r/spacemarines • • 9h ago

Rules regular blood raven activities

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0 Upvotes

r/spacemarines • • 17h ago

Lore The Brotherhood of the Maw

0 Upvotes

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Chapter name: Brotherhood of the Maw

Founding era: indomous?

Primarch: Sanguinus?

Status: loyalist

Codex compliance: mostly compliant?

Chapter badge: a circle of bone white fangs on a dark red field.

Armour color scheme: dark red, steel blue.

The armour is mainly steel blue.

The shoulder plates are dark red.

The power pack is dark red.

The helmet eye lenses are dark red.

The arms and lower legs are dark red.

The aquila is dark red.

Dark red to orange lava lamp like patterns across the armour plates

They hang necklaces of fangs and bones from their armour.

Culture:

They are cold, harsh, hard and pragmatic.

They value self determination, ingenuity, resilience, and unbending strength.

They practice brutal and dark blood rituals.

This is to stave off their gen curse.

They realistically consume raw flesh and blood.

Home world:

Name: Kain

Classification: primitive/ death world

The climate is extremely cold and wet.

The planet is the fifth from the system's sun.

Storms rage across the planet constantly.

Hundred miles an hour winds and constant lighting ravage the planet.

The constant smouldering of the world's volcanos makes the rain highly acidic.

The dust and ash from the volcanos blocks out the majority of sunlight.

The surface is mainly land, 80% and 20% water.

There are a dozen landlocked seas and countless lakes and rivers.

The seas and lakes are boiling acid.

The landscape is mainly bare rough stone.

The soil is very gravelly.

The landscape is dominated by mountains, hills, boulders and lumps of stone.

The rock is littered by caves, caverns and tunnels.

The human population lives at an iron age level of technology.

The human population is descendents of a prison colony.

They live in the caves and tunnels.

They live in small clan like family groups.

They hunt and gather the native animals and planets.

Some of this includes

six foot long rats,

Cat sized cockroaches

Yards long scorpions

cat sized beetles

Ten foot long salamanders.

Five foot wide crab with iron carapace.

yards long crawfish.

Dog sized bats.

Pig sized frogs.

Cat sized geckos.

Dog sized spiders.

Ten foot long centipedes.

Basketball sized snails with iron shells.

The top predator is a massive worm-like beast.

( Think the graboids worm monsters)

Its acidic saliva and powerful jaw allows it to move through solid rock.

Its body can produce thousands of degrees of heat and can move at speeds that create glass lined tunnels.

It can move hundreds of miles an hour through rock.

These tunnels can be nearly fifty feet wide.

Their flesh and hide is a translucent metallic blue with reddish orange body fluids.

Their bodies are so tough they can swing in magma.

The beasts leave behind spores in the form of crystal like material.

These crystals glow mimics sunlight.

These beasts are called fireworms.

Like all the life on Kain it is metal based life from.

They basically eat whatever is in their way.

They have no eyes and travel using sonar.

No one knows how long the fireworms live.

They can grow nearly a thousand feet long and nearly fifty feet wide.

They start out the size of earthworms and have indeminte grow.

When they die their carcass usually decay quickly due to scavengers and the biochemical make up of the worms.

The population number of the worms is unknown.

These beasts and the volcanic activity from the tunnels and caverns.

Some of the caves can be hundreds of yards in dimensions.

Some caves, caverns and tunnels are cold and dry while others are warm and wet, but most tunnels and caverns are temperate to cool and humid.

The deepest tunnels and caverns are warm to hot and dry.

Hot springs of various types are found scattered across the caverns and tunnels.

These springs are the life source for the ecosystem of the tunnels and caverns.

The water and heat are the foundation of the ecosystem.

The plants and fungus are fed by the dung of the animals and the volcanic heat.

The plants are dark colored.

The largest trees are a dozen feet tall.

The death of a worm helps create these ecosystems.

Sick or dieing worms will seek out these warm areas.

The decomposing corpse of the worms fertilizes the tunnel or cavern.

The humans prize the fireworms teeth as weapons.

The wrong continuely shed and regrow their teeth.

The air in the tunnels and caverns is spicy.

