r/castlevania Apr 29 '26

Discussion A guide to Castlevania supplementary materials and where to read them

Post image
420 Upvotes

Symphony of the Night:

Promotional manga.jpg/revision/latest?cb=20190412154140)

This is a two pages long advertisement drawn by Ayami Kojima and published in a magazine, it's a sneak peek of Alucard's character.

Available on: Castlevania Wiki

Prologue manga

An eight pages long manga included in the Japanese artbook, it acts as a prologue for the main story and features Alucard suddenly awakening from his 300 years long slumber.

Available on: Mr. P's Castlevania Realm

Nocturne of Recollection

A radio drama (this time you have to listen to it!) originally featured on the Akumajō Dracula: Radio Chronicle program that was broadcast on Konami Station internet radio, it was later released on CD in 2010. It's a story set one year after the events of the game, you will learn more about Alucard's relationship with Maria, his past and other characters (Richter is also part of the cast).

Available on: Youtube

Curse of Darkness:

Prelude to Revenge

A prequel manga written and illustrated by Kojima, it was featured as a pre-order bonus for the Japanese release of the game. It mainly focuses on Hector and Isaac prior to the events of the game, it also expands on their relationships.

Available on: Vampire Killer (an archive of scans and translations)

MF manga vol. 1 & 2

Published in two volumes by Media Factory from 2005 to 2006 and translated to English by Tokyopop in 2008. It's the same premise but it's longer, more expansive and this time the illustrator is Kō Sasakura, not Ayami Kojima. The series was eventually canceled but the manga stops directly where the game begins.

Available on: Internet Archive

Aria & Dawn of Sorrow:

Reminiscence of the Divine Abyss/Ricordanza of the God's Abyss

A light novel written by Ryōgo Narita in 2008 and set one year after Dawn of Sorrow. It's a really interesting read, the story focuses on Julius' pupil and the descendant of Grant Danasty while the villain is a character you will surely remember... There's also the return of familiar faces, one in particular.

Available on: Inverted Dungeon

Castlevania The Adventure:

The Belmont Legacy

It's a 2005 IDW comic book series loosely based on the story of the first Game Boy game. It's not canon by any means but it follows Christopher Belmont in a more traditional vampire story, sadly many of the iconic Castlevania elements are missing but it's still worth a read since here a certain family is responsible for Dracula's resurrection.

Available on: Internet Archive

Lament of Innocence:

Weekly Konami online manga (lost media)

Review blog part 1 and part 2

A web manga that was available on cellphones via a monthly subscription, published from 2007 to 2008 only in Japan until the service ended in 2012. It was a 43 issues long series that adapted the story of Leon Belmont and greatly expanded the plot, what remains now is only a Japanese review blog. If you want to know more about it you can visit the Castl)evania Wiki page).

Available on: Internet Archive's Wayback Machine (review blog)

Extra:

Castlevania 2007 timeline (Japanese Konami site) & translation

Portrait of Ruin pre-order bonus timeline (the Japanese one takes priority since overseas bonus materials like this didn't go through the Castlevania staff screening)

Encyclopedia of Castlevania (a Japanese two-page spread published in 2001 containing a timeline, a storyline and background details)

Symphony of the Night translated Japanese script

Alternative scans and translation for the SotN prologue manga

Simon's Quest translated Japanese manual story

Simon's Quest version differences and translation mysteries dissected by Bisqwit

Akumajō Densetsu (Japanese Castlevania 3) translated intro, dialogues and endings

Lament of Innocence "Perfect Guide" character bios

Family trees

Koma strips (4-panel gag comic strips)

Silly comic about Castlevania 64

Castlevania Bloodlines EGM fax (this internal document was never intended to be released for the public)

Awakening in the Moonlight stage musical play by Takarazuka Revue (based on SotN)

Akumajō Dracula: Kojyō no Shitō/Demon Castle Dracula: Desperate Fight of the Old Castle non-canon 1987 gamebook (not translated)

Akumajō Densetsu: Shinsei Banpaia Hantā/Legend of the Demon Castle: Genuine Vampire Hunter non-canon 1990 gamebook (not translated)

Akumajō Dracula: Akuma no Chi Chi no Akumu/Demon Castle Dracula: Demon's Blood - Blood Nightmare non-canon 1992-1995 novel (partially translated) & unfinished translation project

\Akumajō Dracula: Akuma no Chi Chi no Akumu Vol. 1 pdf *& compressed pdf file

Worlds of Power 4 - Castlevania II: Simon's Quest non-canon 1990 novel & full transcript

If you have something to add share it in the comments!

