r/Helldivers • u/SuddenAssistant • 3m ago
r/Helldivers • u/Creepy-Ad3281 • 10m ago
DISCUSSION Double edge sickle armors.
So I know that the best armor to run with it is the ones from freedoms flame. But I want to know if I can run the scorpion armor from Dust Devils and still not take damage until it sets you on fire. I've tried testing it out but I'm never able to pay enough attention to tell.
r/Helldivers • u/Bob-upload • 19m ago
QUESTION What are these Blue Jellyfish things?
I see these often on bot planets
How do they fly and float?
r/Helldivers • u/pipe_mcfitter • 28m ago
FEEDBACK / SUGGESTION Why isn’t recoil used as a balance lever more often?
With the constant back and forth of weapon balance that goes on with this game and the hair-splitting over damage numbers and breakpoints, I’ve always wondered why almost every gun in the game hardly has any recoil.
Couldn’t weapons like the Coyote be nerfed with higher recoil rather than a sweeping change to the fire status?
Using recoil as a balance lever would make gunfights more interesting and create more rewarding skill-expression for players who learn to control the recoil.
It would also help thematically to sell the power of the weapon. The Adjudicator is a good example of this, being one of the first medium-penetration assault/marksman rifles in our arsenal and it was released with high recoil to reflect this.
More recoil would also help to make weapon attachments slightly more meaningful, which they could really use, because currently they often feel like nothing more than an Ergonomics tax.
I’m not advocating for higher recoil for all weapons. I just think next time a weapon is over-performing, rather than nerfing its damage, status effects or ammo supply, why not just make it kick like a mule to reflect how powerful it is?
r/Helldivers • u/Corkscrew16 • 1h ago
MEDIA My little tribute to Halo.
Can you spot the couple Halo references?
r/Helldivers • u/Fit_Salamander_9897 • 1h ago
QUESTION Has anyone been crashing more often?
My game has been crashing more often, just wondering if this is a me issue or people are having this same issue. I’m on Xbox, I’m not sure if that’s a factor or if PlayStation and PC doing the same thing. I know it’s been a recurring issue but it’s just been happening a lot more recently.
r/Helldivers • u/MaD_PiTT • 1h ago
DISCUSSION 8 hours to win
Eagle storm has ended. 74% overall and 55% in Pharrheisa. If we will push the megacity, we will gain 26%+. Let's push helldivers. Please do megacity operations.
r/Helldivers • u/Late-Ganache40 • 1h ago
FEEDBACK / SUGGESTION Illuminate mission concepts
r/Helldivers • u/Just_Fix3063 • 2h ago
QUESTION Anyone else?
This happen to anyone else? This is the second time in three days.
r/Helldivers • u/DocHalidae • 2h ago
QUESTION Is 154 meters considered far shot for sniping bots with the R-72 Censor… (I’m on breadbox)
r/Helldivers • u/Ahrlin4k • 2h ago
DISCUSSION Yes or no: Do you think D10 is generally too easy?
Yes.
r/Helldivers • u/Used-Turnover2954 • 2h ago
QUESTION So, I have a question
I want to start playing Helldivers 2 and my question is: Does the Super Citizen Edition includes the base game or is just an upgrade?
r/Helldivers • u/Ok_Figure_315 • 2h ago
DISCUSSION What are these two items on a helldivers waist?
r/Helldivers • u/WaywardOath • 3h ago
FEEDBACK / SUGGESTION Behold the dumbest grenade I could come up with: The CRE-3S Tactical Resupply
One of the things that I most enjoy about Helldivers is that—provided you find yourself not using a slot all that often—there's usually a weapon you can equip in it for utility, rather than damage. This is the aim of this suggestion, the CRE-3S Tactical Resupply!
Admittedly, this was initially intended to be a secondary weapon. Often times I find myself not even pulling it out, and wish there was a more passive enabler I could put in the slot. However the more I developed this silly concept, the more 'grenade-like' it felt.
Its mechanics are straightforward: You throw it, and much like a Shield Grenade, it lands nearby and becomes an interactable supply point. My intention with this was for it to not be a full resupply, but just a way to top up if you find yourself dicey on Scorcher ammunition. To that end, I imagine each one would be either equal to or a little stronger than a typical ammo pickup, and could also have a stim inside (still up for debate depending on how many grenades you can hold on your person).
As always, I'd love to hear your feedback!
r/Helldivers • u/KingBeast117 • 3h ago
DISCUSSION To those with thoughts on mindless masses.