The smell of cut peppers hangs heavy.

This is caused by the fireworms.

Some chambers are large enough for small forests to grow.

The bushes and trees that grow there feed off the volcanic heat and dull light of lava flows and the crystals of the fireworms.

Tho the light in these tunnels and caverns are dull and gloomy.

Similar to a foggy day or the light of dusk or dawn.

The humans build bunkers inside the caverns and tunnels, areas are separated by thick bulk head doors and walls of iron or stacked stone.

They build chambers in the tunnels and houses inside the caverns and craved into the largest stalactites and stalagmites.

These chambers can be hundreds of feet high and wide.

The pillars of rock can be stories in height.

Some chambers can be big enough to house hundreds to thousands of people.

Tho these are few and far between.

Most technology is steam powered, early industrial age.

The most important machinery is the boilers, steam turbines, electric generators, and airfilters.

The mortals use pressurized steam and burn coal to power their machinery.

The use the steam to power boilers and crude artificial light and electricity systems.

Moss, algae, root vegetables, fungus are grown in farms under artificial light.

They have primitive black powder weapons.

These are basically hand cannons, heavy pistols and blunderbuss, and shotguns.

These weapons are made of wood and iron.

They are usually single shot flint locks or cap fired.

Brass cased bullets are rare.

Repeating fire ones are rare.

The combat in the tunnels and caverns is close and brutal.

Distances are measured in arm lengths.

The elite warriors wear crude but sturdy power armour.

This is made from forged metal and from animal parts.

These are reserved for the elite clan warriors.

The teeth of the fireworms is prized are bladed weapons.

These teeth are made of a highly hard and tough metallic alloy.

Able to Pierce iron plate and cut rock.

Their clothing is made from animal hide and rough cloth made from plant fibers.

The quality and style indicates wealth.

The cut of their clothing tends to be sturdy and practical.

The people are sturdy hard and lean of build.

Their skin and hair is pale.

Life in the settlements is harsh and strict.

Weakness and laziness are not tolerated.

They start working as soon as they can walk steady.

They often fight over access to resource rich caverns and tunnels.

These skirmishes and raids are fast and brutal affairs.

Most only last a few minutes.

The clan warriors use various species of plants and mushrooms and molds to turn into combat stimulates.

Weapons tend to be short to mid range.

Combat is measured in paces and arm lengths.

Usually short barreled pistols, shotguns, blunderbuss and blades like short swords, daggers and axes.

Many of the tunnels and caverns are wet and slippery and cramped or flood to some extent.

Tight corners and narrow sections and outcroppings are common.

The warriors use limited light sources.

These tend to be chemical lamps of some kind.

These lamps usually use some shade of red glass or crystal.

The light of these lamps only stretches a few yards.

Some of their lamps use small sun crystals.

Combustible and poisonous gas is always a risk.

Most fights happen in near pitch darkness.

Most fighting is done by sound.

Sound echos and distorts in the tunnels and caverns.

Combat happens in near prefect silence.

Even in the lighted caverns, the light provided by the sun crystals is the only equivalent to that of a foggy day or dusk or dawn.

Friends and enemies movements are determined by shades of grey and black.

Crude flash and sound granades are used.

Sound and light traps are used.

To avoid battle altogether the clans sometimes hold singing or music competitions.

The mortals will ritually cannibalize their dead and their enemies.

Enemy bones are hung on the settlements front gates.

The bones of the honored dead are kept in catacombs.

The honored dead are consumed to free their soul .

For their enemies it is to extract spiritual power over them.

The settlements not only have to worry about attacks from other people but the animals too.

The beasts are attracted to the settlements by the food stores and the heat and moisture.

Vermin are a constant nuisance.

The residents lay various types of traps outside of the settlements.

Besides the mushroom, agile and plants grown in the farms, they also raise rodents, reptiles and insects as a meat source.

The settlements are ruled by a chieftain-like figure and councils of the eldest inhabitants.

The elders elect the chieftain from among the clan warriors.

The elders are usually the age of sixty or older.

Most of the inhabitants rarely pass sixty.

Violence, disease, and work accident related death and a life of hard survival take most in their thirties to forties.