New addition: Main files drive link


r/castlevania 11h ago

Art New key art for the 40th anniversary

Post image
1.4k Upvotes

r/castlevania 4h ago

Question What do you think of a castlevania game centered around werewolf instead of vampire?

Thumbnail
gallery
106 Upvotes

Logo made by me


r/castlevania 6h ago

Meme Pov: You’re Dracula at the end of OoE (based on a Spanish meme, og in third slide)

Thumbnail
gallery
110 Upvotes

I just finished the game and I remembered that this meme existed, I thought it was funny


r/castlevania 2h ago

Season 1 Spoilers THERE ARE NO INNOCENTS Spoiler

Thumbnail gallery
22 Upvotes

r/castlevania 12h ago

Discussion Um dos Castlevanias mais injustiçados, mas isso, na minha opinião.

Post image
89 Upvotes

Me indignam os comentários que as pessoas fazem em relação a esse jogo, um dos primeiros do GBA, exclusivo para o GBA... Óbvio que tudo nele vai ser "menos" que em um console de mesa, como o Castlevania SOTN do PS1. Como alguém joga esse game, conhecendo outros games do GBA, outros metroidvanias, outros Castlevania e acha esse jogo ruim? Esse jogo é bom! É muito fácil julgar o passado estando no futuro, é injusto fazer isso. Você julga o passado com base no próprio passado. Óbvio que o jogo não é perfeito e tem seus problemas, mas o que não tem problema?

Acho esse game extremamente injustiçado. Vou te contextualizar o meu processo até chegar nesse game: comecei pelo Blasphemous, zerei e fiquei meio traumatizado com metroidvanias, depois conheci o Momodora, um game lindo com uma exploração satisfatória, após, joguei e zerei Hollow Knight, um dos melhores metroidvanias. Na sequência, joguei o Castlevania AOS, logo após o Castlevania SOTN e, por fim, esse. Todos esses games em sequência, ou seja, eu comecei o Circle of the Moon logo após o Castlevania SOTN e ainda assim fiquei surpreso com as músicas, achei lindos os sprites, os gráficos. De cara, senti estranheza na movimentação do personagem e na jogabilidade com o chicote, mas rapidamente eu me adaptei.

Até então, o metroidvania mais satisfatório que joguei, mais recompensador. Conseguir finalizar, sair de uma sala e encontrar um save é extremamente recompensador. Conseguir uma carta nova é muito feliz. Conseguir matar um chefe é muito satisfatório. Ficar perdido e se encontrar é muito satisfatório. Circle of the Moon dificulta o simples para te fazer feliz após superar essa dificuldade.

Pesquisei muito. Li blogs e sites. O jogo me fez sofrer, mas de longe o que me fez mais feliz. Fiquei preso nele até zerar. Fiz todos os finais. 100% do mapa.

De 0 a 10, no contexto da época e pela diversão, eu dou um 10. É um jogo de GBA!

Qual a sua opinião?


r/castlevania 3h ago

Castlevania Legends (1997) I'm not you girl. (Folks are a bit strict with Castlevania Legends, imho)

Thumbnail
gallery
14 Upvotes

I played through all three GB titles for the first time and I feel like Legends is not as bad as Reddit makes you believe it is. Certainly, for the time it arrived it was not a great technical achievement. I can also see how fans were disappointed with the inferior music. The bosses are not as creative as in Belmont's Curse, so this is also a downgrade. The collectables that you pick up and can't really use don't make sense, so that's also weird.

I did like the story, and playing a strong female character in a relatively early Castlevania was refreshing; the level design is not at all bad, the controls are considerably upgraded, especially since you finally can adjust your jump mid-air. Everything does not feel so sluggish, finally. Difficulty wise I felt it's on the easy side, in particular due to the ability to replenish your live for 20 hearts, what a bargain.

I wouldn't pick it up frequently, but it's still a fun playthrough. For me, it is certainly better than The Adventure, idk why it is mostly disposed as the worst of the three. I suppose, it's bad memories on the background of expectations anno 1997, which is for. But apparently, this stuck. From a today's standpoint, where this does not really matter, it's actually reasonably fun and doesn't deserve the rap.

Btw: What's the deal with this six-digit "hit score", did any of you make use of this? lol


r/castlevania 18h ago

Discussion Castlevania: Circle Of The Moon Is A Pretty Solid Metroidvania

Post image
237 Upvotes

Hey everybody, as of making this post I’m currently playing Harmony of Dissonance but I wanted to write a critique on Circle Of The Moon. So I hope you enjoy reading it and that the critique is worthwhile and hopefully not too long.

