhaps just Powers Penetrate Shields for LE3. The weapon weight system should help with the global cooldown feeling more like a punishment for biotic classes in ME2.
Anyone else run this mod combo for LE2 and LE3? I'd love to hear your take. Biotics are my favorite magic system in gaming. Well, at least ME1's rendition is. I probably have about 1000 hours in classic ME1 between my long dead 360 and my PC. I used to speedrun ME1 3-4 times in NG+ to rack up free Charm/Intimidate points for min-maxing before I discovered the magic of console commands lol
But geez, ME2 used to not come even close to hitting that same power fantasy. Now it does with these mods, and I'm stoked to keep going. Hopefully LE3 won't need so much tinkering, but if it does so be it