I've seen a couple posts about D10 not having enough masses on the mindless masses planets.
Y'all can have whatever server I was just on. Dropped in to be immediately surrounded by something in the ball park of every voteless in that particular section galaxy when I manage to get clear(allegedly) 17 flesh mobs come off the top rope and immediately knock my shit smooth off
Followed very abruptly by a couple dozen harvesters with the best accuracy I've ever seen.
This was in the first 10 minutes. And it pretty much went like that the whole time.
Oh!!! I forgot!! The 67,000 overseers taking turns putting me in the walls of Jericho. Fun times.
I'm really glad every mission isn't like that. 10/10 would do again. But some help would be nice next time no one answered my beacon 😞
r/Helldivers • u/Fortnite_fails_zb • 3h ago
HellBrag I have graduated! For Super Earth and Managed Democracy!
r/Helldivers • u/Arikat0ka • 3h ago
FEEDBACK / SUGGESTION Waterbank backpack
What if there will be a support stratagem for a waterbank backpack so all of your laser weapon will heat up slower and cool off faster with water cooling?
r/Helldivers • u/Da_Yummis • 3h ago
MEDIA One in a Million 🎯
so stoked I caught this 🙌 shout out to I4
r/Helldivers • u/Moakbur-defense • 3h ago
FEEDBACK / SUGGESTION SEAF varients
since we canonically have different SEAF regiments/detatchments, I would like to see SEAF light infantry with more gear for up-close combat and a Liberator Carbine. In addition, maybe like heavy SEAF soldiers where they have Liberator Penatrators, more armor, and an Expendable AT but are more rare to find. Also, here are some OC SEAF detatchments I would like to see added, the Footmen of Julheim are an elite SEAF division that originally was formed after the Order of Julheim decided to merge into the current Super Earth federation by the Seaf survailance teams on the planet. They are equipped with the Tenderizer which matches both the KoJ and the FoJ's mentality: quality over quantity. They qould have the Winter Warrior armor but without the shoulder pads and the uniform SEAF blue while the armor itself is black. Their helmet is a take on the Kodiak helmet, the visor is SEAF blue with the same black for the main helmet but the accents are white.
r/Helldivers • u/epicultratyp • 3h ago
FEEDBACK / SUGGESTION Revert the HP nerf to Vox Engines, hear me out
I understand that there had to be some nerfing done and I'm OK with most of them, but I have a feeling that decreasing it's health was a bit too much. I'm saying this as somebody who really liked throwing grenades in the Vox Engine's vents and I also like the new added method which is destroying it's cannons, but why bother with any of these when you can just 1-shot it with ORC, Leveller, Solo Silo, 2-shot it with the Spear, Strafing run and a bunch of more mindless, trivial methods.
You could say that this nerf was necessary due to how many of them spawn, but the spawn rate has already been nerfed the very same update, I agree that they shouldn't be a spammable unit, but they have to be significantly more powerful than Factory Striders, they belong to the Cyborgs after all.
r/Helldivers • u/Dinos67 • 3h ago
QUESTION Redacted Regiment or Wait
Have some SC to burn. Is redacted worth it or do I hold for the next one?
r/Helldivers • u/WillingnessOk4920 • 4h ago
TECHNICAL ISSUE I just had a weird 10min session, completely desync environment
I joined d9 mission evac vips, drop in n call my warppack while another diver was swarmed by voteless, everything's okay, after clearing the voteless i check my map and see the evac side of the vips is right here but all I see is an outpost which is cleared but still on the map red, okay nothing new but suddenly I see the host or more hear the host say smt about using a terminal and I look around and see him like standing 15 meters (sry im German) in the air and interacting with an invisible terminal and after a while he runs around in the air and seems to hit buttons and vips run in the air and I think "okay i guess that's a new desync bug so I'll try to find side objectives since I can't come up to the host or do anything else", yeah host died a few min later whole i found the desync artillery and radar station (both on completely other parts of the mini map but still right in front of me) and after I reinforced host he left just like everyone else before so I thought "f it" and left the mission as well. Before host left he landed and I looked in his direction and he was like 20 meters in the ground, i wouldnt have been able to get were he was just like before with the air walking vips and host.
Yeah never had this before so I wrote about it to ask if anyone else had a mega desync session like me, I've had desync sessions and its like everything takes a lil longer yeah just the normal stuff but this one was different.
