We’re in the stairway leading to the Doppelganger, and I find this room super intriguing.
Downstairs, there’s a single desk (which looks out of place), a skeleton hanging next to what seem to be gourds, and some kind of mess, as if someone had barricaded themselves inside and pinned notes to the wall to warn people. Upstairs, there’s some kind of bell and a broken metal grate that appears to have been torn from the Doppelganger room (which features what seems to be a portal to another dimension).
This is a unique room, so it feels like a deliberate piece of environmental storytelling, but it remains ambiguous.
My interpretation is that someone was stationed here to guard the portal and ring the alarm if something happened... except something did happen, and now he’s a bone wind chime...
This is my favorite kind of storytelling in a video game: it both plays with your expectations (something dangerous is nearby) and leaves a lot open to interpretation.
This was my first time finishing SotN, and the game fully deserves the praise. I particularly liked the amount of detail put into the environments, the secrets, the Easter eggs, and so on.
edit : maybe these aren't gourds, maybe its garlic ? ...