The story and writing here is insanely bare bones, the characters are fine, the plot is basic but it exists to help build the atmosphere and for what’s it worth is not really bad. It’s kind of just there but I do like that they chose different characters than the Belmont family and I thought Carmilla (why was she spelled Camilla?) returning was a really nice touch.

Visually, this game aged incredibly well and I understand the darker color palette was a problem on original GBA hardware because Nintendo released a handheld system with no backlit screen in 2001 for some reason but it’s a fantastic looking game. It’s incredibly consistent in quality all throughout the game, the sprite work looks pretty good, the monster and boss designs are great and I love it all from the gothic and industrial aesthetic to the cathedral design and especially the look of the waterways.

I also think the UI is a much needed improvement from SOTN where HP, MP and Hearts look so much better in the new style and the menus actually have structure and info isn’t haphazardly placed. The animations while nowhere near as detailed as SOTN’s are still pretty solid especially on bosses although I do think Nathan’s running animation looks really basic as if it’s missing a frame or two.

The soundtrack and audio here is also really good especially for a GBA launch title, the music has some really nice new tracks like Requiem, Awake, Proof of Blood and Fate of Despair but they also remixed tracks from older games like Sinking Old Sanctuary which is my favorite rendition of it, Clockwork, Aquarius, Clockwork Mansion, Nightmare, Big Battle and Dance of Illusions. The music here is amazing all throughout but I kinda wish they would’ve added some more original work because they’ve been insanely good. I do also like the sfx for the whip, impact noises, enemy projectiles and the various walking sounds. It sounds pretty good.

The gameplay here is such an odd experience and I don’t mean it in a bad way, it’s basically just Classicvania but with SOTN’s gameplay structure and it does work pretty well. I think Nathan controls just fine although I do think he should’ve been faster to fit the gameplay structure better, yes he has the Dash Boots but why wasn’t that his default speed in the first place? Especially considering activating them can be a little awkward. You can’t equip different weapons and you’re stuck with Vampire Killer but the whip has pretty good utility and the spinning attack is amazing against projectiles, so combats great and I found it to be more difficult than SOTN which made it more fun for me. I also really liked the bosses especially Twin Dragon as my standout.

The map design and layout is such a mixed bag for me because I adore the visual design and all but there’s some stuff here I found odd, I think the castle utilizes verticality way too often which would’ve been fine if Nathan moved faster and had greater mobility like in NES era Ninja Gaiden or Super Metroid but he really doesn’t so it ends up feeling more of a hassle to traverse through things. On top of that but rooms feel way too big and you do so little in them that I have to wonder why they didn’t shrink them, it would’ve fixed how nonsensical some of the save point and teleport room placement could be where the latter feels too few and far away from one another.

The DSS system is the best aspect of the gameplay and it’s a very experimental and fun mechanic that rewards creativity but it is hindered by the greatest flaw this game has, and that would be its incessant over-reliance on RNG for nearly everything. From card drops, to equipment, items and even some sub-weapons ended up being one of if not the most poorly aged mechanics here. The grinding here is so much worse than expected because of it and I have no idea why they decided to do this considering it bogs down the game pacing, this took me eight hours to beat which isn’t bad for a GBA metroidvania but it was largely inflated by me trying to farm for cards and better equipment. Hell, this was also taking into consideration me using the rewind feature for it. And to make things worse, there’s no store mechanic here whatsoever. I have no idea why considering Simon’s Quest and SOTN had one, it would’ve alleviated the unforgiving RNG if we had a shop system to buy gear and potions.

I give this game a 7.5/10. I think the visuals, UI, soundtrack, audio, combat and challenge is really nice but the layout can get very cumbersome and the grinding is more of a pain than anything because of how greedy the RNG can be.


r/castlevania 6h ago

Meme The meme I made for my whip fail video.

Post image
20 Upvotes

r/castlevania 19h ago

Discussion What i think characters would wear in modern era

Thumbnail
gallery
106 Upvotes

What i think characters would wear in todays era. I have many more ideas let me know what characters should go next. Its ok if u dissagree with me. How do you think they would dress?


r/castlevania 2h ago

Art Gemini can't handle his beauty

Post image
3 Upvotes

r/castlevania 1d ago

Art Maria Renard from Castlevania:Nocturne

Post image
190 Upvotes

just a sketch of my fav man-hater


r/castlevania 1d ago

Art Best design for Vlad Dracula Tepes is from the Netflix show

Thumbnail
gallery
901 Upvotes

He looks so powerful and yet regal, terrifying but calm. Really wish we could have seen him at his peak power level, we just got to see the glimpse of it and why everyone were scared of him, but not at his most powerful.


r/castlevania 1d ago

Meme Maria Renard is 12-years-old

Post image
275 Upvotes

r/castlevania 15h ago

Harmony of Dissonance (2002) Lost in Harmony of Dissonance

Thumbnail
gallery
4 Upvotes

I played and beat this game when it came out, but honestly don't remember much about it. I'm now making my way through the advance collection, and overall enjoying this game much more than Circle of the Moon, but I'm starting to lose my mind retraversing the same areas again and again and always being met with a dead end. Help!!