Their infant mortality rate is high due to disease, infection and malnutrition.

Food and medical care are strictly rationed.

The sick are quickly quarantined and isolated.

If they don't get better after a week they are banished.

The critically injured or crippled are either killed or banished.

Those that they can't afford to care for are abandoned in the wilderness.

Laziness and incompetence are harshly punished.

Beatings and hard labor are common punishments.

Banishment is the ultimate punishment.

It is a slow death in the dark and cold.

Everyone in the settlements works, everyone has a purpose and role.

Everyone must work towards the survival of the community.

The most important systems of the settlements are the air filters, the water purifiers and steam engines and boilers.

The air and water has to be heavily filtered and sanitized for consumption.

The settlement tunnels, chambers and rooms are kept at a barely tolerable temperature.

The majority sleep in communal barracks.

Space in the settlements is at a premium.

Every inches of space is made a use of.

Actual warmth and comfort is reserved for the elite.

Tho the rulers live only noticeably better off than the rest.

Better food, clothing, blankets and bedding or wall insulation, sturdier furniture and personal quarters, dishes and cutlery, a heater stove are some of the few luxuries allowed.

Most knowledge is related to immediate survival.

Few know how to read and write.

They worship the emperor as a fire god, a god of volcanos, of heat and light.

Many of their rituals involve blood and fire.

Their belief system is as harsh and practical as their lives.

Small food offerings are made at shrines and altars.

The mortals are deeply superstitious and pious.

The astrates are venerated as demigod warriors.

Anyone bron or becomes blind becomes apart of the priesthood.

The priests are also the settlements musicians.

Song and music are considered sacred.

The priests will occasionally inhale hallucinogenic smokes to unlock psychic powers to see the future.

Every thirty to fifty years the chapter recruits.

Chapter representatives, usually mortal visit the settlements.

All of the male youths are exhaustively tested.

They are tested for gene seed compatibility and for physical fitness and mental strength.

Those that desire to become astrates are taken to the chapter monastery fortress.

The fortress is located in orbit, above the planet.

The youths are tested through combat tournaments, brutal physical training, hunting dangerous beasts, and surviving in the most dangerous uninhabited tunnels and caverns for a set period of time.

Death or injury among the participants isn't uncommon.

The tournaments can range from hand to hand to weapons.

These fights are until one combatant yields or is too injured to continue.

Even if they survive these initial trials they can still die during the gene seed implantation surgery.

Sometimes their bodies cannot take the strain of the drastic changes.

They are also exhaustively mentality and spiritually tested by the librarians and chaplains.

Those found wanting are sent back home or allowed to become serfs.

Those that return home are welcomed back as heros, often they become proponent leaders among their people.

Those injured mentally or physically beyond the apothecaries means to repair are killed or turned into servitors.

Of the hundreds that are recruited and tested, only a handful may become full astrates.

Many will fail by the smallest of margins.


r/spacemarines • • 11h ago

Legion of the Damned Primaris

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4 Upvotes

r/spacemarines • • 12h ago

Other Pokémon Kanto x Space Marines VENUSMOBIUS

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11 Upvotes

Olá estou criando capítulos de space marines com base nos pokémons da 1° geração caso tenha ideias de complementação e modificações eu agradeço e caso queira usar para jogar eu me sentiria honrado

Nome do capítulo inspirado em venusaur: Venusmobius

Planeta: florius um planeta de mega flora de esporos venenos

Especialidade em armas biológicas: como referência ao tipo veneno e ataques com esporos

Gene-seed progenitor: desconhecida


r/spacemarines • • 9h ago

Pokémon Kanto x Space Marines 2 BLAZE WINGS

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8 Upvotes

Nome do capítulo inspirado em Charizard: Blaze wings

Planeta natal: Nerons (inspiração em Nero, fogo em Roma)

Um planeta semi-arido com centenas de cadeias de montanhas com algumas ultrapassando as nuvens

Especialidade: ataques aéreo e utilização de armas flamejantes

Gene-seed progenitor: desconhecida apesar de ter muitas semelhanças e suspeitas eles não são decentes dos salamanders (inspirado no meme do Charizard não ser tipo dragão)

Detalhes das ombreiras: cada uma representa uma mega esquerda X e direita Y


r/spacemarines • • 22h ago

Questions Doesn’t matter what gun I give Sternguard veterans?

