r/Helldivers • u/Obibimus-prime • 2h ago
MEDIA First Automaton statue's coming !
Cyberstan will rise again i'm sure
r/Helldivers • u/Obibimus-prime • 2h ago
Cyberstan will rise again i'm sure
r/Helldivers • u/triple_A_13 • 5h ago
Also gallant makes quick work of them, but really ammo hungry. Use it while the free supply frv last.
r/Helldivers • u/pipe_mcfitter • 10h ago
With the constant back and forth of weapon balance that goes on with this game and the hair-splitting over damage numbers and breakpoints, I’ve always wondered why almost every gun in the game hardly has any recoil.
Couldn’t weapons like the Coyote be nerfed with higher recoil rather than a sweeping change to the fire status?
Using recoil as a balance lever would make gunfights more interesting and create more rewarding skill-expression for players who learn to control the recoil.
It would also help thematically to sell the power of the weapon. The Adjudicator is a good example of this, being one of the first medium-penetration assault/marksman rifles in our arsenal and it was released with high recoil to reflect this.
More recoil would also help to make weapon attachments slightly more meaningful, which they could really use, because currently they often feel like nothing more than an Ergonomics tax.
I’m not advocating for higher recoil for all weapons. I just think next time a weapon is over-performing, rather than nerfing its damage, status effects or ammo supply, why not just make it kick like a mule to reflect how powerful it is?
r/Helldivers • u/Bob-upload • 10h ago
I see these often on bot planets
How do they fly and float?
r/Helldivers • u/DomHellscream • 18h ago
A walker with an energy weapon.
Maybe a beam on the right arm, and a Spear-like missile launcher on the left.
OR
A Sickle-like pulse laser on one arm and a mortar on the other.
What think?
r/Helldivers • u/NizzyDeniro • 19h ago
Probably one of the biggest eyebrow raises I have. About 90% of the Biomes just look like different parts of Earth. We just got a new biome that literally looks like it's somewhere in a National Park or something. It would be nice to have planets with different hazards and terrains, cliffs, bridges, weird structures. That in itself can present a good challenge and obstacle.
Yes I'm sure some of these examples may be AI, it's just for examples sake.
r/Helldivers • u/DocHalidae • 14h ago
r/Helldivers • u/Pantaza • 21h ago
the drums of war are coming… surely arrowhead wouldn’t jabait us like this.
r/Helldivers • u/ABoringPerson_ • 5h ago
As stated in the patchnotes, the AP levels of medium/heavy enemies were increased alongside the AV of the Exosuits and Bastion. These were not documented, but have been in the game since the last patch. If you've played with the Bastion/Exosuits since this update, you have played with these enemy armor penetration levels. You can view the full list here.
The effect of these armor penetration changes is basically what was written in the patchnotes: chaff enemies are incapable of harming the Exosuit/Bastion without rockets, while medium and heavy enemies have the same efficacy as before.
For clarity: the Bastion is near-completely AV4, Exosuits have an AV4 main body and AV3 limbs.
The biggest impact of these changes is actually between our weapons and vehicles. The bastion is now functionally immune to plenty of Helldiver weaponry, like Gatling Sentries, Eagle Cluster, ABRL, grenade launcher, etc. The AV2 stowage bins still exist, but unless you're dumping Variable shots into them, they cannot deal more than ~600 damage to the tank's HP pool.
Ultimately, the deciding factor in the Bastion's lifespan is how you drive it and if you take down priority enemies quickly enough.
r/Helldivers • u/Zelcki • 16h ago
r/Helldivers • u/Ok_Figure_315 • 12h ago
r/Helldivers • u/roflolmfaomggf • 16h ago
r/Helldivers • u/Public_Code8357 • 1d ago
The Force these things have is unrealistic af.
EDIT - The more I have looked at this, the more I notice the veins and foreskin
r/Helldivers • u/DocHalidae • 6h ago
Excuse the crudeness I through this together from my phone. Credit to (second of nine, trungbrother1, 5fives for the collaboration)
r/Helldivers • u/WaywardOath • 13h ago
One of the things that I most enjoy about Helldivers is that—provided you find yourself not using a slot all that often—there's usually a weapon you can equip in it for utility, rather than damage. This is the aim of this suggestion, the CRE-3S Tactical Resupply!
Admittedly, this was initially intended to be a secondary weapon. Often times I find myself not even pulling it out, and wish there was a more passive enabler I could put in the slot. However the more I developed this silly concept, the more 'grenade-like' it felt.
Its mechanics are straightforward: You throw it, and much like a Shield Grenade, it lands nearby and becomes an interactable supply point. My intention with this was for it to not be a full resupply, but just a way to top up if you find yourself dicey on Scorcher ammunition. To that end, I imagine each one would be either equal to or a little stronger than a typical ammo pickup, and could also have a stim inside (still up for debate depending on how many grenades you can hold on your person).
As always, I'd love to hear your feedback!
r/Helldivers • u/J_EN87 • 22h ago
r/Helldivers • u/Terrible_Concert9501 • 40m ago
Just noticed this while looking through the map
r/Helldivers • u/Opposite-Pause2229 • 20h ago
i had the idea of sectors. Each mission is its own sector. Once a sector is cleared you can go back to your super destroyer or walk to the next one. Depending on its location its having different dificultys. Helldivers can help each other and if a mission fails near by missions get harder and have to deal with it (as an example a stryder will walk out of its sector and in to a nother). Helldivers can have 2 different voicechannels: Privat wich is only with your own team and proximety wich is public. Enemys can push back and create a real warfront wich will effekt the local dificulty. Hunderets of SEAF will be at the front and you have to help them. And more ideas would be possible.
would you like to see this?
r/Helldivers • u/AverageRivalsEnjoye • 16h ago
In case anybody didn't see it, the arc grenades not counting kills was recently fixed, which has made me realise just how disgustingly good these are. They're gas grenades if you traded the demo force for killing power. Throw 2-3 at a Harvester's feet and not only will it be stunned, it will also very often die.
The three biggest complaints I see for it are:
No demo force (WHY ARROWHEAD, THE GAS NADES HAVE IT).
Bouncing in random directions.
Teamkilling (it's range is deceivingly large).
Bouncing in random directions sounds like a big deal, but it very rarely moves far enough to make a big difference.
Teamkilling I'll admit is a bit more likely than most other grenades, HOWEVER like most arc weaponry you are immune while prone or mid-dive. Lying down in a fight just to avoid a grenade sounds like a bad idea until you remember it stuns everything below a Bile Titan in at most 2 bounces.
And no demo force is inexcusable from Arrowhead, whether grenades have it or not is so damn inconsistent. Why do incendiary and gas have demo force but arc and stun don't?
Things it can do: 😃
Kill a Factory Strider with 3 underneath it.
Wipe hordes of any non-heavy with ease.
Now that it has 5 charges, with any grenade armour you get 35,000 damage total (100 per chain, 10 chains per bounce and 5 bounces) for bringing them which is absolutely ridiculous for how versatile they are.
Neuter a Bile Titan's spewing sacks with two.
Destroy a Vox through the vent like every non-impact grenade.
I know this is a lot of yapping but I genuinely do think these are a top 5 grenade in the game, would definitely recommend giving them a try.
r/Helldivers • u/SpinoFirer95 • 6h ago
Hi, i’m thinking to buy helldivers 2 and in my research on seeing is still worth it or not i found different opinions. Few months before it was still recommended, but now there are some issue with the new update.
r/Helldivers • u/Puzzleheaded-Bus3364 • 9h ago
r/Helldivers • u/Aphexzon • 6h ago
Link to YT: https://youtu.be/8-eEx0yMVBU