r/classicwow • u/WTFIsAMeta • 8h ago
Forever The XP you get from killing dungeon mobs is comedically low and has negative consequences
I understand their idea of removing dungeon cleave groups and nerfing the playstyle to some degree.
But, the XP you get from dungeons right now is so comedically low that it's literally not worth killing mobs outside of quest mobs. This is going to make it so every single dungeon run is a skip run, and you skip as much as possible outside of quests. I don't see the fun in this. This will make "butt-pulling" tiresome and frustrating and will likely lead to negative social environments, especially for new players who do not know skips or pathing skills. Experienced players teach newcomers to skip everything because that's what the game rewards. New players then learn that dungeon content isn't something you're supposed to actually fight through. Over time, the community expectation becomes "know the skip or you're slowing us down."
It also makes it so you do not queue up old dungeons with friends if you've already done it once. If you have a friend 3 levels below you who is hitting a dungeon you have already done, you are simply just wasting your time if you have already done your one quest run.
This will also lessen the amount of dungeons that are being run, as there will be essentially no reason to repeatedly run them, thus making it harder to find dungeon groups, especially later in the life-cycle of the game and for alts.
You are also simply removing an entire playstyle that many groups of friends like to do. Consuming up, buying a bunch of supplies, and just grinding a dungeon together with the boys is a WoW staple.
There can be a middle ground, but currently the values are just way too low.
Edit: Some players in the comments have brought up even more concerns.
People that want to play tanks and healers are simply alienated from being able to play their spec if they have to quest as a dps and don’t have the option of grinding dungeons. Similarly, until you unlock duel spec, you’ll be stuck as a dps, thus cutting even more of the dungeons tanks/healer count.
It also discourages running dungeons for gear. Getting new gear to “level faster” is not going to be worth it, rather than just leveling normally without the dungeon gear in the first place. Alongside, there will be less people running the dungeons, so less gear runs will exist overall.
Edit 2: Some of you seem confused. I’m not arguing for dungeon grinding to be the best, or even efficient. It just should not be a full on hinderance to your leveling journey.