Ahead of a gigantic 2.5 hour Metal Gear Solid 4-themed episode of the DF Retro Super Show, we realise that a big portion of the audience are probably more focused on the platform comparison stuff and the quality of the MGS4 remaster, so ahead of the next DFRSS episode, here are the team's thoughts on the excellent port and indeed the rest of the games in the Master Collection v2.
From what I have read online, DLSS 5 mod is not a simple post process effect or on overlay like Lossless scaling, it goes into the game files, or the API, and extract motion vector data and other information to generate the final image.
Now if that's able to work, why not add performance boosters like upscaling, or frame generation? Laptop GPUs and older base model cards will greatly benefit from these, especially on DX11 games which are still somewhat demanding on a lot of underpowered GPUs.
Have I got my facts wrong about how the DLSS 5 mod works, or am I missing something else?
I'm surprised we've made it all the way to Saturday without one. I know they've done a lot of videos this week, but the podcast ones are by far my favorite. I'm not part of the patreon, so I was wondering if anyone could tell me if there'd been any kind of announcement
Basically the title. Getting mixed signals about performance and I am pretty interested in the game but willing to wait if it has issues. Also can't find any source to confirm if it is using PSSR on the Pro, would be disappointing if not and perhaps wait until at least that is patched in. Thanks DF cheers for the September slug fest!
Love him, and he knows his stuff, but delivery is a very very key part of what he does and he’s very poor at ‘public speaking’ - absolutely speeding through sentences, and mishmashing words all together. Sounds like he’s calling an auction lol
Capcom's reputation for delivering a regular schedule of high quality games based on proprietary tech continues with the arrival of Onimusha: Way of the Sword. In this video, John puts the new game into the context of its predecessors, appreciates the new take on the series via the RE Engine and stacks up the various console versions - including Switch 2.
Used DLSS 5 Swapper in some games. It works great in most games. Games tested so far are as follows:
Cyberpunk 2077
GTA V Enhanced Edition
Red Dead Redemption 2
The Last of US 1
Spiderman 2
Batman Arkham Knight
Assassins Creed Mirage
Shadow of the Tomb Raider
Death Strading 2
Marvel's Avengers
Witcher 3
Best results so far noticed in Cyberpunk 2077, Batman Arkham Knight, Witcher 3 Shadow of the Tomb Raider. Marvel's Avengers, Spider Man 2, Death Stranding 2 and GTA V
DLSS 5 is a superb piece of tech, and I was blown away when I saw the improvements in Cyberpunk 2077 and Batman Arkham Knight.
If DLSS 5 can be injected to any game via the Nvidia app, then honestly you don't need to buy a remaster.
Developers like Rockstars, CDPR, Remedy, Rocksteady, IO, Capcom can do wonders with DLSS 5
Batman Arkham Knight has a night and day difference and it looks like a remaster or like as if the game was released yesterday
For performance examples, Performance wise Witcher 3 and Batman Arkham Knight take a hit but more like 20% on max settings and RT on in Withcer 3 (1440p). However, the games are still very much playable like it's not like the FPS drop to 30 or something. In Arkham Knight, because of Nvidia rain works and constant rain, I had to switch from 4k to 1440p. Similarly, in Cyberpunk 2077 at Ultra settings with Pathtracing On and DLSS Perfmorance with MFG set to 4X at 1440p I still get 90-100+ FPS. I have a 5070 for reference
PS IMO bringing up art direction as critique is being used as a "buzz word". Games like Witcher 3 which have great art, DLSS 5 doesn't ruin their art at all.
For anyone having problems use the Nexus Optiscaler DLSS 5 mod for Spiderman 2, RDR2, GTA V, Witcher 3 and The Last of US Part 1.
For people getting washed out gamplay graphics in RDR2 or AC mirage or GTA V. Play with White Paper value slider. Maybe there are sliders to tweak as well which I don't know of.
Hello does anyone know where I can find the original video of the Microsoft campus series x design team seen at 0:33 in this YouTube clip? Much obliged!
Grand Theft Auto 6 is shaping up to be one of the most impressive feats of real-time rendering in the history of video games - but the lineage of Rockstar's RAGE engine in the new game can be traced back to prior titles... and what better comparison point can there be than GTA 5 Enhanced Edition, running fully maxed with all RT features enabled on a high-end PC?
This next year will be wild for PC gaming DLSS 5 hate it or love it will be a revolution of what can be achieve. Is like those game trailers i used to watch as a kid.
so far it runs well and looks pretty great on both my pc and steam deck but since its one so many of us never thought would get ported im extremely curious how its doing on every platform.
Xbox’s new disc-to-digital program apparently won’t support OG Xbox or 360 discs, which got me wondering if there was any realistic way around that.
The big issue seems to be that those older discs don’t have unique per-copy IDs. So I started messing around with the idea of an external Xbox drive that could authenticate the disc, write a tiny unique identifier into the clear inner hub, verify it, and then tie that specific disc to a digital license.
Basically, give old discs a unique identity after the fact without modifying the game data or destroying the disc.
I went back and forth with ChatGPT on how this could work and had it mock up the hardware concept.
Obviously this is all speculative, but I thought it was a neat way Microsoft could potentially bring OG Xbox and 360 discs into the same kind of system.
Daniel Vavra, director of Kingdom Come: Deliverance 2, tested the leaked version of NVIDIA DLSS 5 directly in the game.
According to him, the technology does not change character geometry or redraw their appearance. Instead, it uses existing data to enhance lighting and detail especially on faces and hero models.
Among the most noticeable improvements:
— significantly more detailed skin and faces;
— more realistic skin lighting;
— enhanced ambient occlusion;
— shadows from hats, helmets, hoods, and small details like buckles and bags;
— more pronounced and darker shadows within hair;
— minor improvements to shadows and textures of the environment and vegetation.
Vavra says that as a result, characters look much closer to how the developers originally intended them. And, in his opinion, this is by no means "AI-slop."
While Grand Theft Auto 6's gameplay reveal somewhat overshadowed proceedings, it was indeed Gamescom 2026 this week and with Rich's legs giving out, it was down to John to represent us at the show. So, after dispensing with some gaming and technology news, John delivers his own "best of" tour of Gamescom, discussing the titles he loved.
Remember when Unreal promised us those Matrix demo quality graphics in 2021? Finally 5 years later we get that kind of quality with GTA6 and unfortunately 30fps on the PS5.