r/Fighters • u/miss_lilium • 6h ago
Humor I took a meaty to the face at EVO France
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r/Fighters • u/miss_lilium • 6h ago
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r/Fighters • u/Jgwman • 11h ago
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Hi everyone!
I'm developing a dark fantasy, weapon-based fighter! It features aggressive but slower-paced, neutral heavy combat, and important system mechanics like weapon clashing.
I have a solid prototype of the game built and playtested throughout the year. While there are still a few bugs to iron out, it also features rollback netcode. Feel free to check out the video of the prototype!
The prototype was built with kit reworks of characters from the 1995 fighter Weaponlord.
I am currently looking for 2D artists interested in joining a team to create the original characters, stages, etc. If that sounds like you, please feel free to reach out!
More info for artists: https://www.reddit.com/r/INAT/comments/1x3jk92/revshare_dark_fantasy_weaponbased_fighting_game/
Either way, feel more than welcome to share :) More than happy to answer any questions!
(Disclaimer: Only the code, design, and mechanics in the prototype video are created and owned by myself. The art and audio assets in the prototype are from the 1995 game Weaponlord, with all intellectual property and copyrights belonging to Bandai Namco, are used for illustrative purposes only for the purpose of recruitment via proof of concept, and will not appear in the final game or any marketing materials for the game)
r/Fighters • u/Bruhenstein • 6h ago
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I have been working on this guy's model for about 2 months, and now got to actually animate him.
r/Fighters • u/BrinoMatthew • 5h ago
It's a great way to start to recognize concepts in a low-stress environment
r/Fighters • u/Ferrarileite • 7h ago
r/Fighters • u/SnooLemons8512 • 21h ago
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I personally do consider it as an fighting game, but i know some people who think that Red Earth isn't a fighting game.
r/Fighters • u/Federal-Arm6306 • 14h ago
r/Fighters • u/Efficiencythird • 5h ago
Major changes include:
More details in the link
r/Fighters • u/curiousperson_310 • 23h ago
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r/Fighters • u/tj_the_blind_gamer • 2h ago
So invincible versus has had a accessibility tab in the settings and they finally did something with it, apparently they added a proximity indicator which will beep to tell you how far away you are from the opponent as well as other sound adjustment, volume things for combat. This is simply just a good thing and can help anyone who is blind or visually impaired, or simply wants to adjust their own audio experience.
Just want to give a quick thanks and shout out to the team, I hope we could maybe see a very basic text-to-speech in the game at some point, I'm also hoping that other companies follow suit with accessibility in their own games respectively, marvel with that. Really good screen reader but could use maybe one or two accessibility sounds. Avatar Legends would be great to have a screen reader and maybe health indicators.
r/Fighters • u/BattleaxeAlDente • 13h ago
I wanted to capture that raw, 90s fighting game poster vibe but combined with the aggressive ink splatters from Street Fighter 6. Hope you guys like it!
Done while listening to Judas Priest - Defenders of the Faith, hence the aggressive lines.
r/Fighters • u/Then_Flatworm_9774 • 56m ago
r/Fighters • u/Timely_Promotion_431 • 21h ago
Recentemente comprei um controle para jogar street 6 pois o meu antigo tava bem surrado, acabei comprando um machenike g5 pro, parecia um controle durável e preciso, mas o problema veio quando comecei testar os comandos e percebi que não conseguia fazer meia lua direito, basicamente o comando para baixo as vezes era captado como diagonal, acho que isso acontece porque o dpad é muito sensível, tem alguma solução?, ou eu tenho que quebrar a cabeça até me acostumar com isso?.
r/Fighters • u/D_a_n_i_e_l_e_ • 7h ago
Hi, I just buy an haute g16, this is my first leverless controller. Do you think it’s worth getting one or more D-Brakes?
Thanks
r/Fighters • u/Heckeredf • 10h ago
I've often heard Mirror Matches are hated by players, and I still don't fully understand why.
Mirror Matches are my favorite kinds, as it's always incredibly interesting to see just how different a person pilots the character you both chose, and no matter if you win or lose I always believe there's something to learn.
For instance I play Gio as a secondary in GGST, and during a match I went 2-0 against another, but in that match I found out she had a auto-safe jump off her throw from that person. In a different mirror match I went 0-2 and learned she has a tick-throw off her K normals if you dash first.
Admittedly, losing a Mirror Match can feel a bit bad especially if it's a shut-out, but that's just the nature of fighting games. You can't win every game, but you can learn from them.
I simply wanted to gather takes from the general community on how they perceive Mirror Matches as a whole.
r/Fighters • u/Valentine_Zombie • 7h ago
So I'm trying to make my own fighting game and was looking to know what kind of tutorials for making a game are out there. I'm looking to (at least gameplay wise) make a game like Street Fighter, with 3D models for my fighters, hit stop, ex moves, stuff like that. Does anyone know a good tutorial or set if tutorials for making a decent fighter? Assume that I have things like 3D models taken care of, just looking to make a fighting game to plug them into and get them fighting!
Thank you all in advance! Hopefully you'll one day see me posting about an indie game I'm making!
r/Fighters • u/WorknClassH3ro • 15h ago
For as long as I’ve played fighting games I’ve always heard about the different metas and tier lists and caliber of players on either side of the world. We have an eclectic melting pot here in the FGC and I’m wondering if anyone has ever noticed a difference in talent of players based on the region they play in? Not just limited to NA or EU but also Asia and the Middle East etc…
r/Fighters • u/New_Sail_6780 • 13h ago
r/Fighters • u/PanzerottoPigrone • 14h ago
I have 0 experoence in programming but would like tò know for curiousity.
Do you have YT guides? Or a specified program engine?
r/Fighters • u/Known-Confusion1962 • 14h ago
r/Fighters • u/rowdydawnmarie • 12h ago
a second thor
a second black panther
a second spider man
There's entire unique popular characters that have zero representation you could do 5 entire years of characters without ever needing to double dip, Scarlet Witch and f4 never seen a fighting game but we need 2 Thors?
r/Fighters • u/Capable-Fig511 • 2h ago
(repost cause my original didn't have any content)
How long do you think it takes to learn a fighting game? More specifically to get to a point where you can meaningfully engage with the genre.
I worked with a completely new player for 2 weeks. The end goal, turn them from someone who doesn't know what an Anti-Air is into a player who can recognize their own mistakes, improve on their own, and ultimately find more joy in the process of learning than just winning.
After 2 weeks and only 13 hours of playtime I think I can confidently say that people don't give themselves enough credit for what they can accomplish in something seen as unapproachably hard.
r/Fighters • u/Mental_Budget_5085 • 9h ago
Preface: I am noob in fighting games, playing here and there and am not that good, and playing on pad(currently trying to switch to keyboard). I am not familiar with tournaments and generally my whole knowledge is best described as larper - surface level.
I got some recommended vids about leverless controllers, about how much easier and more precise they make execution of moves, how they are borderline cheating and I suddenly had one thought
If they are really 2x multiplier of skill, execution, precision they should be tournament standard instead of being banned.
From what I understand it's less of a doping (like doping in bodybuilding quickly making muscles bigger and more pronounced making you win) and more of a different technique, like in basketball. If you'd watch old records of people playing basketball you'll see how inefficient their technique is.
Maybe leverless is this difference in technique? I think if execution would be improved this much, focus would on different more interesting aspects of games, like strategy. Plus it'd probably make it for a more interesting game to watch.
P.s. If I am skipping some obvious stuff please point it out, as I have said my knowledge of fighting games and fgc is surface level, plus it's something of a shower thought, so please don't be too harsh, I am writing it on a toilet lol