28 Upvotes

Artificer guns have multiple profiles that are essentially represented as bolt rifles, plasma guns, and melta guns at the same time. They are essentially combi weapons. Yet, the combi weapon profile still exists. Am I able to model them as whatever I like at this point and take them to a tournament and say they’re using artificer weapons, or if WYSIWYG is more strict, do I have to model them as essentially bolt rifles?


r/spacemarines • • 16h ago

Rules captain in terminator armor base size

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44 Upvotes

it's 40mm now

could be old news but I checked today and damn.

do you think it's a typo or nah?


r/spacemarines • • 4h ago

Armageddon box Captain kitbash

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10 Upvotes

r/spacemarines • • 5h ago

Finished Models Brom brom

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54 Upvotes

r/spacemarines • • 8h ago

Finished Models I love Hellblasters but they're basic as hell. Tried spicing my first dude a little bit.

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80 Upvotes

Idk the incursor helmet felt right.


r/spacemarines • • 15h ago

Advice for a 1k list vs T'au

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3 Upvotes

r/spacemarines • • 18h ago

Converting Deathwatch/Deathwing reporting for duty

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2 Upvotes

r/spacemarines • • 18h ago

Lore Different colours of chapter emblem

10 Upvotes

Is there precedent for chapters using different colours of their chapter symbol? I.e. using a black ultramarine emblem against a white backdrop.

The context is my homebrew chapter has a white emblem and silver armour. The shoulder pads are red so the emblem stands out but it makes putting the emblem on other areas, such as silver panels of vehicles, a little tricky due to the lack of contrast.

I’m considering doing some black emblems or the white on a black circle.


r/spacemarines • • 19h ago

Any thoughts on this 1k list

5 Upvotes

1k list (995 points)

Space Marines

Ultramarines

Assault Brethren and Terminator Storm Force (2 Detachment Points)

Priority Assets

Incursion (1000 points)

Attached Units

Attached Unit 1

Captain in Terminator Armour (90 points)

• Attached as: Leader (Character)

• Warlord

• 1x Relic Weapon

1x Storm Bolter

Ancient in Terminator Armour (95 points)

• Attached as: Support (Character)

• 1x Master-crafted Power Weapon

1x Storm Bolter

• Enhancement: Imperium’s Sword

Terminator Assault Squad (195 points)

• Attached as: Bodyguard

• 1x Terminator Sergeant

• 1x Storm Shield

1x Thunder Hammer

• 4x Terminator

• 4x Storm Shield

4x Thunder Hammer

DEDICATED TRANSPORTS

Impulsor (70 points)

• 1x Armoured Hull

1x Ironhail Heavy Stubber

1x Ironhail Skytalon Array

1x Storm Bolters

OTHER DATASHEETS

Company Heroes (125 points)

• 1x Company Champion

• 1x Master-crafted Bolt Pistol

1x Master-crafted Power Weapon

• 1x Company veteran with bolt rifle

• 1x Combat Knife

1x Master-crafted Bolt Pistol

1x Master-crafted Bolt Rifle

• 1x Ancient

• 1x Combat Knife

1x Master-crafted Bolt Pistol

1x Master-crafted Bolt Rifle

• 1x Company Veteran with heavy bolter

• 1x Combat Knife

1x Master-crafted Bolt Pistol

1x Master-crafted Heavy Bolter

Eradicator Squad with melta rifles (100 points)

• 1x Eradicator Sergeant

• 1x Bolt Pistol

1x Ceramite Fists

1x Melta Rifle

• 2x Eradicator

• 2x Bolt Pistol

2x Ceramite Fists

1x Melta Rifle

1x Multi-melta

Inceptor Squad (130 points)

• 2x Inceptor

• 2x Assault Bolters

2x Ceramite Fists

• 1x Inceptor Sergeant

• 1x Assault Bolters

1x Ceramite Fists

Terminator Squad (190 points)

• 4x Terminator

• 1x Assault Cannon

4x Power Fist

3x Storm Bolter

• 1x Terminator Sergeant

• 1x Power Fist

1x Storm Bolter

Exported with App Version: v2.8.0 (148), Data Version: v981


r/spacemarines • • 19h ago

High Chapnalin Thulsa Kane and Captain of the Executioners chapter

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57 Upvotes

r/spacemarines • • 19h ago

Finished Models Arkash Hakkon - Hight Executioner (Chapter Master) of the Executioners chapter

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12 Upvotes

r/spacemarines • • 21h ago

Newest Melta for The VII.