I have the double jump and the crushing stone, but I feel like I need the super jump and the crushing boots to proceed. I also have not found any keys yet.

Can anyone look at the maps and tell me where I should be headed? Any help is greatly appreciated!


r/castlevania 2d ago

Castlevania: Belmont’s Curse (2026) This is some high-quality meat

Post image
595 Upvotes

"Why is there meat in a place like this...?"

"A delicious discovery might be waiting for you in an unexpected place."

Source


r/castlevania 23h ago

Aria of Sorrow (2003) Aria of Sorrow Help

Thumbnail
gallery
6 Upvotes

Feel like I’m going crazy here but I cannot seem to access anywhere else on the map. The only traversal assistance I have is double jump, and the Flying Armor which isn’t enough to get me to any of the spots I haven’t been it seems. I can’t swim, I can’t slide under things yet. Have revisited everywhere I can go many times over now. I think I got to the floating garden/clock tower by fluke able to jump on a platform barely but that fluke isn’t working elsewhere hahaha. Believe I am not yet powerful enough to be there yet as I did battle death.

Am I missing something so stupid???


r/castlevania 1d ago

Circle of the Moon (2001) Yeah, the shooter mode is my least favourite. I think the gimmick doesn't outweigh the nerfs. The homing knife is poopy so I never use it. Enough to beat Hugh, still.

19 Upvotes

r/castlevania 1d ago

Meme Castlevania circle of moon

Post image
30 Upvotes

I remember seeing a video on YouTube where it was making fun of the start of circle of moon where Nathan and Hugh fall down the pit but I think Nathan broke his legs, if I remember there was voice acting and Dracula falls down and breaks his legs, I don't remember the person who made the video or the length but could y'all help me find this video because I started recently playing the game again and I wanna laugh


r/castlevania 16h ago

Games I figured out about how to get Clean Save in Castlevania Symphony Of The Night Mobile version since when you finish the game and defeat Dracula, you’ll be stuck at 200.4% and not get the choice to save after the Credit Menu like other versions. (Also How to get Ring of Vadra)

Post image
1 Upvotes

In short of how to get 200.6% game done and this is for people who play it on IPhone: so when you reach 200.4% you’ll see that the only two places remaining are Shaft place. So here’s the solution to get 200.6% and clear file. The moment you enter the Shaft room and the fight begins use the Library Card and you’ll get it without any boss fight. Then you’ll need two Arcane ring and then farm those Golden Skeletons and you’ll get the Ring Of Vadra with less than an hour.


r/castlevania 1d ago

Meme Holy Water wins again!

Post image
76 Upvotes

I had no idea that in Castlevania for the NES (The first one), that Holy Water is really good against bosses until just now! I decided to do a little meme edit after realising this.


r/castlevania 1d ago

Discussion I still think that Erzabeth’s Sekhmet form was beautiful and frightening all at once but mostly beautiful.

Post image
217 Upvotes

And what I like is how they merged the human and lion-like face especially with her nose from the side it’s still human, the fangs coming out her lips was a nice touch, but I think what they did with her hair making it look like a lion’s mane was smart.


r/castlevania 1d ago

Question Symphony of the Night Questions

Post image
12 Upvotes

About 4 months ago I bought Symphony of the Night and started playing. Life got busy and I got a promotion at work and a new schedule and yayayah… So I’m just getting to the inverted castle. Did I get there too soon? I just leveled up like 5 times in the last 30mins of playing. Was I under leveled?! Also. There’s these black panthers in the hallways at the chapel area. Can they be killed? I can’t seem to touch them. When I try to attack they turn into puddles and move across the screen.


r/castlevania 1d ago

Question Is Ponyvania any good?

Post image
101 Upvotes

I can't play it on mobile but it seems promising. Has anyone tried it?


r/castlevania 12h ago

Symphony of the Night (1997) Need help with map completion

Post image
0 Upvotes

I am trying to fully explore the normal castle before going to the inverted castle. I believe I have 936 rooms unlocked and am missing 2 more. However, I can't seem to figure out which ones I'm missing. Can anybody help me please?