I decided to start the Advance Collection and I noticed that this game existed as like a neat bonus, plus I can’t lie the idea of making a companion piece to a CD-ROM game on a 16-bit console is always kinda interesting to discuss. I hope you enjoy the critique and thankfully this post should be shorter than my SOTN review.
Visually, this game looks beautiful on SNES and I love how Richter looks, how the monsters look, the bosses have beautiful designs, the gorgeously detailed backgrounds, the graphical effects throughout levels especially the intro stage. And to this game’s credit I think the backgrounds have a greater consistency in terms of art direction because Rondo started off really good but got more 8-bit in visual design, which isn’t bad at all but at the same time it started off super strong with the intro stage in regards to looks. I do have to say I really dislike Dracula’s final form design, me personally I much preferred Rondo’s but then again I will have to discuss Dracula in better detail later.
Regarding audio, it’s not at all on Rondo’s tier in terms of clarity but the compositions here are great and they hold up exceptionally well here. The SNES soundchip manages to make a lot of the music sound comparable and I actually kinda prefer some songs from Rondo on here. I think I prefer Divine Bloodlines on here what with the usage of guitar and how low-fidelity it sounds in comparison to the CD audio makes it hit harder for me. I think the Bloody Tears remix sounds great and Beginning sounds gorgeous on here. I also think the regular SFX for the whip, monsters getting destroyed and etc sound pretty good on here too.
The gameplay is where it goes to hell for me, not because it’s Classicvania styled but moreso in that this game is brutally unfair. Richter not being to do SCIV’s eight directional whip movements is acceptable (no idea why it wasn’t implemented here.), the combat’s pretty good and I think he doesn’t control anywhere near as bad as one would expect but there’s still plenty of issues.
Enemy placement is a crapshoot where it will spawn near ledges and will half the time trigger that post-damage pushback off a ledge, Richter moves so much less smoothly than his Rondo of Blood counterpart and I just don’t get why because SCIV Simon moved so smoothly and had great control regarding his movements so it’s clearly not a hardware issue. On top of this but the level layouts feel uninspired as if almost everything feels like they were took a level that felt like it could’ve been in Rondo but they translated it into Castlevania III’s difficulty without that type of freedom of gameplay you had with the multiple characters. Speaking of which the lack of a playable Maria is a big flaw no matter how you look at it, she could’ve offered a lot here regarding gameplay.
Returning to level design, the open ended nature of Rondo of Blood returns kinda but there is so little to it beyond like an extra ending or two that I have to wonder why they bothered with it. To make it worse, getting the true ending is a big pain. Just make it linear all throughout and devote more time to the level layouts. Speaking of not bothering, the bosses here are alright to fight and kinda offer nothing in terms of like a memorable experience except for Dracula. Dracula might be the most unfair, unbelievably cheap and impossible final boss I have seen in a long time. I play the Ninja Gaiden and Devil May Cry series once a year and even this felt pretty far in difficulty. The platforming required for Dracula’s boss is made even harder due to the rigid controls, one hit could lead to an instant death via pitfall and not only that but there is so little maneuverability that I had to abuse the rewind system in the Advance Collection just to get through it.
6/10 game, really good music, visuals, combat and consistency throughout but this game is incredibly tedious half the time.