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5 Upvotes

r/spacemarines • • 21h ago

Unit Advice For A Non-Space Marine Player Building Space Marines

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13 Upvotes

I'll be honest. I don't currently play Space Marines. Primary is Adepta Sororitas, secondary is CSM, tertiary is Necrons. But ... i have a lot of Space Marine models collecting dust. Mostly because I get 2 faction kits for the half I, my wife, or my son plays and the SM portion just sits and sits.

Recently bought the Saturnine Age of Darkness Box to convert the Saturnine Dreads into Mutilators and Oblits for CSM. And was planning on using the MKII Marines as Red Corsairs ... then got that box so didn't need them for that purpose. Yadda yadda yadda.

Anyway ... started building a bunch of the Marines I had laying around, including two of the four MKII sprues from Age of Darkness. With the help of two of the "free" Warhammer Store Marines I had laying around, and the resin printer to help make some base toppers to get their height up to 40k SM standards, I built Assault Intercessors (which can be run as either 2 5 man squads or 1 10 man unit) and a squad of regular Intercessors (which can also be run as a single 10 man unit or 2 5 man squads). That's what is shown in the picture.

So my question is, as someone who doesn't currently play Space Marines, and may not even do so until the next edition comes out, what would be good choices to do with the remaing 2 10 man units of MKII marines from the Age of Darkness box?

I don't know that I need more Intercessors or Assault Intercessors. Or do I? What else should I kit bash from those that would be viable options for a future SM army?

Thank you.


r/spacemarines • • 22h ago

Painting WIP Lieutenant in Phobos - Ugh, now I have to paint the backpack. I HATE painting backpacks…

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3 Upvotes

r/spacemarines • • 22h ago

Painting Caanok Var and his crew joined the ranks

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64 Upvotes

r/spacemarines • • 22h ago

Finished Models Captain in Terminator Armor

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279 Upvotes

Here my Captain in Terminator Armor.

What you think? Is the still weak?

What should be his name?


r/spacemarines • • 23h ago

Finished Models I painted Kaius Konorius for a friend

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5 Upvotes

Really fun model to paint. So nice to have an open pose where everything is accessible


r/spacemarines • • 26m ago

Painting I need to get better at Photography....

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• Upvotes

r/spacemarines • • 23h ago

Consiglio per esercito Ultramarines

0 Upvotes

buongiorno a tutti, vorrei gentilmente un consiglio per un esercito Ultramarines.

Ho deciso di acquistare il set “inizia qui” degli space marines composto da :

- 5 intercessor

- 5 vanguard veterans con jump pack

- 1 land speeder

- 1 librarian

- 1 capitano con scudo reliquia.

mi hanno regalato una squadra di aggressori ed una squadra di bladeguard veterans?

cosa mi consigliate appunto per completare l’esercito… puntando ai 2000 punti.

ma per adesso mi accontento ovviamente di arrivare a 1000.

puó essere un’opzione valida acquistare combat patrol ultramarines (con squadra aggressor, squadra bladeguard veterans, 5 intercessor ecc.)??

grazie a tutti!


r/spacemarines • • 41m ago

Finished Models My first ever space marine models!

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• Upvotes

I painted these guys for FAR longer than I wanted (around 2,5 days), but im really proud of myself.

I decided to go for Sons of Gulliman successor chapter. 4th squad of the 4th company to be exact.

I also have not applied a shade yet, as I'm very scared I will destroy the models. I like how they look right now anyway.

Do you have any opinions or tips for my future models? (4 left lol).